[Resource] [Zombies] Game Start Delay/Quota Script
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Seems like good stuff.
Btw, are you sure you don't break Mob of the Dead by overridinglevel.round_prestart_func
?
That map has custom logic in that function. -
Ox_ It doesn't break MoTD to be exact it just starts the game when the player quota is met or the timer counts down instead of waiting for players to revive themselves. You still get your afterlife if you're alive when the round actually begins though. I tried to see if I could add an exception to MoTD where it waits for players to revive themselves then the game starts but I couldn't wait the add_bots() with a condition that it would actually use.
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Nice release OP Keep it up!
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When I try to compile the script it says that it is bad syntax at line 219 which in my .gsc is timer--;
Any help is appreciated
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LuqyAF I removed the || condition from the line:
if ( timer <= 0 || )
thats why it was throwing a syntax error sorry my bad.Theres another bug in the meantime I'm working on fixing on Nuketown where quick revive doesn't get powered on after the game starts.
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This post is deleted!
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Hey I needed some help with this, ive figured out where to put the init stuff and the actual functions themselves, but with the little documentation I haven't been able to figure out where to put the #include statements.
I'm brand new to this and just wanted to setup a server with scripts to make it a little bit more fun but have been having trouble.
Any help is appreciated!
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PootOS please just make a new forum no need to revive a old post
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PootOS This mod has little purpose now that
zombies_minplayers
has been implemented, I suggest you use that instead. -
luigistyle I did look up the zombies_minplayers and that has solved my problem with the late join thing, thank you.
I would still appreciate it though if I could be told where the init would go. I was trying some other scripts around the same time as this first one and I figured out where everything went except for the init.