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BO2 Modding Releases & Resources

Plutonium T6 Mod releases and resources go here.

2.1k Topics 17.3k Posts
  • [ZM] Iron Fist on Round 1 of Origins

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    thanks
  • [Resource] Sliquifier for Zombies (with PaP)

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    @sasa_08 Hello there! You can download the compiled mod from the GitHub Release, so, extract and put the folder with mod.ff inside %localappdata%/Plutonium/storage/t6/mods/. If mods doesn't exists, you could create a new folder and rename to mods, no problem. Your final file tree should be something like: t6/ │ ... │ └── mods/ │ ... │ └── zm_sliquifier/ │ ... │ ├── mod.ff └── mod.json So, open the game, go to mods menu, and load the mod, after all, it's done, the Sliquifier will be available at mistery box.
  • [Release-Beta] [ZM] Cold War Zombies Mod

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    Can you tell me how to reduce zombie damage as a standalone mod? I like Bo2 vanilla but I just want zombies to do less damage. Increasing the player health doesnt effect the juggernog perk which is why decreasing zombie damage is more practical for this purpose
  • Offline Launcher for plutonium

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    thanks men
  • [RELEASE] BO2 Mod Switcher v1.0 - End Scripts Conflicts

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    Thanks for that, goat.
  • [Release] Black Ops Cold War - Zombie Wave Limit Calculation

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    IT'S FINALLY HERE!
  • ZM - Sal with dark grey sleeves and black carbon fiber gloves

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    @McFreaky nvm i didnt rename the files working now
  • This topic is deleted!

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  • [ZM] Origins Permasnow (TEST)

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    Sounds awesome I'll try it out when I get home.
  • Red light

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    @stiffys only the .iwi's go in the images folder the other ones don't matter
  • [ZM] Hot Topic Gloves/Hands for Victis

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    wonder will love those misty gloves lol
  • [MP] "Kings Ransom" Camo from BO6

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  • [Alpha] [Zombies] BO2 Zombies Bots

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    So heres some instructions because OP didnt provide any: Go to this folder %AppData%\Local\Plutonium\storage\t6\scripts Make a new folder called zm Then put the two gsc files in there. Then start a custom lobby and type set bo2_zm_bots_count x (replace x with how many bots you want) Then start the game and the bots will connect a few seconds in game. They dont connect in the lobby. There. So much confusion could have been avoided if you just took the time to write a few sentences.
  • 4 Votes
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    Update 3.9.0 (Menu Control – Mystery Box – Weapon Use – Perk Use) Fixes In the previous update, the Nightmode mod did not have the darkness set to 4.5, and when activated it appeared as 0. This is now fixed — darkness now works from 4.5 to 10. When the developer menu was activated, the recent match data did not disappear and continued saving even in a cheat-altered match. Now, when the developer menu is enabled, the recent match menu and all its saving functions are disabled. Opening the menu played a sound, but entering a submenu and returning to the main menu caused the sound to play again. Now it only plays once per opening. The Advanced Menu under player/advanced menu now appears correctly in English. Improvements If sv_cheats 1 is enabled before entering a match, the developer menu will be active and your statistics and data will stop functioning. If sv_cheats 1 is enabled from the console inside a match, the menu will reopen with the developer menu active and your statistics and data will stop functioning. Setting sv_cheats 0 will reopen the menu with the developer menu disabled, but your statistics and data will still not function. The match is already affected by cheats. Settings menu now saves: menu sound configuration menu control configuration [image: 1763170349300-106cfc39-7a39-4cbc-b89d-76943e7d1a78-image.png] The sound test was removed. Sounds now play dynamically as options change. The select/confirm sound does not play inside the sound menu for immersion. Implementations Menu Control You can now choose alternative menu controls in the Settings Menu: Scroll Up -> actionslotonebuttonpressed - adsbuttonpressed - actionslotfourbuttonpressed Scroll Down -> actionslottwobuttonpressed - attackbuttonpressed - secondaryoffhandbuttonpressed Menu Select -> usebuttonpressed - jumpbuttonpressed - sprintbuttonpressed - fragbuttonpressed Menu Cancel -> stancebuttonpressed - meleebuttonpressed [image: 1763164306639-2a98d8e4-7a12-47fe-9ff0-0e298f874724-plutonium-t6-zombies-r5140-14-11-2025-20_40_50.png] [image: 1763164306772-f0fe2828-59ba-4a31-a79f-333c9c002e06-plutonium-t6-zombies-r5140-14-11-2025-20_40_58.png] New Cancel Button Allows you to go back in the menu with a dedicated key, with its own selectable sound. Recent Match Weapon Use Menu(beta) Saves and displays all weapons used in the match. Shows which weapon achieved the most kills. Perk Use Menu (beta) Saves and displays all perks used in the match. [image: 1763166022913-0c012e09-5754-459c-8671-ca04af382261-plutonium-t6-zombies-r5140-14-11-2025-21_18_34.png] [image: 1763166023011-2e6c5e88-236d-4d10-9a01-542e9839adfb-plutonium-t6-zombies-r5140-14-11-2025-21_18_40-1.png] [image: 1763166023127-08cbf199-91b3-49e2-b202-c26cd6a98d04-plutonium-t6-zombies-r5140-14-11-2025-21_18_40.png] [image: 1763166023268-2c69f971-466e-43d0-8220-146cc9067d89-plutonium-t6-zombies-r5140-14-11-2025-21_19_07.png] [image: 1763166023384-8822a14f-1000-4bb4-b263-7e2251201e26-plutonium-t6-zombies-r5140-14-11-2025-21_19_34.png] Mystery Box Developer menu now allows modifying the Mystery Box price. [image: 1763164337633-6225e0cf-c6ab-4983-9b49-91ad22733933-plutonium-t6-zombies-r5140-14-11-2025-20_43_59.png] [image: 1763164337796-33e4c6e8-9ddf-4a78-b2cb-8d6e71118972-plutonium-t6-zombies-r5140-14-11-2025-20_44_14.png] Source Code [image: Download-v3.9.0-blue?style=for-the-badge&logo=github] Install new folder AppData\Local\Plutonium\storage\t6\raw\scripts\zm\ old folder AppData\Local\Plutonium\storage\t6\scripts\zm\ Aquí explicaré algunos pasos rápidos: ingles To open the menu, you need to aim and knife at the same time. To move up, press the numeric key 1, and to move down, press the numeric key 2 To enter a menu, press F on your keyboard.** spanish Para abrir el menú, debes apuntar y apuñalar al mismo tiempo. Para moverte hacia arriba, presiona la tecla numérica 1, y para moverte hacia abajo, presiona la tecla numérica 2. Para entrar a un menú, presiona F en tu teclado.
  • [T6] AdrX Test Weapons first OAT Port

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    hey i can drinkk only 4 perks why
  • Meme Perks

    bo2 zombies memes
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    @Hi-Im-ABot01 ....... but
  • Black Ops 2 Zombies Reimagined

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    in solo mob of the dead i get 1 after life and sometime zombie don't spwan on bridge
  • [Release] [ZM] Perk Machine Bonus Points

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    I didn't like the fact that origins already gave you 25 points so using the script gave you 125 points total, so I edited this script so that origins retains the 25 points and only gives 75 from the script (100 points total) so all maps get 100 points Here's the script: #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\gametypes_zm\_hud_util; #include maps\mp\gametypes_zm\_hud_message; init() { level thread onPlayerConnect(); setBonusPoints(); } onPlayerConnect() { for(;;) { level waittill("connected", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { self endon("disconnect"); level endon("game_ended"); for(;;) { self waittill("spawned_player"); self iprintln("^4Perk Machine Bonus Points ^7created by ^1techboy04gaming"); } } perk_trigger(x,y,z,points) { trigger = spawn( "trigger_radius", ( x,y,z ), 1, 50, 50 ); while(1) { trigger waittill( "trigger", i ); if ( i GetStance() == "prone" ) { i.score += points; i playsound( "zmb_cha_ching" ); trigger delete(); break; } } } setBonusPoints() { if ( getDvar( "g_gametype" ) == "zgrief" || getDvar( "g_gametype" ) == "zstandard" ) { if(getDvar("mapname") == "zm_prison") //mob of the dead grief { level thread perk_trigger(2811,9306,1336,100); //deadshot level thread perk_trigger(-500,8645,1336,100); //speedcola level thread perk_trigger(1164,9675,1545,100); //doubletap level thread perk_trigger(1768,10656,1336,100); //juggernog level thread perk_trigger(371,10652,1336,100); //phd } else if(getDvar("mapname") == "zm_buried") //buried grief { level thread perk_trigger(1429,2267,16,100); //quickrevive level thread perk_trigger(-131,-357,144,100); //speedcola level thread perk_trigger(2326,975,88,100); //doubletap level thread perk_trigger(-663,1030,8,100); //juggernog level thread perk_trigger(762,1503,-6,100); //staminup level thread perk_trigger(-712,-1210,144,100); //mulekick } else if(getDvar("mapname") == "zm_nuked") //nuketown { level thread perk_trigger(764,-71,-63,100); //perk 1 level thread perk_trigger(1581,947,-60,100); //perk 2 level thread perk_trigger(679,43,79,100); //perk 3 level thread perk_trigger(2028,192,-63,100); //perk 4 level thread perk_trigger(-2018,255,-61,100); //perk 5 level thread perk_trigger(-1676,954,-63,100); //perk 6 level thread perk_trigger(-124,725,-63,100); //perk 7 level thread perk_trigger(1347,626,-57,100); //perk 8 level thread perk_trigger(-427,664,-63,100); //perk 9 level thread perk_trigger(-857,100,-55,100); //perk 10 } else if(getDvar("mapname") == "zm_transit") //transit grief and survival { level thread perk_trigger(1850,141,88,100); //quickrevive level thread perk_trigger(835,85,-39,100); //speedcola level thread perk_trigger(2072,-1372,-49,100); //doubletap level thread perk_trigger(1046,-1521,128,100); //juggernog level thread perk_trigger(1745,479,-55,100); //staminup level thread perk_trigger(1752,-1097,-55,100); //tombstone level thread perk_trigger(8050,-5497,40,100); //quickrevive level thread perk_trigger(8136,-6340,117,100); //speedcola level thread perk_trigger(8037,-4632,264,100); //doubletap level thread perk_trigger(8183,-6430,245,100); //juggernog } } else { if(getDvar("mapname") == "zm_prison") //mob of the dead { level thread perk_trigger(4019,9526,1528,100); //deadshot level thread perk_trigger(-495,8646,1336,100); //speedcola level thread perk_trigger(325,9100,1132,100); //doubletap level thread perk_trigger(513,6646,208,100); //juggernog level thread perk_trigger(1146,9671,1545,100); //electric } else if(getDvar("mapname") == "zm_buried") //buried { level thread perk_trigger(-923,-255,288,100); //quickrevive level thread perk_trigger(142,636,176,100); //speedcola level thread perk_trigger(2426,48,88,100); //doubletap level thread perk_trigger(-664,1030,8,100); //juggernog level thread perk_trigger(6984,389,108,100); //staminup level thread perk_trigger(-712,-1210,144,100); //mulekick level thread perk_trigger(1432,2267,16,100); //vultureaid } else if(getDvar("mapname") == "zm_transit") //transit { level thread perk_trigger(-6707,5031,-55,100); //quickrevive level thread perk_trigger(-5508,-7857,0,100); //speedcola level thread perk_trigger(8043,-4632,264,100); //doubletap level thread perk_trigger(1047,-1521,128,100); //juggernog level thread perk_trigger(1848,475,-55,100); //staminup level thread perk_trigger(10907,8311,-407,100); //tombstone } else if(getDvar("mapname") == "zm_tomb") //origins { level thread perk_trigger(2358,5048,-303,75); //quickrevive level thread perk_trigger(885,3249,-170,75); //speedcola level thread perk_trigger(-2,-441,-493,75); //mulekick level thread perk_trigger(2327,-193,139,75); //juggernog level thread perk_trigger(-2381,-8,234,75); //staminup } } }
  • [ZM] Round Counter Custom Texture

    rounds texture zombie gsc
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    @FaZeFlickAlt the original texture for the round counter color or chalk is hard coded into the game so you need a gsc to change the color and position of the round counter if the gsc is decompiled so you can't change it through normal means i mean technically you can for the chalk but not the number itself
  • Furry ahegao claymore black ops 2

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    having something peak to look at instead of the normal claymore is so peak for my origins high rounds. thank you :3