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BO2 Modding Releases & Resources

Plutonium T6 Mod releases and resources go here.

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  • Bo2 serenity v6 leaked by me

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    @starch-xo your include paths wrong, also the original leaker was tom, this menu was never released originally created by skidful, not alot of people have this menu and by the looks of how fucked the code is, wish you luck on fixing it. The original leak for it can be downloaded on github from sup its tom and should work right out the box for you or anyone else.
  • Perma Stamin up

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    self setperk("specialty_unlimitedsprint");
  • Pack a Punch Camo Pack 2 + Woodgrain Bottlecap Perk Icons

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    the best camos lit bro!!! never seen something like that best post love from mexico bro
  • Rank System From My Z-tavern Simpled

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    @Reincernated why report i just got the user who say to him delete his acc?
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  • [T6] [RELEASE] (ZM/MP) Sounded

    black ops 2 mods sound bo2 zombies funny
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    bro, i cant dowload the last version, why? can you reupload the link? thanks, sorry for mi english
  • spiderweb bowie knife camo

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    @HomerJay42 Thank you so much i appreciate it
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  • [Release] [ZM] Origins Robot Colors

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    You don't have the origins-reskin zip file?
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  • 🩸Low Health Red Screen Overlay💀

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    @Cawldwink @FaZe-Flick well at least i know now it wasnt all shit thanks guys
  • New PAP camo + bonus camo for Hamr(ZM)

    bo2 camo camo pack zombies
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    @22fill how do u get zombie couniter
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  • [Release][MP] Give Random Scorestreaks Script

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    Hey guys! Can someone make this for Black Ops 1 if possible? I tried to convert it myself by modifying code to Black Ops 1 specific ones, but nothing works. Code I tried: #include maps\mp\_utility; #include maps\mp\gametypes\_hud_util; #include common_scripts\utility; init() { setDvar( "grs_main", true ); setDvar( "grs_player_type", "all" ); setDvar( "grs_player_team", "all" ); setDvar( "grs_notify", true ); setDvar( "grs_delay", 10 ); setDvar( "grs_allowed_streaks", "spy_plane,rc_xd,counter_spy_plane,sam_turret,care_package,napalm_strike,sentry_gun,mortar,minigun,cobra,valkyrie,blackbird,rolling_thunder,huey,dogs,hind" ); wait 20; thread mainLoop(); } getKillstreakArray() { killstreakIds = []; killstreakIds["spy_plane"] = "radar_mp"; killstreakIds["rc_xd"] = "rcbomb_mp"; killstreakIds["counter_spy_plane"] = "counteruav_mp"; killstreakIds["sam_turret"] = "tow_turret_drop_mp"; killstreakIds["care_package"] = "supply_drop_mp"; killstreakIds["napalm_strike"] = "napalm_mp"; killstreakIds["sentry_gun"] = "autoturret_mp"; killstreakIds["mortar"] = "mortar_mp"; killstreakIds["minigun"] = "minigun_mp"; killstreakIds["cobra"] = "helicopter_comlink_mp"; killstreakIds["valkyrie"] = "m220_tow_drop_mp"; killstreakIds["blackbird"] = "radardirection_mp"; killstreakIds["rolling_thunder"] = "airstrike_mp"; killstreakIds["huey"] = "helicopter_gunner_mp"; killstreakIds["dogs"] = "dogs_mp"; killstreakIds["hind"] = "helicopter_player_firstperson_mp"; allowedStreaks = getDvar("grs_allowed_streaks"); split = strtok( allowedStreaks, "," ); result = []; for ( i = 0; i < split.size; i++ ) { streak = split[i]; streakId = killstreakIds[streak]; if (isDefined(streakId)) { result[result.size] = killstreakIds[streak]; } } return result; } GiveKillstreak(killstreak) { self thread maps\mp\gametypes\_hardpoints::giveKillstreak(killstreak, killstreak, true, true); } mainLoop() { level endon( "game_ended" ); killstreakNames = []; killstreakNames["radar_mp"] = "Spy Plane"; killstreakNames["rc_xd"] = "RC-XD"; killstreakNames["counteruav_mp"] = "Counter-Spy Plane"; killstreakNames["tow_turret_drop_mp"] = "Sam Turret"; killstreakNames["supply_drop_mp" = "Care Package"; killstreakNames["napalm_mp"] = "Napalm Strike"; killstreakNames["autoturret_mp"] = "Sentry Gun"; killstreakNames["mortar_mp"] = "Mortar Team"; killstreakNames["minigun_mp"] = "Death Machine"; killstreakNames["helicopter_comlink_mp"] = "Attack Helicopter"; killstreakNames["m220_tow_drop_mp"] = "Valkyrie Rockets"; killstreakNames["radardirection_mp"] = "Blackbird"; killstreakNames["airstrike_mp"] = "Rolling Thunder"; killstreakNames["helicopter_gunner_mp"] = "Chopper Gunner"; killstreakNames["dogs_mp"] = "Attack Dogs"; killstreakNames["helicopter_player_firstperson_mp"] = "Hind"; for ( ;; ) { delay = getDVarInt( "grs_delay" ); notf = getDVarInt( "grs_notify" ); wait delay; if (getDvarInt( "grs_main" )) { tempPlayer = ""; playerType = getDvar("grs_player_type"); if (playerType != "bots" && playerType != "players" && playerType != "all") playerType = "all"; team = getDvar("grs_player_team"); if (team != "allies" && team != "axis" && team != "all") team = "all"; tempPlayer = PickRandom(getPlayerArray(playerType, team)); killstreakList = getKillstreakArray(); if (killstreakList.size > 0) { tempKs = PickRandom(killstreakList); tempPlayer GiveKillstreak(tempKs); self iPrintln("Giving " + killstreakNames[tempKs] + " to " + tempPlayer.name + ""); } } } } PickRandom(arr) { if ( !arr.size ) return undefined; return arr[randomInt( arr.size )]; } getPlayerArray(type, team) { answer = []; for ( i = 0; i < level.players.size; i++ ) { player = level.players[i]; if ( isDefined( player ) && isDefined( player.team )) { if ( (type == "bots" && player isBot()) || (type == "players" && !(player isBot())) || (type == "all") ) { if ( (team == "allies" && player.team == "allies") || (team == "axis" && player.team == "axis") || (team == "all" && (player.team == "allies" || player.team == "axis")) ) { answer[answer.size] = player; } } } } return answer; } Any help would be appreciated
  • [Release] [ZM] Tranzit Fast Travel

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    #1 Script on this Forum in my opinion. I didnt even play that map before but this is crazy good. No issue at all.
  • CW DIAMOND CAMO IN BO2 +6 RECOLORS

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    Zombies??
  • [Release] [ZM] Loadscreen Pre Alpha Origins

    origins loadscreen mod
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  • Five Nights At Freddys Menu Theme Pack

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    I can't reupload it at all because I don't have it anymore