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BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

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  • BO2 Zombies Origins easy mode easter egg?

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    damn bro i actually waited for you to make one you a king fr i love you vro
  • anyone got links for solo ee

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    @Hadi77KSA cheers
  • good combo i found for B02

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  • grief mode is buged

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    @141-KC Not a bug. The stock GSC for Grief does not attempt to balance the teams because the game assumes the teams were setup in the lobby. Grief does not have the ability to change teams in vanilla either so the teams would never end up being unbalanced anyway. There is probably an existing script on the forums the host can install in order to auto balance the teams so you can play a match. I suppose if you were trying to play a private match using the lobby to setup the teams in Plutonium it wouldn't work though because the lobby implementation for Plutonium was never finished so the teams aren't actually sent to the host. But that is related to the missing implementation of the party system, not actually related to specifically to Grief because it also affects MP private match as well.
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  • Bo2 csg

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    usually the ablity to give your weapons from box, sharing money, removing fog from tranzit, custom perks, atts for guns (douable paping every guns gives a lethal ability), more wallbuys on walls
  • any velocity/speed meters?

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    @JuiceTrailer62 you still got the velocity graph for bo2? i know its an old thread but curious if you still got it
  • How do I put Trickshot Mods on my server?

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  • Getting Coordinates of Spawned Craftable Parts

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    Got it to work! The function I was looking for was get_craftable_piece_model. I also checked if the parts had a delay to being spawned in which turned out to be true so there's a check for that too when the player spawns. Heres the code and a link to the function: #include common_scripts\utility; #include maps\mp\_utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\zombies\_zm_laststand; #include maps\mp\zombies\_zm_equipment; #include maps\mp\zombies\_zm_unitrigger; #include maps\mp\zombies\_zm_craftables; #include maps\mp\zombies\_zm_stats; #include maps\mp\zombies\_zm_weapons; #include maps\mp\_demo; init() { level thread onplayerconnect(); } onplayerconnect() { for(;;) { level waittill ("connecting", player); player thread onplayerspawned(); } } onplayerspawned() { self endon("disconnect"); level endon("end_game"); for (;;) { self waittill("spawned_player"); while ( level.a_uts_craftables.size == 0 ){ wait 1; } dolly = get_craftable_piece_model("alcatraz_shield_zm", "dolly"); teleportPlayer(self, dolly.origin, dolly.angles); } } teleportPlayer(player, origin, angles) { player setOrigin(origin); player setPlayerAngles(angles); } https://github.com/plutoniummod/t6-scripts/blob/d8e72bcb38d041dcd63a9447ec52dbb8bbeaeb0d/ZM/Maps/Origins/maps/mp/zombies/_zm_craftables.gsc#L2902 Thanks for your help, i would have been looking about for the function for ages
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    @Resxt So github is what you meant by "the dump". Notes this in my brain.
  • Should I release something like this?

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    Yo yo yo
  • Gorod Krovi Camo attempt on MoTD

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    Camo released : available here : https://forum.plutonium.pw/topic/36010/release-gorod-krovi-camo-replaces-motd
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  • DLCs Needed?

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    https://forum.plutonium.pw/topic/35582/mp-tac45-m1911-replace-tac45-with-bo1-m1911-indev-0-1-5 this guy made it with bo1 sounds you can take them out and use them
  • i need help modding black ops 2 zombies

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    Read the doc
  • requesting script

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    No I don't have it and no time to write it either but you could ask on the server
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    @Vistek yeah this is exactly what i mean
  • How has no one made a diamond camo skin pack for zombies???

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    you need to have these tools greyhound paint.net iwi fast convertor and photoshop ( i have an old version thats around 363 mb i dont want extra tools and shiat that i dont know how to work with them for 3 gb or somethin plus mine is portable and can convert png to dds pretty well (not working for mw3 though that boi is difrent) so yeah here the links what they do greyhound: it extracts the textures from the game in order to do that you open it then press load then you go to your mw3 bo1 or 2 game diractory and for each is difrent for bo2 once your there you go to zone then all and here is all your bo2 textures orginaized in sections but for bo1 an mw3 once your there you go to main then you have to go through all iwd files to find whach yo looking for https://github.com/Scobalula/Greyhound/releases/download/1.23.31.0/Greyhound.V.1.23.31.0-release.zip paint.net: just for converting your png or jpg to dds you dont really need it if you have my old photoshop for changing bo2 only but if you want to change some of bo1 or mw3 textures i recommend having it https://github.com/paintdotnet/release/releases/download/v5.0.10/paint.net.5.0.10.install.anycpu.web.zip iwi fast converter: its in the name you just drag your iwi files in it to turn it to dds then you change the texture to whatever you want then you drag the new dds to iwi again type the number version of the cod game you want to covert it to and yeah https://www.itsmods.com/forum/attachment.php?aid=2433 photoshop: i mean if you dont know this one then idk what to tell ya man where have you been its your main tool for changing textures thats it there are a lot of tips and tricks you can learn and make your texture changing much faster and less stresful go watch some youtube videos youll thank me later (if you want my portable old version just tell me ill send it to ya) this is all you need to know to start texture changing animated shit is another can of poop you can see in youtube and for changing textures in photoshop watch this https://www.youtube.com/watch?v=vqgaPhVmCqA https://www.youtube.com/watch?v=WpqMCQ-BlzY