More Health/Health Changer Script for Zombie
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Is there a way i can constantly do this in game, like upgrading armor?
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i have a problem bro when I start a game I get the Max health boo2sted to 150hp but the life bar doesn't work :C i using google translator im spanish the bar doesnt appear pls can someone help me?
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franprika
By life bar you mean the bar that we see in the photos ?
Because this bar is from a separate script, but i might have a script for that somewhere.
If i find it i will let you know. -
Fennecsou wow thats so cool
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undeadmatrix Thank you
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Fennecsou porque cuando se obtiene el juggernog, la vida no surve 100 puntos, si no que la vida limite ex 250?
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Fennecsou could u share this script?
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@gabrielsparedes just download it
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hindercanrun i'm actually talking about the health bar only without max health modification
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@gabrielsparedes next time explain that.
u can also look around to save time/edit it -
Fennecsou Man, when get down on coop mode, i lose the "Boost
health", and it doesn't work anymore. Is there another way to get the "Boost health"? -
Gabriel Paredes Are you talking about the health bar seen in the screenshots ? Because it is not mine it's from the "Cold War Mod"
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JuanMore89 Same issue as quick revive, the script doesn't reapply the health boost when getting downed, i'm going to try and fix this soon.
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onPlayerRevived() { self endon("disconnect"); level endon("end_game"); for(;;) { self waittill( "player_revived" ); max_total_health = 150; self setmaxhealth( max_total_health ); self thread checkJugg(); } }
checkJugg() { wait 0.1; if( self hasperk("specialty_armorvest")) { max_total_health = 250; self setmaxhealth( max_total_health ); } }
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chasef7 Hello, no scripting experience here, do I just add these to the original script or do I have to do something else first?
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@P00DL3W0Lf_GR
init() { level thread onplayerconnect(); } onplayerconnect() { for ( ;; ) { level waittill( "connecting", player ); player thread onplayerspawned(); player thread onPlayerRevived(); } } onplayerspawned() { level endon( "game_ended" ); self endon( "disconnect" ); for(;;) { self waittill( "spawned_player" ); self IPrintLnBold( "Max Health Boosted From 100hp to 150hp" ); self.maxhealth=150; self.health=self.maxhealth; } } onPlayerRevived() { self endon("disconnect"); level endon("end_game"); for(;;) { self waittill( "player_revived" ); if( self hasperk("specialty_armorvest")) { } else { max_total_health = 150; self setmaxhealth( max_total_health ); } } }
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chasef7 Ok, so I ust had to mention the extra threads...
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