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BO2 Modding Releases & Resources

Plutonium T6 Mod releases and resources go here.

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  • This topic is deleted!

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  • [Release][MP] Give Random Scorestreaks Script

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    Hey guys! Can someone make this for Black Ops 1 if possible? I tried to convert it myself by modifying code to Black Ops 1 specific ones, but nothing works.

    Code I tried:

    #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; init() { setDvar( "grs_main", true ); setDvar( "grs_player_type", "all" ); setDvar( "grs_player_team", "all" ); setDvar( "grs_notify", true ); setDvar( "grs_delay", 10 ); setDvar( "grs_allowed_streaks", "spy_plane,rc_xd,counter_spy_plane,sam_turret,care_package,napalm_strike,sentry_gun,mortar,minigun,cobra,valkyrie,blackbird,rolling_thunder,huey,dogs,hind" ); wait 20; thread mainLoop(); } getKillstreakArray() { killstreakIds = []; killstreakIds["spy_plane"] = "radar_mp"; killstreakIds["rc_xd"] = "rcbomb_mp"; killstreakIds["counter_spy_plane"] = "counteruav_mp"; killstreakIds["sam_turret"] = "tow_turret_drop_mp"; killstreakIds["care_package"] = "supply_drop_mp"; killstreakIds["napalm_strike"] = "napalm_mp"; killstreakIds["sentry_gun"] = "autoturret_mp"; killstreakIds["mortar"] = "mortar_mp"; killstreakIds["minigun"] = "minigun_mp"; killstreakIds["cobra"] = "helicopter_comlink_mp"; killstreakIds["valkyrie"] = "m220_tow_drop_mp"; killstreakIds["blackbird"] = "radardirection_mp"; killstreakIds["rolling_thunder"] = "airstrike_mp"; killstreakIds["huey"] = "helicopter_gunner_mp"; killstreakIds["dogs"] = "dogs_mp"; killstreakIds["hind"] = "helicopter_player_firstperson_mp"; allowedStreaks = getDvar("grs_allowed_streaks"); split = strtok( allowedStreaks, "," ); result = []; for ( i = 0; i < split.size; i++ ) { streak = split[i]; streakId = killstreakIds[streak]; if (isDefined(streakId)) { result[result.size] = killstreakIds[streak]; } } return result; } GiveKillstreak(killstreak) { self thread maps\mp\gametypes\_hardpoints::giveKillstreak(killstreak, killstreak, true, true); } mainLoop() { level endon( "game_ended" ); killstreakNames = []; killstreakNames["radar_mp"] = "Spy Plane"; killstreakNames["rc_xd"] = "RC-XD"; killstreakNames["counteruav_mp"] = "Counter-Spy Plane"; killstreakNames["tow_turret_drop_mp"] = "Sam Turret"; killstreakNames["supply_drop_mp" = "Care Package"; killstreakNames["napalm_mp"] = "Napalm Strike"; killstreakNames["autoturret_mp"] = "Sentry Gun"; killstreakNames["mortar_mp"] = "Mortar Team"; killstreakNames["minigun_mp"] = "Death Machine"; killstreakNames["helicopter_comlink_mp"] = "Attack Helicopter"; killstreakNames["m220_tow_drop_mp"] = "Valkyrie Rockets"; killstreakNames["radardirection_mp"] = "Blackbird"; killstreakNames["airstrike_mp"] = "Rolling Thunder"; killstreakNames["helicopter_gunner_mp"] = "Chopper Gunner"; killstreakNames["dogs_mp"] = "Attack Dogs"; killstreakNames["helicopter_player_firstperson_mp"] = "Hind"; for ( ;; ) { delay = getDVarInt( "grs_delay" ); notf = getDVarInt( "grs_notify" ); wait delay; if (getDvarInt( "grs_main" )) { tempPlayer = ""; playerType = getDvar("grs_player_type"); if (playerType != "bots" && playerType != "players" && playerType != "all") playerType = "all"; team = getDvar("grs_player_team"); if (team != "allies" && team != "axis" && team != "all") team = "all"; tempPlayer = PickRandom(getPlayerArray(playerType, team)); killstreakList = getKillstreakArray(); if (killstreakList.size > 0) { tempKs = PickRandom(killstreakList); tempPlayer GiveKillstreak(tempKs); self iPrintln("Giving " + killstreakNames[tempKs] + " to " + tempPlayer.name + ""); } } } } PickRandom(arr) { if ( !arr.size ) return undefined; return arr[randomInt( arr.size )]; } getPlayerArray(type, team) { answer = []; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; if ( isDefined( player ) && isDefined( player.team )) { if ( (type == "bots" && player isBot()) || (type == "players" && !(player isBot())) || (type == "all") ) { if ( (team == "allies" && player.team == "allies") || (team == "axis" && player.team == "axis") || (team == "all" && (player.team == "allies" || player.team == "axis")) ) { answer[answer.size] = player; } } } } return answer; }

    Any help would be appreciated πŸ™‚

  • [Release] [ZM] Tranzit Fast Travel

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    #1 Script on this Forum in my opinion. I didnt even play that map before but this is crazy good.
    No issue at all.

  • [Release] (ZM) - Origins Enhanced Version

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    ❀ Fantastic

  • CW DIAMOND CAMO IN BO2 +6 RECOLORS

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    Zombies??

  • [Release] [ZM] Loadscreen Pre Alpha Origins

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  • Five Nights At Freddys Menu Theme Pack

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    I can't reupload it at all because I don't have it anymore

  • [Release] Gorod Krovi Camo (replaces MOTD)

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    phherrkkss that's a pap camo ofc

  • This topic is deleted!

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  • [MP] Glove pack V2 Full sleeve cover (10)

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    I dont know if Im doing this wrong but none of my packs are showing I've tried with multiple youtube tutorials as well

  • [Release] [ZM] Catalyst 935 fake leak

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  • [Release] [Zombies] HUD BO3 FOR BO2 !

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    wi3rrr great bro, i wait for this, sorry for mi english jajaj, you have date aprox of laucher?

  • [ZM] [Release] Mystery Guns + Sharpshooter

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  • This topic is deleted!

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  • [Resource/Release] Zombies List of Mods

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    were do we get mods

  • πŸ’ BO3 Cherry Fizz πŸ’ (Faithful Recreation!)

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    ;3 great stuff

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    Reealithy why thank you happy you like itπŸ˜„

  • This topic is deleted!

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  • [Release] [MP] [ZM] Purple camo all weapons

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    im having a weird bug when i use this mod where i get a red and white overlay on my screen

  • [Release] [ZM] Instant Pack A Punch

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    samsth957 The script is working i just try it and its working