KmasDeBeuh_ Had this happen to me once. A workaround is to go behind the machine, crouch and look down. For some reason you can pack that way, but the gun comes out from a weird angle so be carefule when you pick it up.

Z3NlTH-Dr4G0N
Posts
-
ZM - Bug Fix -
ZM - Bug Fix -
ZM - Bug FixJezuzLizard said in ZM - Bug Fix:
replaceFunc
Wait a minute, I can use replaceFunc (or overide) to... well... replace stock functions in the scripts?
-
[BO2] [ZM] Persistent Perk functionality on all mapschicken emoji Well out of ll of them I would like to have the one that doubles headshot damage, and maybe the one that lets you keep the perks. Tried a few stuff myself but nothing happened
-
Need help optimising scriptsKalitos This one works! Thank you for your time and effort! Cheers!
-
[BO2] [ZM] Persistent Perk functionality on all mapsGreetings, is it possible to add persistent perk (or perma perk) functionality to all maps in BO2. What I mean is make them work on maps that do not have them (just like they do on tranzit, buried, die rise) and not just enable them permanently for all maps. I've seen this topic mentioned a few times but haven't found any public scripts available.
-
Perma Perks?INSANEMODE Very late to the party lol, could you share the script please?
-
Need help optimising scriptsKalitos Unfortunately that doesn't work. The sound that the box plays when it moves is constantly playing and the game keeps giving and taking away my 1911 while also taking points from me. No idea... STUPID MAP.
-
Need help optimising scriptsNew idea: is there a way to increase the weapon limit to 3 from 2 without using "specialty_additionalprimaryweapon" and if yes, what is the name (maxweapons, setweaponlimit etc...)?
-
Need help optimising scriptsJezuzLizard Ok so I can get mule kick to work on green run and nuketown but I cannot get itto work on mob. Well it does activate when I buy jugg as it should but if I enter afterlife (through the afterlife boxes and not by getting downed) and revive myself the game crashes the moment the revive bar fills and gives the same error code that I posted above. My assumption is that it tries to load the perk icon but fails because it only exists on grief and not MoTD.
If I remove mule kick from the script MoB works fine (but then I do't have mule kick...) -
Need help optimising scriptsJezuzLizard Interesting. Well I have no idea how to disable the perk drink animation since I am very inexperienced with scripting. Also, does that explain the crash on MoB when I revive myself while having jugg (I was using self setperkand it only crashed on MoB)
-
Need help optimising scriptschasef7 Hey it's me again. There is a problem with the givePerk thread. It crashes the game when it activates on maps that do not have mulekick by default and gives me the following error code
This is the same error code thatI was getting in the afterlife crash that I mentioned in the original post (but that was only on MoB) -
Need help optimising scriptsOh, thanks a lot! I'll edit and test now.
-
Need help optimising scriptsHello everyone! I need a little bit of help optimising some scripts that I have
init() { level thread onplayerconnect(); } onplayerconnect() { for ( ;; ) { level waittill( "connecting", player ); player thread onplayerspawned(); } } onplayerspawned() { level endon( "game_ended" ); self endon( "disconnect" ); self.initial_spawn = true; for(;;) { self waittill( "spawned_player" ); self IPrintLnBold( "Max Health Boosted From 100hp to 150hp" ); self.maxhealth=150; self.health=self.maxhealth; self thread onplayerrevived(); } } onplayerrevived() { level endon( "game_ended" ); self endon( "disconnect" ); for(;;) { self waittill( "player_revived" ); max_total_health = 150; self setmaxhealth( max_total_health ); self unsetperk("specialty_movefaster"); self unsetperk("specialty_fallheight"); self unsetperk("specialty_stalker"); self unsetperk("specialty_unlimitedsprint"); self unsetperk("specialty_fastweaponswitch"); self unsetperk("specialty_additionalprimaryweapon"); self thread checkjugg(); self thread checkstam(); self thread checkspeed(); } } checkjugg() { wait 0.5; if( self hasperk( "specialty_armorvest" )) { max_total_health = 350; self setmaxhealth( max_total_health ); self setperk("specialty_additionalprimaryweapon"); } } checkstam() { wait 0.5; if( self hasperk( "specialty_longersprint" )) { self setperk("specialty_movefaster"); self setperk("specialty_fallheight"); self setperk("specialty_stalker"); self setperk("specialty_unlimitedsprint"); } } checkspeed() { wait 0.5; if( self hasperk( "specialty_fastreload" )) { self setperk("specialty_fastweaponswitch"); } }
This one is for increasing my health to 150 and keeping it like that when I get revived. (original creator Fennecsou)
init() { level thread onPlayerConnect(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { level endon("end_game"); self endon("disconnect"); for(;;) { self waittill("spawned_player"); self thread staminup(); self thread speedcola(); self thread juggernog(); } } staminup() { level endon("end_game"); self endon("disconnect"); for (;;) { self waittill("perk_acquired", "perk_lost"); if (self hasperk("specialty_longersprint")) { self setperk("specialty_movefaster"); self setperk("specialty_fallheight"); self setperk("specialty_stalker"); self setperk("specialty_unlimitedsprint"); } else { self unsetperk("specialty_movefaster"); self unsetperk("specialty_fallheight"); self unsetperk("specialty_stalker"); self unsetperk("specialty_unlimitedsprint"); } } } speedcola() { level endon("end_game"); self endon("disconnect"); for (;;) { self waittill("perk_acquired", "perk_lost"); if (self hasperk("specialty_fastreload")) { self setperk("specialty_fastweaponswitch"); } else { self unsetperk("specialty_fastweaponswitch"); } } } juggernog() { level endon("end_game"); self endon("disconnect"); for (;;) { self waittill("perk_acquired", "perk_lost"); if( self hasperk( "specialty_armorvest" )) { max_total_health = 350; self setmaxhealth( max_total_health ); self setperk("specialty_additionalprimaryweapon"); } else { max_total_health = 150; self setmaxhealth( max_total_health ); } } }
And this is for some tweaks to perks.
As you can see in the first script it includes retaining/ removing extra buff (stalker, nofalldamage etc.) because I couldn't get it to work in the second scrpt due to my very limited experience. I tried "waittill_any" but it gives me unresolved external error in game.
So I want some help with:- Putting all of the code for removing (when I lose the corresponding perks)/retaining (when I get revived but keep the perks like in die rise with who's who) the upgrades in the second script, when I
- Make juggernog give you mule kick (specialty_additionalprimary weapon) only on maps that do not have mule kick (zm_prison, zm_transit, zm_nuked)
- Fixing a crash that occurs in Mob Of The Dead everytime I revive yself in afterlife while having juggernog after I use the afterlife box to open up the map.
-
[Release] [ZM] BO2 Remix ModHey is there a way to isolate the 3 weapon slots part. I might be stupid but didn't find any links to the source to try and do it myself. Thanks in advance
-
More Health/Health Changer Script for Zombiechasef7 Ok, so I ust had to mention the extra threads...
-
More Health/Health Changer Script for Zombiechasef7 Hello, no scripting experience here, do I just add these to the original script or do I have to do something else first?
-
[ZM] - PAP Camo style like " Damascus " COD:MW (Buried/Die Rise/Green Run/Nuketown)This looks amazing! Thank you!
-
how do i report hackersBubbles ok thank you
-
how do i report hackersHey, is there a way to send video proof of cheaters. Do I create a drive or something and link it there?