this a awesome mod, i do have one request, can there be an option to have no custom textures from the mod? not really a fan of the coldwar shaders, its fine if you dont do that just an ask

ZAPlord
Posts
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[Release] [ZM] TechnoOps Collection -
[T6] AdrX Test Weapons first OAT Portdoes this mod work on all maps?
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ZM - Script usefullDirkRockface what?
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ZM - Script usefullthe download to the scripts isnt available
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Does anyone know why my script isnt loading?i tried sp it crashes on start up
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ZM- raygun mark2 + semtex on spawni keep getting waiting for other players when this script is ran
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Mob of the Dead - Show Afterlife Doorsit isnt working, do i put the whole folder in zm_prison or the scripts, cause i only put the scripts in
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[ZM][Release] All powerups for all maps and more (PAP Test update)not for bo2 though, i looked through the whole bo2 modding page for 5 hours for one and there wasnt a single one of a power up mod
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[ZM][Release] All powerups for all maps and more (PAP Test update)finally a perk drop and other power ups mod
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[ ZM ] CSM ⛓ ..🩸 MAKIMA HUD 🩸.. ⛓ for Bo1where did you find the original texture?
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[Release] [ZM] [Mod] zm_perks - Adding all perks to mapsphd's when you dolphin dive around a high enough round it stops working
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How to port weapons from IW5/T6 to T5when i tried to open the mod tools it gives me a error message saying its missing code_post_gfx.ff
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[Release] [Mod Tools] Shippuden Weapons [ALL MW2 WEAPONS]is it possible to port the bo2 m1911 animations to bo1?
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[T6ZM] Black ops 1's Iron M1911 texturemaybe i will, once i figure out this OAT out
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[T6ZM] Black ops 1's Iron M1911 textureLKurama i forgot to say model of the pistol
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[T6ZM] Black ops 1's Iron M1911 texturehow do you scale the weapon?
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[DELETED] [Outdated] OAT T6 Modding/Porting Tutorial: The Qooyak Guide!would i have to rename all the bones on the weapon to make it work? i mean thats not all of it but some of i
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[DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)Cawldwink I mean that’s fine I was also looking for on how to do it so I can get some dlc5 porting to plutonium I mean like the model ofc, idk about porting the actual file of the dlc5 maps
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[DELETED] [MP] "Ma Boi AK" - Add AK47 to MP (+1911 addon)will there be any tutorial on how to port weapons like this? cause i wanna port the bo1 m1911 animations to bo2
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Mystery Box Scriptsdoes the scripts have a part where it removes all weapons a the beginning of the code? cause i wasn't getting perks out of the box from another mod