Skip to content

BO2 Modding Support & Discussion

Got modding questions regarding Plutonium T6? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

2.3k Topics 9.0k Posts
  • Custom Camos

    3
    0 Votes
    3 Posts
    872 Views
    @Ultra__ 1. download the texture toolkit on the plutonium docs. 2. find the .pak decompiler in that toolkit, im not sure if you torrented your game download or not so if so then go to your zone folder then the folder that says all, if you wanted to edit the m1911 for BO2 for example, drag the "base" file into the pak decompiler, open the extracted folder when its finished and find all the .dds files to do with the m1911 3. get whatever editing software you want (i personally use GIMP since its a free alternative to photoshop and you run less of a risk of getting a rat from free download shit on youtube. 4. drag all the skins into whatever editing software you use, add a layer or drag a skin you have already gotten from somewhere else and make sure to re-scale it ontop of the entire skin (make sure to not change the size of the regular m1911 layer or any other gun or else your game will crash) 5. overwrite or save as somewhere that skin - then go to the iwi dds converter in the toolkit, drag the dds you just overwrote or created into it and select the game that it is for. 6. put it in your images folder and enjoy
  • 0 Votes
    5 Posts
    200 Views
    2 player included
  • [TEXTURING] Question about how to make a NML

    10
    0 Votes
    10 Posts
    240 Views
    @Tentha Will do
  • PHD Flopper on Mob of the Dead?

    7
    0 Votes
    7 Posts
    2k Views
    zombies ++ can do it recommend checking it out
  • 0 Votes
    2 Posts
    2k Views
    I was looking into camos for zombies while making my prestige shop for my servers. To found out zombies do have the MP camo index and even some of the texture loaded into some maps. But going through the camo index to see what camos get applied to the gun to only to find out there are only 7 camos that work for zombies. (Also not every camo will get applied to all weapons. notability ones that work are the none base game weapons (ones found in MP)) Camos index numbers that work in zombies 39 - OG PAP camo (works on all maps) 40 - MOB PAP camo (Only works on Mob, buried and Origins) 41 - MP Aqua camo (Only works on Origins) 42 - MP Breach camo (Only works on Origins) 43 - MP Coyte camo (Only works on Origins) 44 - MP Glam camo (Only works on Origins) 45 - Origins PAP camo (Only works on Origins) if you want to apply camo to a weapon. Just use this in your GSC script self giveweapon(Weapon_name, 0, camo_index_num); It sucks that most of the camos found in MP don't work in ZM. This makes me wish that custom camo support (not from texture replacing) will be a thing one day.
  • Tips on script creation/coding.

    Locked
    8
    0 Votes
    8 Posts
    286 Views
    Exactly, what I mean is how each library contains.
  • I want a custom calling card pls help

    2
    0 Votes
    2 Posts
    84 Views
    @IshmamIsty don't use t6r it's outdated https://plutonium.pw/docs/modding/loading-textures/
  • Can you modify a mp emblem thing?

    2
    0 Votes
    2 Posts
    83 Views
    @Spiralt https://forum.plutonium.pw/topic/7686/tutorial-making-custom-calling-cards/27
  • Zombieland?

    1
    0 Votes
    1 Posts
    173 Views
    No one has replied
  • ||SOLVED|| [Fatal Error ~13] DDS & IWI Converter

    4
    0 Votes
    4 Posts
    444 Views
    @Tentha said in [Fatal Error ~13] DDS & IWI Converter: Kokole's try doing it in the dragging the files to the desktop
  • Changing bo2 weapon models

    4
    0 Votes
    4 Posts
    424 Views
    no, it does not work like that
  • i want to make a custom gameover condition for zm

    1
    0 Votes
    1 Posts
    57 Views
    No one has replied
  • How do i modify the perk textures?

    9
    0 Votes
    9 Posts
    282 Views
    @Tentha how do i do that?
  • How can I start making mods?

    2
    0 Votes
    2 Posts
    77 Views
    No one has replied
  • how to change juggernog max health ?

    5
    0 Votes
    5 Posts
    652 Views
    @MH11 Persistent Jugger-Nog Persistent Jugger-Nog is another Persistent Upgrade found in Tranzit mode. This upgrade will allow players to sustain three hits instead of two. To obtain this upgrade, players must play Solo and first purchase Quick Revive. After doing so, the player must down himself. As he is revived, a green mist will appear, and the Persistent Upgrade will be obtained. Some players have reported it takes them two downs and two revives to accomplish this.
  • help me

    Moved
    4
    0 Votes
    4 Posts
    156 Views
    A Former User?
    @cachorro-louco anytime!
  • can you link the glove you have on

    Moved
    2
    0 Votes
    2 Posts
    107 Views
    @scab you could just ask on the topig instead of making another topic especially in the wrong category
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    1 Views
    No one has replied
  • 0 Votes
    2 Posts
    301 Views
    You should have added the solution since it's solved. You were using Hells Vengeance which doesn't work on Origins (as stated from where you downloaded it) so you used another one instead. Next time post your modding support requests in the proper category please
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    31 Views
    No one has replied