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Plutonium

ZDarlingXXundefined

ZDarlingXX

@ZDarlingXX
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  • [Release] [Zombies] All BO2 Zombies xModels (.OBJ, .MA, .XE & .SMD) Files + Images (.DDS, .TGA)
    ZDarlingXXundefined ZDarlingXX

    Ahrimdon
    Yeah, I figured it out! Apparently the view model for the Olympia doesn't bake properly, but I used the world model instead and it worked perfectly. I think the Barrett M82 one part of the view model just won't bake while the rest does - maybe there's something wrong with some of these models, or maybe I'm just messing up since I'm still new to this. Either way, I got it looking how I wanted in the end. Thank you for replaying to this old post 😀 .

    BO2 Modding Releases & Resources

  • [Release] [Zombies] All BO2 Zombies xModels (.OBJ, .MA, .XE & .SMD) Files + Images (.DDS, .TGA)
    ZDarlingXXundefined ZDarlingXX

    I simply cannot for the life of me make the model bake correctly in Substance Painter. Everything like normal, world space normal map and ambient occlusion just doesn't work.

    I have to say that following the video instructions and using the models and textures provided by the video, I can do it perfectly and already did some successful retextures. But now trying to do the Olympia for zombies using the files provided, it won't bake properly.

    The exact same steps that work just give me black or transparent normal maps with this model. What gives? Is there some hidden trick to the Olympia or am i just dumb?

    BO2 Modding Releases & Resources
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