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BO2 Modding Releases & Resources

Plutonium T6 Mod releases and resources go here.

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  • [Release] GSC Dump Searcher

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    @Deicide Since my main interest is in zombies I haven't done anything specific to multi yet. But when I get to gametypes_zm I will compare the multi scripts that correspond to the zm scripts killing 2 birds with 1 stone. I make no guarantees however. The more core a script is the harder it is to debug so even if I fix many errors in _globallogic.gsc its unlikely it will work. I'll still do it though since it can be used as a superior reference to any current dump since it will have near parity with the original script. I intend on making an initial release of this project probably later today assuming I can check the remaining scripts by then. I only have to look thru another 6 scripts, and then I will start gametypes_zm.
  • [Resource] [SCRIPT] RIP CHEATERS EARS

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    @luigistyle nope, its a sound in MP.
  • [Resource] Make a bot leave when people connect to server

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    A Former User?
    @Mr-Android Thanks
  • [Resource] GSC Resources and Helpful Links

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    Studying how the actual game works, in gsc, is very useful as well. And also allows you to do all kinds of cool stuff, like replace some behavior when something happens, or maybe re-use some of the gsc that's already in the game so you don't need to custom make everything. The stickied post in here has a download to a gsc dump. Then also get get some program that searches for text from inside multiple files. Useful when you're looking for something specific, or want to see where some function is defined, where it's called, etc etc etc. Been using "AstroGrep" myself to do this.
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    @dankdabs115 only servers can host scripts, not players.
  • [Resource] FFA Trickshotting base mod

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    Yea i had that issue before but if you look at the code : -You are going to call it if you spawn -Only moves the barriers that have a lower z axis that you have after you spawned there is no way you are going to die after adding the code but the most importent thing is to call it on onPlayerSpawned