Skip to content

BO2 Modding Releases & Resources

Plutonium T6 Mod releases and resources go here.

2.0k Topics 16.6k Posts
  • rainbow drop icons

    1
    0 Votes
    1 Posts
    376 Views
    No one has replied
  • Frank Gallagher Dpad for maps

    1
    1 Votes
    1 Posts
    364 Views
    No one has replied
  • rainbow perk icons

    1
    0 Votes
    1 Posts
    408 Views
    No one has replied
  • [Release] [ZM] [Mod] zm_weapons - Adding all weapons to maps

    242
    18 Votes
    242 Posts
    75k Views
    sehteria how to download it
  • This topic is deleted!

    1
    0 Votes
    1 Posts
    7 Views
    No one has replied
  • 0 Votes
    7 Posts
    3k Views
    @AdrX003 w wrap, i love how it stands out and it can overlay with other camos, love yall's work
  • ZM - Sal with dark grey sleeves and black carbon fiber gloves

    7
    4 Votes
    7 Posts
    3k Views
    @MiaDeexire thanks, much appreciation
  • ZM - Misty White gloves fish net, requested

    12
    0 Votes
    12 Posts
    6k Views
    @ShadowofSkooma it should still work as long as you drag and drop the files in to the right folder names that i forgot, you do need to remove some numbers and rename it i believe
  • 21 Votes
    15 Posts
    16k Views
    @Ahrimdon Yeah, I figured it out! Apparently the view model for the Olympia doesn't bake properly, but I used the world model instead and it worked perfectly. I think the Barrett M82 one part of the view model just won't bake while the rest does - maybe there's something wrong with some of these models, or maybe I'm just messing up since I'm still new to this. Either way, I got it looking how I wanted in the end. Thank you for replaying to this old post .
  • [Release] [Zombies] Scripts for Competitive Players

    28
    13 Votes
    28 Posts
    12k Views
    bro it wont work for me
  • Ultimate BO2 Plutonium Camo Pack (25+ weapon camos)

    15
    30 Votes
    15 Posts
    62k Views
    @xball3deepx i could try to help
  • /// Lost Cammo Collection Repost ///

    cammo bo2 skins
    6
    5 Votes
    6 Posts
    2k Views
    Appreciate being part of the pack gg's
  • 2 Votes
    9 Posts
    2k Views
    Mister @Tugi57 , the picture with the added weapons its only for show the changes i made with the pack a punched weapons (adding 1 or 2 accesories , even changing the weapon you got after use the PAP ) if you want to try a mod with full weapons , you can use this https://forum.plutonium.pw/topic/37621/release-zm-mod-zm_weapons-adding-all-weapons-to-maps
  • [MP] Glove pack V2 Full sleeve cover (10)

    27
    9 Votes
    27 Posts
    20k Views
    that camo looks nice as hell 🤟
  • ZM - GLOVE SKINS PACK "TryHard Glove"

    7
    8 Votes
    7 Posts
    11k Views
    @Qautic you could find a cia or cdc glove mod for every map (your choice) idk if anyone has made it XD
  • (RELEASE) BO6 DARK MATTER CAMO FOR BO2 (ALL DDS FILES INCLUDED)

    19
    7 Votes
    19 Posts
    9k Views
    @Mangiare here it is Dark Matter
  • bo2 zm GSC dump

    4
    0 Votes
    4 Posts
    566 Views
    i’ve fixed the "player perk buff and graphics" — i merged the two. also, if anyone can figure out why on die rise with the who's who perk, when dying in who's who and being revived, some of the bonus perks don’t apply — but they do when going down and being revived with quick revive. #include maps\mp\zombies\_zm_utility; #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_perks; init() { level thread on_player_connect(); } on_player_connect() { level endon("end_game"); while (true) { level waittill("connected", player); player._retain_perks = 0; player._jug_hp_set = false; player thread reconnect_perk_manager(); // ✅ Core system to catch all spawns } } reconnect_perk_manager() { self endon("disconnect"); while (true) { self waittill("spawned_player"); // Always re-thread logic (covers Who’s Who revive, normal revive, Quick Revive) self thread on_player_spawned(); self thread watch_for_respawn(); wait_network_frame(); if (!isDefined(self.whoswho)) { self thread sq_give_player_all_perks(); } else { self thread wait_for_whoswho_revive_then_restore(); } } } on_player_spawned() { self endon("disconnect"); self notify("sq_clean_threads"); // Gameplay Tweaks SetDvar("player_clipSizeMultiplier", "2"); SetDvar("perk_weapRateMultiplier", "0.65"); SetDvar("perk_weapSpreadMultiplier", "0.25"); SetDvar("player_backSpeedScale", "1"); SetDvar("player_strafeSpeedScale", "1"); SetDvar("player_useMovementRestrict", "0"); // Visual Clarity self setClientDvar("r_dof_enable", 0); self setClientDvar("r_lodBiasRigid", -1000); self setClientDvar("r_lodBiasSkinned", -1000); self setClientDvar("r_lodScaleRigid", 1); self setClientDvar("r_lodScaleSkinned", 1); self setClientDvar("sm_sunquality", 2); } watch_for_respawn() { self endon("disconnect"); while (true) { self waittill_either("spawned_player", "player_revived"); wait_network_frame(); if (!isDefined(self.whoswho)) { self thread sq_give_player_all_perks(); wait 0.5; self thread apply_bonus_perks(); if (self hasperk("specialty_armorvest")) { self setmaxhealth(level.zombie_vars["zombie_perk_juggernaut_health"]); self._jug_hp_set = true; } } } } wait_for_whoswho_revive_then_restore() { self endon("disconnect"); while (isDefined(self.whoswho) && self.whoswho) wait 0.1; wait 0.5; self thread sq_give_player_all_perks(); self thread apply_bonus_perks(); if (self hasperk("specialty_armorvest")) { self setmaxhealth(level.zombie_vars["zombie_perk_juggernaut_health"]); self._jug_hp_set = true; } } sq_give_player_all_perks() { if (!isdefined(level.sq_perks_ready)) { flag_wait("initial_blackscreen_passed"); flag_wait("initial_players_connected"); level.sq_perks_ready = true; } while (self.afterlife && IsDefined(self.afterlife)) wait 0.05; if (!isdefined(level._all_perk_list)) { level._all_perk_list = []; if (level.script != "zm_tomb") { machines = getentarray("zombie_vending", "targetname"); for (i = 0; i < machines.size; i++) { if (machines[i].script_noteworthy == "specialty_weapupgrade") continue; level._all_perk_list[level._all_perk_list.size] = machines[i].script_noteworthy; } } else { level._all_perk_list = level._random_perk_machine_perk_list; } } foreach (perk in level._all_perk_list) { if (IsDefined(self.perk_purchased) && self.perk_purchased == perk) continue; if (self hasperk(perk) || self has_perk_paused(perk)) continue; self give_perk(perk, 0); self notify("perk_acquired", perk); wait 0.05; } self thread apply_bonus_perks(); if ((self hasperk("specialty_armorvest")) && (!isDefined(self._jug_hp_set) || !self._jug_hp_set)) { self setmaxhealth(level.zombie_vars["zombie_perk_juggernaut_health"]); self._jug_hp_set = true; } } apply_bonus_perks() { self notify("stop_bonus_perks"); self endon("stop_bonus_perks"); bonus_perks = array( "specialty_flakjacket", "specialty_unlimitedsprint", "specialty_fasttoss", "specialty_fastweaponswitch", "specialty_fastladderclimb", "specialty_fastmantle", "specialty_stalker", "specialty_sprintrecovery", "specialty_deadshot", "specialty_fallheight" ); foreach (perk in bonus_perks) { attempts = 0; while (!(self hasperk(perk)) && attempts < 5) { self give_perk(perk, 0); self notify("perk_acquired", perk); wait 0.05; attempts++; } } }
  • [Release] [MP] Custom Lobby Globes & Backgrounds

    19
    3 Votes
    19 Posts
    7k Views
    is it normal that the globe isnt showing?
  • [ZM] Custom HUD | Different Styles

    hud custom menu
    6
    0 Votes
    6 Posts
    2k Views
    nice stuff keep going
  • [ZM] T6 Perkaholic Mod

    28
    12 Votes
    28 Posts
    13k Views
    @Hawkbone you can still download it for free by clicking on the file directly + the source code is provided in the thread.