gameOpt commonOption.perkRestricted.trophy_mp "1" // [ 0, 1 ]
gameOpt commonOption.radarAlwaysOn "0" // [ 0, 1 ]
gameOpt commonOption.respawnDelay "0.0000" // [ 0, 5, 7.5, 10, 15, 30 ]
gameOpt commonOption.scoreLimit "12" // [ 0, 1, 3, 4, 5, 8, 10, 12, 20, 24, 30, 50, 100, 200, 250, 500, 750, 1000, 1500, 2500, 3000, 5000, 7000, 7500, 10000, 15000 ]
gameOpt commonOption.showKillcam "0" // [ 0, 1 ]
gameOpt commonOption.spectateModeAllowed "1" // [ 0, 1, 2 ]
gameOpt commonOption.timeLimit "0.0000" // [ 0-30 ]
gameOpt commonOption.waveRespawnDelay "0" // [ 0, 5, 10, 15, 30 ]
gameOpt sdData.bombTimer "45" // [ 0-60 ]
gameOpt sdData.defuseTime "7.50000" // [ 0-10 ]
gameOpt sdData.multiBomb "0" // [ 0, 1 ]
gameOpt sdData.plantTime "5.0000" // [ 0-10 ]
gameOpt sdData.roundLength "2.5000" // [ 0-10 ]
gameOpt sdData.roundSwitch "4" // [ 0-4 ]
gameOpt tdefData.enemyFlagRadar "0" // [ 0, 1 ]
gameOpt tjuggData.juggSwitchTime "0.0000" // [ 0-120 ]
earlier we played a 50/39 game without changing the map