1.0.3 Massive Update (Open Beta + link added):
Dark Aether Rupture removed (replaced by event)
Score during special events (teleporter/power) now halved (was quartered)
Zombies deal 1.5x damage during these events
Zombie speed increased at round 40+ during these events (150 → 170)
Base zombie speed fixed (8 → 24)
Weapon rarities updated (common to legendary)
Rare materials removed, replaced with global materials
Material prices adjusted
Shield damage reduced by 50%
Auto-revive limited to 3 uses
Fixed crash caused by fall damage
Added dvar for LOD quality (model detail distance, default off to prevent FPS drops on console/low-end PCs)
Power now auto-reactivates after Dark Aether ends
Added messages when buying killstreaks or using vending stations
Diving no longer restricts view angle (360° possible)
Zombie limit increased (17 → 20)
New vending station interface
New killstreak: Mortar Strike
"Blade O Rade" renamed to "Melee Macchiato" (one-shot ≤ round 20)
Olympia removed from map (sound issue)
Zombie health cap at round 50
Zombie shield cap: 25,000
Mini-boss health = zombie health ×2
Mini-boss shield cap: 50,000
Weapon damage capped at max zombie health (round 50)
Improved gameplay UI
"Improve Soldier" perk nerfed
Moon gravity removed
LOD overflow model changed (4 → 2)
Collect Soldier → Scavenger (perk nerfed)
Removed Perk Snail's Pace Slurpee
Removed death hud waypoint
Double Tap nerfed 2.0 → 1.0 (bo1 double tap)
Bonus damage headshot removed
Added a dvar to disable tutorial on plutonium
Modified all perks effects
Improve Soldier Replaced by PHD Flopper
Mule Kick Cold War version
Removed Coop Mode (result of a vote on discord, since in coop players start to lag around round 15)
You now lose perks when using auto-revive
If Quick Revive is on your perks slot when you are reviving yourself, your life will be totally restored.
Massive optimization of Der Wunderfizz and perks logic code
Implemented Dying Wish for Quick Revive
Removed Wallbuy upgrade
Global Weapons Rarity replaced by Level Weapons Rarity (each weapons have his own rarity, if a player level up a wpn rarity the wpn rarity is upgraded for everyone (not sure))
Added a way to enable / disable : rarity, killstreaks, pack a punch, perks, ammo box
Added First Room Gamemode
Support different types of stats
Ai Zombies v3.0.1 (a update of ai zombies code)
Added 3 level of Pack a Punch
Distortion 115 can be now pack a punch
New Turret Killstreak code
Turret Killstreak will be now pack a punch after 5 usage instead 10
Added Animation for mini boss spawn
Rebuilded Window spawn code
Removed boards of window
Rebuild Pap quest code to optimize it
Map Modification
and it's just the patch note of July......