Skip to content

BO2 Modding Releases & Resources

Plutonium T6 Mod releases and resources go here.

2.0k Topics 16.0k Posts
  • [MP] "Death To Supes" Camo from MW3

    2
    2 Votes
    2 Posts
    321 Views

    😶

    17463745599073043805270565664121.jpg

  • [Updated] [MP] Mega Camo Pack + Hitmarker

    34
    15 Votes
    34 Posts
    13k Views

    Hi, I sorted every camo on the pack by game camo, so every variance of X camo would be listed inside a folder called X, and I added pictures to every camo that does not have. It is overall easier to choose which mod camo you'd like to substitute each game camo.

    Would it be possible for me to send you? I'm available on telegram and discord, though on telegram it'd be faster because discord doesn't allow big uploads.

  • 5 Votes
    10 Posts
    6k Views

    i needed this

  • [Release] [ZM] [Mod] zm_perks - Adding all perks to maps

    137
    10 Votes
    137 Posts
    21k Views

    Hey thx

  • "Dark Bones" Camo from MW2

    2
    3 Votes
    2 Posts
    445 Views

    BRUH this looks immaculate🥴

  • [MP]Custom Pewdiepie camo

    5
    2 Votes
    5 Posts
    3k Views

    SushiSeb 1a6f4c87d2e8f30327da11172f5d4807.jpeg

  • [ZM] Custom perk icons

    9
    4 Votes
    9 Posts
    1k Views

    @FomroMadia tysm

  • "Crimson Wyrm" Camo from MW3

    3
    2 Votes
    3 Posts
    337 Views

    Good work very well done

  • [Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

    25
    1 Votes
    25 Posts
    35k Views

    I made an extra menu that can be added to this mod menu, Just solves the Easter Eggs steps in Origins. Mainly made this for testing purposes. Add this under Upgraded Weapons.

    }
    switch(GetDvar( "mapname" )){
    case "zm_tomb": // Origins
    self MainMenu("Easter Egg Menu","Mod Menu");
    self MenuOption("Easter Egg Menu",0,"Step 1 Zone Captured ",::doEasterEggStep1);
    self MenuOption("Easter Egg Menu",1,"Step 2 Upgraded",::doEasterEggStep2);
    self MenuOption("Easter Egg Menu",2,"Step 3 Placed",::doEasterEggStep3);
    self MenuOption("Easter Egg Menu",3,"Step 4 Crater Opened",::doEasterEggStep4);
    self MenuOption("Easter Egg Menu",4,"Step 5 Mech Fight Over",::doEasterEggStep5);
    self MenuOption("Easter Egg Menu",5,"Step 6 Upgraded Drone Received",::doEasterEggStep6);
    self MenuOption("Easter Egg Menu",6,"Step 7 Punch Snow Zombies Over",::doEasterEggStep7);
    self MenuOption("Easter Egg Menu",7,"Step 8 Kill 100 Zombies Complete",::doEasterEggStep8);
    self MenuOption("Easter Egg Menu",8,"Step 9 Drone Sent End Game",::doEasterEggStep9);
    self MenuOption("Easter Egg Menu",9,"Step 10 Beacon Granted",::doEasterEggStep10);
    self MenuOption("Easter Egg Menu",10,"Turn On Power",::Turnonpowerlazy);
    break;
    }

    // Origins added by StonedSquidz
    doEasterEggStep1()
    {
    switch( level._cur_stage_name )
    {
    case "step_0":
    flag_set( "ee_all_staffs_crafted" );
    flag_set( "all_zones_captured" );
    }
    self iPrintln("Step 1 Complete Staffs crafted, zones captured!");
    }
    doEasterEggStep2()
    {
    switch( level._cur_stage_name )
    {
    case "step_1":
    flag_set( "ee_all_staffs_upgraded" );
    level waittill( "little_girl_lost_step_1_over" );
    break;
    default:
    }
    self setclientfieldtoplayer( "ee_all_staffs_upgraded", 1 );
    self setclientfieldtoplayer( "little_girl_lost_step_1_over", 1 );
    self iPrintln("Step 2 Complete Staffs Upgraded!");
    }
    doEasterEggStep3()
    {
    switch( level._cur_stage_name )
    {
    case "step_2":
    flag_set( "ee_all_staffs_placed" );
    level waittill( "little_girl_lost_step_2_over" );
    break;
    default:
    }
    self setclientfieldtoplayer( "ee_all_staffs_placed", 1 );
    self setclientfieldtoplayer( "little_girl_lost_step_2_over", 1 );
    self iPrintln("Step 3 Complete Staffs Placed!");
    }
    doEasterEggStep4()
    {
    switch( level._cur_stage_name )
    {
    case "step_3":
    flag_set( "ee_mech_zombie_hole_opened" );
    m_floor = getent( "easter_mechzombie_spawn", "targetname" );
    if ( isDefined( m_floor ) )
    {
    m_floor delete();
    }
    level waittill( "little_girl_lost_step_3_over" );
    break;
    default:
    }
    self setclientfieldtoplayer( "fire_link_enabled", 1 );
    self setclientfieldtoplayer( "little_girl_lost_step_3_over", 1 );
    playsoundatposition( "zmb_squest_robot_floor_collapse", t_hole.origin );
    self iPrintln("Step 4 Complete Hole Opened!");
    }
    doEasterEggStep5()
    {
    switch( level._cur_stage_name )
    {
    case "step_4":
    flag_set( "ee_mech_zombie_fight_completed" );
    flag_set( "ee_quadrotor_disabled" );
    level waittill( "little_girl_lost_step_4_over" );
    break;
    default:
    }
    self setclientfieldtoplayer( "ee_mech_zombie_fight_completed", 1 );
    self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
    self setclientfieldtoplayer( "little_girl_lost_step_4_over", 1 );
    self iPrintln("Step 5 Complete Mech Fight Over!");
    }
    doEasterEggStep6()
    {
    switch( level._cur_stage_name )
    {
    case "step_5":
    flag_set( "ee_maxis_drone_retrieved" );
    flag_clear( "ee_quadrotor_disabled" );
    level waittill( "little_girl_lost_step_5_over" );
    break;
    default:
    }
    self setclientfieldtoplayer( "ee_maxis_drone_retrieved", 1 );
    self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
    self setclientfieldtoplayer( "little_girl_lost_step_5_over", 1 );
    self iPrintln("Step 6 Complete Upgrade Drone Recevied!");
    }
    doEasterEggStep7()
    {
    switch( level._cur_stage_name )
    {
    case "step_6":
    flag_set( "ee_all_players_upgraded_punch" );
    level waittill( "little_girl_lost_step_6_over" );
    break;
    default:
    }
    self setclientfieldtoplayer( "ee_all_players_upgraded_punch", 1 );
    self setclientfieldtoplayer( "little_girl_lost_step_6_over", 1 );
    self iPrintln("Step 7 Complete Punch Snow Zombies Over!");
    }
    doEasterEggStep8()
    {
    switch( level._cur_stage_name )
    {
    case "step_7":
    flag_set( "ee_souls_absorbed" );
    level waittill( "little_girl_lost_step_7_over" );
    break;
    default:
    }
    self setclientfieldtoplayer( "ee_souls_absorbed", 1 );
    self setclientfieldtoplayer( "little_girl_lost_step_7_over", 1 );
    self iPrintln("Step 8 Complete Kill 100 Zombies in Crazy Place DONE!");
    }
    doEasterEggStep9()
    {
    switch( level._cur_stage_name )
    {
    case "step_8":
    flag_set( "ee_quadrotor_disabled" );
    level waittill( "little_girl_lost_step_8_over" );
    break;
    default:
    }
    self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
    self setclientfieldtoplayer( "little_girl_lost_step_8_over", 1 );
    level setclientfield( "ee_sam_portal", 2 );
    self iPrintln("Step 9 Completed Drone Sent! EASTER EGG COMPLETE!");
    }
    doEasterEggStep10()
    {
    if ( self istouching( volume ) )
    {
    volume_name = "oneinchpunch_bunker_volume";
    volume = getent( volume_name, "targetname" );
    }
    self setclientfieldtoplayer( "ee_zombie_tablet_fx", 1 );
    self endon( "disconnect" );
    wait 2;
    self setclientfieldtoplayer( "ee_beacon_reward", 1 );
    wait 2;
    self.beacon_ready = 1;
    self.sq_one_inch_punch_stage = 6;
    level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "side_sting_3" );
    self iPrintln("Step 10 Complete Beacon Granted!");
    }
    //
    Turnonpowerlazy()
    {
    self powero();
    self turn_on_power();
    self origins_debris();
    self StargateSG1();
    }

  • Editing Class Stats.

    5
    1 Votes
    5 Posts
    2k Views

    Sorry for the GIANT wall of text but I wasnt sure how else to share. New to the site and wasnt sure how to share other than just copy pasting my txt document

  • [ZM] RM|T Zombies Menu V2.6 - Mod Menu

    78
    7 Votes
    78 Posts
    113k Views

    Camus90 you cannot be banned for loading anything using official instructions, this is simply not even possible technically speaking

  • "Coherence" Camo from MW3

    3
    2 Votes
    3 Posts
    278 Views

    Reminds me of mw3 or was it 2 red camo but reimagined completely and looks bada$$ asf😆👌

  • "Cloudy Day" Camo from MW3

    2
    2 Votes
    2 Posts
    327 Views

    Looks more ocean than clouds but i see it😂

  • [MP] "Cloud Watching" Camo from MW3

    6
    2 Votes
    6 Posts
    382 Views

    This camo is amazing. Good job!

  • [MP] "Binary Morality" and "Synth Bust" Camos (UPDATED)

    3
    3 Votes
    3 Posts
    359 Views

    Rufomi Its cool how you make up names for the weapons. Badass!

  • [MP] Glove pack V2 Full sleeve cover (10)

    26
    9 Votes
    26 Posts
    16k Views

    KingC2400 win r %localappdata% plutonium storage t6 images, if no images folder make it and make it all lower case

  • [Release] T6 Infected Gamemode

    16
    21 Votes
    16 Posts
    3k Views

    Same, didn't managed to make it works

  • [MP] "Borealis" Camo from MW3

    4
    3 Votes
    4 Posts
    521 Views

    Nice looks great on scar. i feel like it would be perfect for ballistic knife idk why😅😂

  • [ZM] Night mauser

    4
    3 Votes
    4 Posts
    655 Views

    @FomroMadia aa3619d1-aa37-4ce1-bb27-6db95968d2c2-1745774874049717109612636990680.gif

  • [MP] "Carved" Camo from MW3

    1
    3 Votes
    1 Posts
    304 Views
    No one has replied