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BO1 Modding Releases & Resources

454 Topics 3.6k Posts

Plutonium T5 Mod releases and resources go here.

  • [Release] [ZM] BO1 Remix Mod

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    yo bro this is fr niceee! but when i try to upgrade the ak47 and i press f or X with xbox controller to get the weapon upgrade, i cant get nothing is an error u know? or the ak47 cant be upgraded?
  • Zero Chronicles Mod (beta 1.0)

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    @hzp13 yea I do plan on updating this mod I've just been busy with other stuff so I haven't updated it in a bit. Thx for bringing these issues to my attention and I'm glad you like the mod!!!
  • [MP] DC Comics Superhero Backgrounds

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    i wish this was still up
  • (T5) BO1 Custom PaP Camos

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    No one has replied
  • 3 Votes
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    @MoonlightXYZ This is my fault I need to update the description of the mod, basically, since this mod is meant to be a high rounds strat patch, on Kino, you do not use the raygun, you need the MPL to make points, I guess I could add it as third hit in solo but it would kinda ruin the box up until round 20 for those who high round
  • Animated Camos V2.0 [ZM]

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    @BlemBlaster You have all the files needed to build the mod here: https://github.com/Fraaagaaa/Animated-Camos There is no code to make it work, I just swapped the original materials that the models of the weapons use for an animated one. you can find them here https://github.com/Fraaagaaa/Animated-Camos/tree/main/raw/materials And the gdt to build them here: https://github.com/Fraaagaaa/Animated-Camos/blob/main/raw/texure_assets/camos.gdt The process is really hard to explain specially since english is not my first language but if I was able to figure it out without this you should be able to do so too looking at the files.
  • PSRYT's Animated Camo Pack (BO1 Zombies)

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    @PSR yo, Im chaging the patches to a mod since people now play mostly on plutonium, when the animated camo patch was released bo1 plutonium had just came out, would you mind I use this camos on the download? The ones I made were very rushed
  • BO1 1911 Spider-gwen camo/texture🕸️

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    sorry just got back to this, i did as said and have the 2 iwi files in my images and it still does not load, i use a solo kino game as a test and still have the default skin of the m1911.
  • [ZM] WAW Weapons mod for bo1 maps v2.13

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    @koishicat If I did that it would be similar to how it's done in the bo1 reimagined mod where you can change settings for stuff like that in the actual settings menu, but I'm not all that familiar with modifying that so I'll have to see
  • ZM/MP Misty View Hands Patch (now with online mp support)

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    @3bl0 I would have to make a modified patch_mp.ff which I've attempted but the mini maps for the dlc maps have missing textures along with the loading screens so I need to get that figured out first Besides that it works, I just don't wanna release a version that breaks the mp
  • [ZM] Custom Wallguns

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    i'm having a lot of trouble trying to add custom guns into the script. i'm new to this and would like to know how to do this properly.
  • [ZM] EnCoRe V8 - Mod Menu

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    multi player not working
  • [zm] nsfw camos

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    i downloaded the mod and applied it in game but nothing is showing?
  • [ZM] Authentic waw pap camo for bo1 weapons (patch files)

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    @HomerJay42 ohhh thats unfortunate... its unfortunate that cod cant be modded like source engine games can. how i'd love for just a custom folder to throw textures and models and sounds and maps into and be done with it and have them be cross compatible..
  • 16 Votes
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    Is there a way to load multiple mods at once (specifically for zombie maps)? Currently I have to load a new mod for each map and can only have one loaded at a time.
  • [ZM] Toys Of The Dead

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    why does this emulate the 90s PS1 pixelated graphics feel so well by accident? (dare i say even better than other games which have their sole purpose being a 90s Ps1 game)
  • [ZM] "Level 1078" Custom Zombie Map

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    Fun little map. Glad to see BO1 zombies still getting some love.
  • [ZM] Add the BabyGun to all maps

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    Hey good work on all these ports I'm looking forward to Wavegun!
  • [ZM] Add the Scavenger to all maps

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    fits so fucking good in five! thank you for making this!
  • [ZM] [LIB] Custom Ragdoll Death Animations (gore mod)

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    Hey I know it's been some time since the last message here, but I would like to try my luck. I downloaded the mod and it seems to work fine but only on already dead zombies, the alive one after few turn seems to be too strong and get the usual ragdoll, while being dead is enough for even a ray gun shot to make them fly. I would like to know if there is a fix or if I might have done something wrong, and also if there is a way to increase the ragdoll, I want to try it as not realistic at all