@xzz01 not sure if you can print walls origin but you can use something like this
print_origin()
{
for(;;)
{
if(self MeleeButtonPressed())
{
iPrintLn(self.origin + (0,0,55) + vector_scal(AnglesToForward( self getplayerangles()), 10));
wait 1;
}
wait 0.05;
}
}
vector_scal( vec, scale )
{
vec = ( vec[ 0] * scale, vec[ 1] * scale, vec[ 2] * scale );
return vec;
}