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  3. [Resource] [Zombies] Game Start Delay/Quota Script

[Resource] [Zombies] Game Start Delay/Quota Script

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  • Ox_undefined Offline
    Ox_undefined Offline
    Ox_
    wrote on last edited by
    #3

    Seems like good stuff.
    Btw, are you sure you don't break Mob of the Dead by overriding level.round_prestart_func?
    That map has custom logic in that function.

    JezuzLizardundefined 1 Reply Last reply
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    • JezuzLizardundefined Offline
      JezuzLizardundefined Offline
      JezuzLizard Plutonium Staff
      replied to Ox_ on last edited by
      #4

      Ox_ It doesn't break MoTD to be exact it just starts the game when the player quota is met or the timer counts down instead of waiting for players to revive themselves. You still get your afterlife if you're alive when the round actually begins though. I tried to see if I could add an exception to MoTD where it waits for players to revive themselves then the game starts but I couldn't wait the add_bots() with a condition that it would actually use.

      1 Reply Last reply
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      • Mr. Androidundefined Offline
        Mr. Androidundefined Offline
        Mr. Android Plutonium Admin
        wrote on last edited by
        #5

        Nice release OP 🙂 Keep it up!

        1 Reply Last reply
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        • LuqyAFundefined Offline
          LuqyAFundefined Offline
          LuqyAF
          wrote on last edited by
          #6

          When I try to compile the script it says that it is bad syntax at line 219 which in my .gsc is timer--;

          Any help is appreciated

          JezuzLizardundefined 1 Reply Last reply
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          • JezuzLizardundefined Offline
            JezuzLizardundefined Offline
            JezuzLizard Plutonium Staff
            replied to LuqyAF on last edited by
            #7

            LuqyAF I removed the || condition from the line:
            if ( timer <= 0 || )
            thats why it was throwing a syntax error sorry my bad.

            Theres another bug in the meantime I'm working on fixing on Nuketown where quick revive doesn't get powered on after the game starts.

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            • xJiroZomber935xundefined Offline
              xJiroZomber935xundefined Offline
              xJiroZomber935x
              wrote on last edited by xJiroZomber935x
              #8
              This post is deleted!
              1 Reply Last reply
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              • PootOSundefined Offline
                PootOSundefined Offline
                PootOS
                wrote on last edited by
                #9

                Hey I needed some help with this, ive figured out where to put the init stuff and the actual functions themselves, but with the little documentation I haven't been able to figure out where to put the #include statements.

                I'm brand new to this and just wanted to setup a server with scripts to make it a little bit more fun but have been having trouble.

                Any help is appreciated!

                luigistyleundefined 1 Reply Last reply
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                • Acrillxundefined Offline
                  Acrillxundefined Offline
                  Acrillx
                  wrote on last edited by
                  #10

                  PootOS please just make a new forum no need to revive a old post

                  1 Reply Last reply
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                  • luigistyleundefined Offline
                    luigistyleundefined Offline
                    luigistyle Plutonium Staff
                    replied to PootOS on last edited by
                    #11

                    PootOS This mod has little purpose now that zombies_minplayers has been implemented, I suggest you use that instead.

                    PootOSundefined 1 Reply Last reply
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                    • PootOSundefined Offline
                      PootOSundefined Offline
                      PootOS
                      replied to luigistyle on last edited by
                      #12

                      luigistyle I did look up the zombies_minplayers and that has solved my problem with the late join thing, thank you.

                      I would still appreciate it though if I could be told where the init would go. I was trying some other scripts around the same time as this first one and I figured out where everything went except for the init.

                      1 Reply Last reply
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