Skip to content

BO1 Modding Releases & Resources

Plutonium T5 Mod releases and resources go here.

426 Topics 3.2k Posts
  • [Tool] BO1 Code explorer

    Pinned
    2
    2
    7 Votes
    2 Posts
    12k Views
    Thank you, that is a very useful tool. Hopefully you can polish it it a bit more in the future.
  • Customizable EE Songs - Kevin Sherwood songs (Sound Mod)

    2
    3 Votes
    2 Posts
    351 Views
    how to change main menu music?
  • [zm] nsfw camos

    23
    1 Votes
    23 Posts
    22k Views
    @EMIGANG download mega file and place the camo you want into you iw42 folder
  • [ZM] Loona Helluva Boss Gloves For Dempsey and Five Crew

    9
    6
    0 Votes
    9 Posts
    3k Views
    Do u take comms or requests at all for texture mods?
  • Top 250 MW3 2023 (ANIMATED CAMO) [ZM BO1]

    6
    3
    1 Votes
    6 Posts
    2k Views
    @GhostRider0125 I mean the Thompson is goated. Sad that your banned though cant wait for you to come back man. Literally got shot by xerxes
  • 6 Votes
    88 Posts
    15k Views
    @aboodbanafa can i have the files for old version if you have them please, post link
  • [ZM][RELEASE][PLUTO SCRIPT] Backspeed + game and round timer patch

    18
    2 Votes
    18 Posts
    5k Views
    seems to work fine if you just place in folder titled "zom" instead of making map specific folders. here is mine, timers are scale 1.0 (small) and aligned top left on 1080p display. round timer color is electric blue, easy to change colors yourself on line 108/133. thanks for script. #include maps\_utility; #include common_scripts\utility; #include maps\_zombiemode_utility; init() { if ( GetDvar( #"zombiemode" ) == "1" ) { replacefunc(maps\_zombiemode::round_think, ::custom_round_think); level thread onPlayerConnect(); } } custom_round_think() { for( ;; ) { ////////////////////////////////////////// //designed by prod DT#36173 maxreward = 50 * level.round_number; if ( maxreward > 500 ) maxreward = 500; level.zombie_vars["rebuild_barrier_cap_per_round"] = maxreward; ////////////////////////////////////////// level.pro_tips_start_time = GetTime(); level.zombie_last_run_time = GetTime(); // Resets the last time a zombie ran level thread maps\_zombiemode_audio::change_zombie_music( "round_start" ); maps\_zombiemode::chalk_one_up(); // round_text( &"ZOMBIE_ROUND_BEGIN" ); maps\_zombiemode_powerups::powerup_round_start(); players = get_players(); array_thread( players, maps\_zombiemode_blockers::rebuild_barrier_reward_reset ); //array_thread( players, maps\_zombiemode_ability::giveHardpointItems ); level thread maps\_zombiemode::award_grenades_for_survivors(); bbPrint( "zombie_rounds: round %d player_count %d", level.round_number, players.size ); level.round_start_time = GetTime(); level thread [[level.round_spawn_func]](); level notify( "start_of_round" ); [[level.round_wait_func]](); level.first_round = false; level notify( "end_of_round" ); level thread maps\_zombiemode_audio::change_zombie_music( "round_end" ); UploadStats(); if ( 1 != players.size ) { level thread maps\_zombiemode::spectators_respawn(); //level thread last_stand_revive(); } // round_text( &"ZOMBIE_ROUND_END" ); level maps\_zombiemode::chalk_round_over(); // here's the difficulty increase over time area timer = level.zombie_vars["zombie_spawn_delay"]; if ( timer > 0.08 ) { level.zombie_vars["zombie_spawn_delay"] = timer * 0.95; } else if ( timer < 0.08 ) { level.zombie_vars["zombie_spawn_delay"] = 0.08; } // // Increase the zombie move speed level.zombie_move_speed = level.round_number * level.zombie_vars["zombie_move_speed_multiplier"]; level.round_number++; level notify( "between_round_over" ); } } game_timer() { hud = create_simple_hud( self ); hud.foreground = true; hud.sort = 1; hud.hidewheninmenu = true; hud.alignX = "left"; hud.alignY = "top"; hud.horzAlign = "user_left"; hud.vertAlign = "user_top"; hud.alpha = 1; //=======================CUSTOM SECTION============== hud.x = hud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right. hud.y = hud.y + 0; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up. hud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like hud.color = (255, 255, 255); //This is for the color using RGB, use a website for that //========================================= time_text = string(GetTime() / 1000); flag_wait("all_players_spawned"); while (1){ hud setTimerUp(1); hud setTimer(time_text); } } round_timer() { timerHud = create_simple_hud( self ); timerHud.foreground = true; timerHud.sort = 1; timerHud.hidewheninmenu = true; timerHud.alignX = "left"; timerHud.alignY = "top"; timerHud.horzAlign = "user_left"; timerHud.vertAlign = "user_top"; //=======================CUSTOM SECTION============== timerHud.x = timerHud.x - -1; //This is for the position on X axis, decrease this number to move it further left, and increase it to go right. timerHud.y = timerHud.y + 9; //This is for the position on Y axis, decrease this number to move it down, and increase it to go up. timerHud.fontscale = 1; //This is for the font size, increase it by whatever you want and see what you like timerHud.color = (0, 255, 209); //This is for the color using RGB, use a website for that //========================================= timerHud.alpha = 1; flag_wait("all_players_spawned"); for (;;){ start_time = GetTime() / 1000; timerHud setTimerUp(0); level waittill("end_of_round"); end_time = GetTime() / 1000; time = end_time - start_time; set_time_frozen(timerHud, time); } } set_time_frozen(hud, time) { level endon("start_of_round"); time = time - 0.1; while(1) { hud settimer(time); wait(0.5); } } onPlayerConnect() { for(;;) { level waittill ("connecting", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { for(;;) { self waittill("spawned_player"); self thread game_timer(); //Thread the global timer self thread round_timer(); //Thread the round timer self SetClientDvars("player_backSpeedScale", "1", "player_strafeSpeedScale", "1"); //Patch speed to be same as console } }
  • Ethereal Space Ocean Clay

    9
    3
    1 Votes
    9 Posts
    929 Views
    that link has "#zc00l" in it
  • 4 Votes
    26 Posts
    3k Views
    any chance we could get the black ops 2 perk bottles too?
  • [ZM] EnCoRe V8 - Mod Menu

    84
    1
    9 Votes
    84 Posts
    44k Views
    @GateDiggers most if not all mod menus are host only You need to give it to them manually in the players section of the menu, if it's there
  • 2 Votes
    46 Posts
    17k Views
    @CianRyan Crossbow is 4th on Kino, with raygun being in third, I know I updated the patch to include some new stuff and fixes recently so it might have been done in a prior update, sorry if it causes any disturbances in your runs
  • [MP] EnCoRe V8 - Mod Menu

    25
    2
    4 Votes
    25 Posts
    18k Views
    i put the folder in mods but when i load it it says the mod is loaded but nothing happens
  • 11 Votes
    79 Posts
    14k Views
    @beatsandcelery download mod and place "extra_perks_extra_weapons" folder in - %localappdata%\Plutonium\storage\t5\mods Launch bo1, enter mod tab in the main menu and select "extra_perks_extra_weapons" mod and launch. Then load into any of the zombies maps like normal
  • Neon Camo | dlc

    4
    1
    2 Votes
    4 Posts
    300 Views
    i say if it a pap camo would may suits
  • [ZM] "KLEINES KINO" Custom Zombies Map V1.4

    2
    6
    1 Votes
    2 Posts
    1k Views
    Does anyone know how to edit the weapon values? I tried using UGX Weapon Editor Method but it didnt work.
  • [PAYING] WTB SCRIPT FOR FORCE ROUND 100

    3
    0 Votes
    3 Posts
    249 Views
    #include maps\_utility; #include common_scripts\utility; #include maps\_zombiemode_utility; main() { if ( GetDvar( #"zombiemode" ) == "1" ) { level thread onPlayerConnect(); } } onPlayerConnect() { for(;;) { level waittill ("connecting", player); player thread onPlayerSpawned(); } } onPlayerSpawned() { for(;;) { self waittill("spawned_player"); level.round_number = 100; } } Have fun lol
  • 4 Votes
    15 Posts
    4k Views
    @David49 Send me your discord
  • [Release] [ZM] BO1 Remix Mod

    42
    3
    11 Votes
    42 Posts
    25k Views
    can we get script that removes astronaut?
  • 5 Votes
    19 Posts
    5k Views
    @MistaMop just use any player EE
  • ZM + MP Backgrounds

    4
    4
    2 Votes
    4 Posts
    370 Views
    @mr.kennutbuster Your Correct i Did made a mistake thanks