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BO2 Modding Releases & Resources

Plutonium T6 Mod releases and resources go here.

2.0k Topics 16.9k Posts
  • [Release] Playstation Controller UI Buttons for T6

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    can i like take this mod and put it in t5 and t4?
  • Rules and Release Guidelines! PLEASE READ BEFORE POSTING

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  • [Resource][T6] Stock Scripts

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    you can try my new app bo2-mod-switcher which can treat scripts/images as mods so you can load a specific scripts/images without missing with original ones and no need to overwrite scripts/images every time you want to use a new mod [image: 1758301497204-1758296151525-main.png] bo2-mod-switcher
  • 54 Votes
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    @parappatherapper load the mod from the mod list that the mod is properly loaded ( you know this by the background change ) and then just go to custom games > start match
  • [Release] [Zombies] GriefFix - Required for Grief Servers

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    @JezuzLizard where is "maps/mp/gametypes_zm",
  • [ZM] cherry style anime background

    zombies background anime
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    @Tokies said in [ZM] cherry style anime background: i didnt found the image folder ? 0 Create it and put the .iwi files there
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    Update 2.2.0 (Fix, Teleport) Fix: The timer and round timer have been completely removed, since the timer hudelem running in the background caused HUD elements to disappear or animations to malfunction. A fix will be implemented in upcoming versions to prevent these issues. A bug in the statistics system has been fixed — previously, data wasn’t saving correctly; now it’s stored properly without issues. The menu transparency issue has been corrected — previously, when applying a transparency percentage, it only affected the settings menu while the others reset to 0; this has now been resolved. Teleport: Now, in the developer menu under the player section, a teleport menu has been implemented. You can create points, name them as you wish, view your list of teleport locations, and travel to them. You can also delete points and create new ones — for now, the maximum is 5 teleport points. [image: 1760734444290-7a3ad009-43f0-49ed-8d2d-4ce65e29f7c7-image.png] [image: 1760734482680-95e73eae-7bb1-485b-8017-c9135f98e609-image.png] [image: 1760734519313-7862a6e2-f8c4-4b56-bbce-69542d231ad4-image.png] Source Code: Mediafire Install: new folder AppData\Local\Plutonium\storage\t6\raw\scripts\zm\ old folder AppData\Local\Plutonium\storage\t6\scripts\zm\ Video 2.2.0 - Teleport The download links are up to date.
  • 7 Votes
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    awesome mod maybe you could add this too if you want. https://forum.plutonium.pw/topic/42285/release-t6zm-parts-t6-declassified-some-t5-ports-for-t6
  • 1 Votes
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    nice idea man my dude is gonna like this
  • [ZM] [Release] Nuketown Perks Manager

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    @techboy04gaming I'm sorry what do i type in exactly after "set"?
  • [Release] [Zombies] Bonus Survival Maps for Tranzit

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    i am tired of this and i cannot do it anymore with these messed up mods
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    @Cozmaus said in [Release][ZM] Any Player Easter Egg Mods: Did you include tranzit_any_player_ee-extra.gsc in zm_any_player.iwd because I don't see it in Alternative Mods With Extra Features + Other Maps. No, I renamed it to tranzit_extra_richtofen_solo.gsc, which that script is provided separately in the section Alternative Mods With Extra Features + Other Maps. For the super easter egg, I saw in other comments that it doesn't save once an easter egg is done. If I install the Complete Scripts Folder method, is it going to save my easter egg after each map even if I leave Plutonium because the mod is already in the game script (no need to load the mod)?. Or is it better to download "Individual Files" method for the super ee? Easter Egg completions should save regardless of the installation method. Attempt with whichever you want, and if it doesn’t save, you can refer to the commands from this post. Also Idk how to extract the scripts folder from the zm_any_player_ee.iwd file for this method (if I want patches or alternative mods) Either rename the file to replace the extension to be .zip or open the file as an archive with something like 7zip. Also, is this how you confirm on the radio of buried the super ee?: For example, I want to do die rise richtofen: 1. I go get the nav card in tranzit,then leave the game 2. I put it in Die Rise nav table, 3. I complete the ee, 4. If I go on buried, I should see 2 blue lights on the radio (2p) for Die Rise. The Navcards are a separate requirement from each map’s Easter Egg. It doesn’t matter at what time you do them. They are represented by the lightbulbs that are on the top of the Easter Egg tracker box. See this image for an example: [image: Iqzq47t.jpeg] For my information, back in the original game, you could see in the map selection (earth globe), the map blinked blue or red once you complete Richtofen or Maxis ee. Is it like that in your script? That feature still exists. My scripts don’t modify it. Last thing, I want the nav table to be unbuild on Die Rise but set any_player_ee_highrise_nav "0" don't work for me. The table was build in my game. I put the script before clicking start game on Die Rise. If you manually build a Nav Table in a match, the stat that tracks that table being built will increment. Upon starting a match, the game checks that stat from each player, and if all players have it incremented, the game will build the table automatically. What my script does is if any_player_ee_highrise_nav is set to "0", it will not increment the stat of each player that doesn’t already have the stat incremented. So, if you build the table or let the script increment the stat at any point, it will save to your profile that you have built the Nav Table and will not require you to build it again until that stat is reset. Setting any_player_ee_highrise_nav to zero doesn’t unbuild the table, it only prevents my script from incrementing the stat without the players needing to manually build the Nav Table. The list of commands from my second answer in this reply contains a command for modifying that stat which can unbuild the table.
  • (ZM) Black and Purple Raygun and Raygun Mark II

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    @HomerJay42 [image: 1760464235447-92194cf0-4f8b-4aa0-99c0-466bbe49b158-image.png] yeah, it works now, thank you
  • Black Ops 2 Zombies Reimagined

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    Has anyone else not been able to upgrade the Hells Retriever? I've tried multiple times and I don't see anything in the documentation abt changing any of the steps!
  • ultimate gooner texture pack part 2 UWU 18+

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    [image: 1760419707440-0acc4fe5-42fc-4e53-9910-59c4844004de.png] [image: 1760419760317-8a5821f4-7165-4bad-b33c-e874915a53b2.png] [image: 1760419774231-74a10053-420d-4ea2-85f1-a928bc5ff1e6.png] [image: 1760419809494-022645cb-de86-4a4e-8cdf-2cb7e912b3f5.png] [image: 1760419823005-ef4f01c7-6733-4d86-9b1a-b5d281a30907.png]
  • [Release] T6 Custom Map Tool

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    @G0LD3N-4RM one thing I will say tho is at the very least even if it took this long (13 to 14 years) to get it working for bo2, it's finally possible. Better now than never
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    based
  • [LUA] Make OG Bot Lobbies Great Again

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    @EnvixityBO2 Yes u need to do xpartygo as soon as u are in the lobby ^^
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    @osman444 Okay considering that as of right now, the game is running fine for me, can you either: Send a screenshot of the command prompt (the console in the background of your error in the screenshot) the next time you experience a crash OR Upload the crashdump file (with Google Drive, it seems Plutonium doesn't allow directly uploading the crash dump to Forums) located in "%localappdata%\Plutonium\crashdumps" (use WIN + R to copy and paste location) This is only because since I'm not experiencing issues, I'd need a bit more information. A crashdump would definitely help as it allows me to diagnose the problem and with what couldn't load in-game. What I can say with the crash you're experiencing right now: It seems that you may be crashing because a certain file located in "images" may not be loading correctly on your end, not saying that your computer is bad, but crashes and reasons for them are variable to everyone.
  • [ZM] Universal bank for server and custom games

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    hi sir, do you have latest realease uncompiled ? i want to make more bank box to make max bank better