ZPause v1.5
Settings you can change without leaving the game, and that stay changed — plus a fix for
zombies coming in through a window, and a countdown you can hear on every map.
Download: https://github.com/Xeptix/ZPause/releases/latest
One thing changes on its own
The countdown tick is a different sound. It was zmb_tombstone_timer_count, which only
TranZit's and Nuketown's sound files carry, so the countdown was silent on Die Rise, Mob of
the Dead, Buried, Origins and in the Diner. It's fly_equipment_pickup_plr now — the
equipment pick-up sound, which every map has. If you'd set your own, it's left alone.
New — a settings menu in the pause
While the game is paused, the host holds fire + melee: aim and fire move through the
list, grenade changes a setting, melee closes it, and what the setting does is written under
the list. zp_menu 0 turns it off.
New — a settings menu in the lobby
Pick zm_pause in the Mods menu and the zombies lobby gets a ZPAUSE SETTINGS button for
the host — a page for each part of ZPause, what each setting does and its default, and a
reset. It's kept in your player config, so it lasts until you change it back. The mod
version carries it; the loose script can't, since Plutonium only loads menus from a mod.
New — settings stick, wherever you change them
The pause menu saves to scriptdata\zpause.cfg as it closes, and the script reads it back as
the next match loads. The installer's settings editor writes the same file and opens on it,
so a change made in the menu is what the editor shows and the other way round.
Fixed
A zombie on its way in through a window carries on from where it was when the pause
ends. It used to be put straight onto the window and into tearing the boards.
Changing zp_engine_freeze or zp_godmode during a pause no longer leaves the
zombies frozen or the players invulnerable once it ends.
The installer puts the right copy in each place — the mod-folder copy had gone into
the two script paths as well.
-To works when the installer already remembers a folder.
Also new
zp_freeze_players 0 lets players walk around a paused game with their weapons down,
locked again for the countdown. Not recommended — doors, the box and perks still work.
none empties a setting from the console, so set zp_pause_sound none is silence.
More sounds to pick from for pausing, the countdown and resuming.
ZBundle — ZPause and ZShare together
The Treyarch bundle now carries ZBundle: ZPause and
ZShare as one mod, zm_zbundle, for playing both from
the Mods menu. The installer asks whether you want it when you install Black Ops II.
Install
Unchanged. Run install.bat from the extracted folder, or copy the Plutonium folder into
%localappdata% yourself. Your settings are carried over. No game restart needed — end the
current match and start a new one. Only the host needs the file.
Full dvar list and the how-it-works writeup are in the README:
https://github.com/Xeptix/ZPause