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  3. [Resource] [Zombies] Game Start Delay/Quota Script

[Resource] [Zombies] Game Start Delay/Quota Script

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  • luigistyleundefined Offline
    luigistyleundefined Offline
    luigistyle Plutonium Staff
    wrote on last edited by
    #2

    Haven't tried it out yet (not something I'd use tbh because most of this community is too stupid to be able to wait) but thx for contribution OP!

    1 Reply Last reply
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    • Ox_undefined Offline
      Ox_undefined Offline
      Ox_
      wrote on last edited by
      #3

      Seems like good stuff.
      Btw, are you sure you don't break Mob of the Dead by overriding level.round_prestart_func?
      That map has custom logic in that function.

      JezuzLizardundefined 1 Reply Last reply
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      • JezuzLizardundefined Offline
        JezuzLizardundefined Offline
        JezuzLizard Plutonium Staff
        replied to Ox_ on last edited by
        #4

        Ox_ It doesn't break MoTD to be exact it just starts the game when the player quota is met or the timer counts down instead of waiting for players to revive themselves. You still get your afterlife if you're alive when the round actually begins though. I tried to see if I could add an exception to MoTD where it waits for players to revive themselves then the game starts but I couldn't wait the add_bots() with a condition that it would actually use.

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        • Mr. Androidundefined Offline
          Mr. Androidundefined Offline
          Mr. Android Plutonium Admin
          wrote on last edited by
          #5

          Nice release OP 🙂 Keep it up!

          1 Reply Last reply
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          • LuqyAFundefined Offline
            LuqyAFundefined Offline
            LuqyAF
            wrote on last edited by
            #6

            When I try to compile the script it says that it is bad syntax at line 219 which in my .gsc is timer--;

            Any help is appreciated

            JezuzLizardundefined 1 Reply Last reply
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            • JezuzLizardundefined Offline
              JezuzLizardundefined Offline
              JezuzLizard Plutonium Staff
              replied to LuqyAF on last edited by
              #7

              LuqyAF I removed the || condition from the line:
              if ( timer <= 0 || )
              thats why it was throwing a syntax error sorry my bad.

              Theres another bug in the meantime I'm working on fixing on Nuketown where quick revive doesn't get powered on after the game starts.

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              • xJiroZomber935xundefined Offline
                xJiroZomber935xundefined Offline
                xJiroZomber935x
                wrote on last edited by xJiroZomber935x
                #8
                This post is deleted!
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                • PootOSundefined Offline
                  PootOSundefined Offline
                  PootOS
                  wrote on last edited by
                  #9

                  Hey I needed some help with this, ive figured out where to put the init stuff and the actual functions themselves, but with the little documentation I haven't been able to figure out where to put the #include statements.

                  I'm brand new to this and just wanted to setup a server with scripts to make it a little bit more fun but have been having trouble.

                  Any help is appreciated!

                  luigistyleundefined 1 Reply Last reply
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                  • Acrillxundefined Offline
                    Acrillxundefined Offline
                    Acrillx
                    wrote on last edited by
                    #10

                    PootOS please just make a new forum no need to revive a old post

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                    • luigistyleundefined Offline
                      luigistyleundefined Offline
                      luigistyle Plutonium Staff
                      replied to PootOS on last edited by
                      #11

                      PootOS This mod has little purpose now that zombies_minplayers has been implemented, I suggest you use that instead.

                      PootOSundefined 1 Reply Last reply
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                      • PootOSundefined Offline
                        PootOSundefined Offline
                        PootOS
                        replied to luigistyle on last edited by
                        #12

                        luigistyle I did look up the zombies_minplayers and that has solved my problem with the late join thing, thank you.

                        I would still appreciate it though if I could be told where the init would go. I was trying some other scripts around the same time as this first one and I figured out where everything went except for the init.

                        1 Reply Last reply
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