More Health/Health Changer Script for Zombie
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chasef7 Hello, no scripting experience here, do I just add these to the original script or do I have to do something else first?
@P00DL3W0Lf_GR
init() { level thread onplayerconnect(); } onplayerconnect() { for ( ;; ) { level waittill( "connecting", player ); player thread onplayerspawned(); player thread onPlayerRevived(); } } onplayerspawned() { level endon( "game_ended" ); self endon( "disconnect" ); for(;;) { self waittill( "spawned_player" ); self IPrintLnBold( "Max Health Boosted From 100hp to 150hp" ); self.maxhealth=150; self.health=self.maxhealth; } } onPlayerRevived() { self endon("disconnect"); level endon("end_game"); for(;;) { self waittill( "player_revived" ); if( self hasperk("specialty_armorvest")) { } else { max_total_health = 150; self setmaxhealth( max_total_health ); } } }
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@P00DL3W0Lf_GR
init() { level thread onplayerconnect(); } onplayerconnect() { for ( ;; ) { level waittill( "connecting", player ); player thread onplayerspawned(); player thread onPlayerRevived(); } } onplayerspawned() { level endon( "game_ended" ); self endon( "disconnect" ); for(;;) { self waittill( "spawned_player" ); self IPrintLnBold( "Max Health Boosted From 100hp to 150hp" ); self.maxhealth=150; self.health=self.maxhealth; } } onPlayerRevived() { self endon("disconnect"); level endon("end_game"); for(;;) { self waittill( "player_revived" ); if( self hasperk("specialty_armorvest")) { } else { max_total_health = 150; self setmaxhealth( max_total_health ); } } }
chasef7 Ok, so I ust had to mention the extra threads...
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This post is deleted!
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This mod doesn't seem to work on MOTD, I'm still taking two hit downs
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This script change your health from 100hp to 150hp so you can survive 3 hits like in BO3 !
Download: https://github.com/Fennecsou/Player-Health-Changing-Script-BO2-Zombie
You can obviously change the value in the script but be aware that this script DON'T change the jugger-nog health value for that you will need another script or edit this one.
Known Issues: when in solo when you get revived with Quick Revive you go back to 100hp
PLEASE DON'T REPOST THIS SCRIPT WITHOUT MY PERMISION EVEN IF ITS MODIFIED
Here some images because images are nice
Heres how it looks when you load in the map
Heres how it looks with a health bar (this health bar is from the Cold War Mod)
And finally heres how it looks after getting hit two times
Dont forget to leave your feedback i would love to hear it.
Fennecsou I didn't understand, now the jugger will not make me 4 hit or you was just saying that if you change the value from 150 to any thing else the jugger will not change?
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This script change your health from 100hp to 150hp so you can survive 3 hits like in BO3 !
Download: https://github.com/Fennecsou/Player-Health-Changing-Script-BO2-Zombie
You can obviously change the value in the script but be aware that this script DON'T change the jugger-nog health value for that you will need another script or edit this one.
Known Issues: when in solo when you get revived with Quick Revive you go back to 100hp
PLEASE DON'T REPOST THIS SCRIPT WITHOUT MY PERMISION EVEN IF ITS MODIFIED
Here some images because images are nice
Heres how it looks when you load in the map
Heres how it looks with a health bar (this health bar is from the Cold War Mod)
And finally heres how it looks after getting hit two times
Dont forget to leave your feedback i would love to hear it.
Fennecsou script doesn't check for afterlife in Mob while Jug is active. upon using afterlife with Jug health reverts to 150 even while having it. Any way to fix that?
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Fennecsou script doesn't check for afterlife in Mob while Jug is active. upon using afterlife with Jug health reverts to 150 even while having it. Any way to fix that?
@NexusClover do you mean you have 150 health while having jug after using afterlife? if yes how do you know that this is the case?
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This script change your health from 100hp to 150hp so you can survive 3 hits like in BO3 !
Download: https://github.com/Fennecsou/Player-Health-Changing-Script-BO2-Zombie
You can obviously change the value in the script but be aware that this script DON'T change the jugger-nog health value for that you will need another script or edit this one.
Known Issues: when in solo when you get revived with Quick Revive you go back to 100hp
PLEASE DON'T REPOST THIS SCRIPT WITHOUT MY PERMISION EVEN IF ITS MODIFIED
Here some images because images are nice
Heres how it looks when you load in the map
Heres how it looks with a health bar (this health bar is from the Cold War Mod)
And finally heres how it looks after getting hit two times
Dont forget to leave your feedback i would love to hear it.
Fennecsou Where can you get that Cold War Health Bar / HUD mod?
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This post is deleted!
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I tried to play with a friend and only I survived with 3 hits, my friend keeps falling with 2
Does he also have to install the mod for it to work? -
I tried to play with a friend and only I survived with 3 hits, my friend keeps falling with 2
Does he also have to install the mod for it to work?zelimpinho When he falls once and is revived he comes back with 150 HP, so at the beginning of every game he dies on purpose so he can gain the boost
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can you make one for bo1 zombies please?
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undefined [VIP5]Ultimate0 referenced this topic on
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Works great for the most part. Mob of the dead seems to have a bug where after purchasing jug, If you go into afterlife from one of the shock switches on the wall, after you revive yourself you are reverted to 150hp while still having jug. I can see this with the mod that tells you how many zombies are left as well as your hp.
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I kept trying to edit the uncompiled version and and tried to use the auto compiler, but it keeps saying "Bad Syntax at Line 27"
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thank u this script is hype
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undefined GhostRider0125 referenced this topic on
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is it possible to make the same mechanic for MP, like having all the bots spawn with 200hp while human players have only 100.