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BO2 Modding Releases & Resources

Plutonium T6 Mod releases and resources go here.

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  • [Release] Overwrite Default Class (GSC)

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    Cahz okok now I try it again and I tell you, that is, the script should still work when you leave the game and enter? what I should dd copy something wrong

  • [Resource] GSC trickshot scripts i found online

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    I suggest you not to link to that forum again.

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  • [Release] [Source] One Room Die Rise (Buyable Ending)

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    If you wanted to override the mystery box to force it onto the rooftop, you could edit the _zm_magicbox.gsc file and override the array of chests already in on the map. I've already done the work for it, all you need to do is copy all the code from HERE and compile it as _zm_magicbox.gsc and place it inside your pluto file location t6r/data/maps/mp/zombies/_zm_magicbox.gsc

    Shoutout JezuzLizard for all the recompile-able scripts 🙂

  • [Resource] Simple VIP

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    Sass so i add

    level.vips = []; addVip(“XUIDGoesHere”);

    this in init

    addVip(pxuid) { level.vips[level.vips.size] = pxuid; } isVip(player) { for(i = 0;i < level.vips.size;i++) { if(player.xuid == level.vips[i]) { return true; } } return false; }

    i add this anywhere

    and i put the players xuid in (“XUIDGoesHere”); but the players dont get vip

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  • [Release] [Zombies] Map Restart Clientside Issues Workaround

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    @Hobo-Tim main.gsc is the actual script.

  • [Release] (UPDATED)XUID MENU BASE #2

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    how do i add this to my server

  • [Release] Give A Powerup On Certain Round Start

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  • [Release] Give Money To Players Joining On A Certain Round

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  • [Resource] Ladder Mod

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    Cahz Can i have your discord cuz i just joined plutonium and cant find any option for direct messages
    I needed to talk to u abt one of your post ❤

  • [Release] GSC Dump Searcher

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    Deicide Since my main interest is in zombies I haven't done anything specific to multi yet. But when I get to gametypes_zm I will compare the multi scripts that correspond to the zm scripts killing 2 birds with 1 stone. I make no guarantees however. The more core a script is the harder it is to debug so even if I fix many errors in _globallogic.gsc its unlikely it will work. I'll still do it though since it can be used as a superior reference to any current dump since it will have near parity with the original script.

    I intend on making an initial release of this project probably later today assuming I can check the remaining scripts by then.
    I only have to look thru another 6 scripts, and then I will start gametypes_zm.

  • [Resource] [SCRIPT] RIP CHEATERS EARS

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    luigistyle nope, its a sound in MP.

  • [Resource] Make a bot leave when people connect to server

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    A Former User?

    Mr. Android Thanks 😊

  • [Resource] GSC Resources and Helpful Links

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    Studying how the actual game works, in gsc, is very useful as well.
    And also allows you to do all kinds of cool stuff, like replace some behavior when something happens, or maybe re-use some of the gsc that's already in the game so you don't need to custom make everything.

    The stickied post in here has a download to a gsc dump. Then also get get some program that searches for text from inside multiple files. Useful when you're looking for something specific, or want to see where some function is defined, where it's called, etc etc etc. Been using "AstroGrep" myself to do this.

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    dankdabs115 only servers can host scripts, not players.

  • [Resource] FFA Trickshotting base mod

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    Yea i had that issue before but

    if you look at the code :
    -You are going to call it if you spawn
    -Only moves the barriers that have a lower z axis that you have after you spawned

    there is no way you are going to die after adding the code

    but the most importent thing is to call it on onPlayerSpawned