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  3. [ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.1

[ZM] BO1 Slightly Enhanced: Add Extra Weapons + Add Perks to All Maps v1.2.1

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  • HomerJay42undefined HomerJay42

    BOTxMIKE I looked at the mod and maybe if you try removing the black listed weapons from the xytox_ammo_machines.gsc file in the scripts folder instead of using the dvar "xytox_enable_bl 0" it will work, it's not compiled and it's at the very bottom of the file. I wouldn't recommend removing the whole thread just the weapons listed. I'm also not good at coding so don't be too surprised if it doesn't work. besides that i'm not for sure

    BOTxMIKEundefined Offline
    BOTxMIKEundefined Offline
    BOTxMIKE
    wrote last edited by
    #41

    HomerJay42 i did removed weapons from that list, the " level.blacklisted_wep[level.blacklisted_wep.size] = "ray_gun_zm"; etc". Those 2 mods works perfectly fine together. maybe i should try to make my own version with normal perk machine model instead of double tap tho.

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    • JosephLuziundefined Offline
      JosephLuziundefined Offline
      JosephLuzi
      wrote last edited by
      #42

      Does it support multiplayer? because Ive been trying to play with a friend and it doesnt load the game but if I try it solo it does.

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      • VIltwizzyIlVundefined VIltwizzyIlV

        HomerJay42 I did everything u said and the mod doesnt load know, what i mean is that theres no changes in any of the maps, as if i didnt download/put it in the game idk what im doing wrong lmao

        erpkarundefined Offline
        erpkarundefined Offline
        erpkar
        wrote last edited by
        #43

        VIltwizzyIlV after extracting the rar open the folder then copy the folder inside it to ur mods itll work then

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        • Guts_berserk62undefined Offline
          Guts_berserk62undefined Offline
          Guts_berserk62
          wrote last edited by
          #44

          Hi, I installed your patch, but the problem is that the perks on each map are present, but the weapons in the box do not want to appear or they appear as nothing, empty when I take them, and I don't have any weapons on my hands so I don't understand.

          HomerJay42undefined 1 Reply Last reply
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          • BOTxMIKEundefined Offline
            BOTxMIKEundefined Offline
            BOTxMIKE
            wrote last edited by BOTxMIKE
            #45
            This post is deleted!
            1 Reply Last reply
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            • Guts_berserk62undefined Guts_berserk62

              Hi, I installed your patch, but the problem is that the perks on each map are present, but the weapons in the box do not want to appear or they appear as nothing, empty when I take them, and I don't have any weapons on my hands so I don't understand.

              HomerJay42undefined Offline
              HomerJay42undefined Offline
              HomerJay42
              wrote last edited by
              #46

              Guts_berserk62 I don't understand either
              Make sure it's installed properly by adding taking the folder from the zip called "extra_perks+extra_weapons" and putting it in your mod folder as is. if you're playing on plutonium it would help to have the folder installed in your plutonium directory rather than your base bo1 directory
              besides that I honestly don't know what to say, I'm sorry it's not working for you and hopefully you'll get it working

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              • rhthegoat99undefined Offline
                rhthegoat99undefined Offline
                rhthegoat99
                wrote last edited by
                #47

                Would it be possible to have this mod but with less weapons? it makes it much harder to get the wonders weapons, keep mk2 but maybe take out the snipers and pistols and filler weapons

                HomerJay42undefined 1 Reply Last reply
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                • AndressF_Cardundefined Offline
                  AndressF_Cardundefined Offline
                  AndressF_Card
                  wrote last edited by Xerxes
                  #48

                  🙂
                  I'm new. How do I install the mod? Can you help me please?

                  HomerJay42undefined 1 Reply Last reply
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                  • AndressF_Cardundefined AndressF_Card

                    🙂
                    I'm new. How do I install the mod? Can you help me please?

                    HomerJay42undefined Offline
                    HomerJay42undefined Offline
                    HomerJay42
                    wrote last edited by
                    #49

                    AndressF_Card go to your plutonium directory which can be done by pushing windows button + R and typing "%LOCALAPPDATA%" in the search
                    then go to plutonium<storage<t5<mods
                    in the .zip folder there should be a folder called "extra_perks+extra_weapons" take that folder and put it into the mods folder (if you don't have a mods folder make one)
                    then load bo1 and go to mods and select "extra_perks+extra_weapons" and then you're good

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                    • rhthegoat99undefined rhthegoat99

                      Would it be possible to have this mod but with less weapons? it makes it much harder to get the wonders weapons, keep mk2 but maybe take out the snipers and pistols and filler weapons

                      HomerJay42undefined Offline
                      HomerJay42undefined Offline
                      HomerJay42
                      wrote last edited by
                      #50

                      rhthegoat99 I get that, and I've removed some of the base weapons but I feel like whether I keep the base weapons or not I'll get complaints about it. Maybe I'll look into making a version at some point in the future that only has the new weapons but I don't have the time to do that at the moment

                      erpkarundefined 1 Reply Last reply
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                      • BOTxMIKEundefined Offline
                        BOTxMIKEundefined Offline
                        BOTxMIKE
                        wrote last edited by
                        #51

                        i suggest making deadshot somewhat useful (increace headshot multiplier), buff regular ray gun & winters howl

                        BOTxMIKEundefined 1 Reply Last reply
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                        • HomerJay42undefined HomerJay42

                          rhthegoat99 I get that, and I've removed some of the base weapons but I feel like whether I keep the base weapons or not I'll get complaints about it. Maybe I'll look into making a version at some point in the future that only has the new weapons but I don't have the time to do that at the moment

                          erpkarundefined Offline
                          erpkarundefined Offline
                          erpkar
                          wrote last edited by
                          #52

                          HomerJay42 im on the other side of the fence. wonder weapons are boring when they are too easy to get ive been loving the mod with only two things on my mind
                          all the base guns + ur added guns would go hard
                          and double tap on nacht i want is so bad. sorry for bad format im a sped. thanks a million for your mod

                          erpkarundefined 1 Reply Last reply
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                          • erpkarundefined erpkar

                            HomerJay42 im on the other side of the fence. wonder weapons are boring when they are too easy to get ive been loving the mod with only two things on my mind
                            all the base guns + ur added guns would go hard
                            and double tap on nacht i want is so bad. sorry for bad format im a sped. thanks a million for your mod

                            erpkarundefined Offline
                            erpkarundefined Offline
                            erpkar
                            wrote last edited by
                            #53

                            pssst the waw guns are fun too, all the weapons mod? 0.0

                            HomerJay42undefined 1 Reply Last reply
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                            • erpkarundefined erpkar

                              pssst the waw guns are fun too, all the weapons mod? 0.0

                              HomerJay42undefined Offline
                              HomerJay42undefined Offline
                              HomerJay42
                              wrote last edited by
                              #54

                              erpkar maybe at some point in the future. I was already facing issues by having too many weapons in this mod which is why I had to remove some of the base weapons for certain maps. Idk if it's possible but I might look into it at some point

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                              • BOTxMIKEundefined BOTxMIKE

                                i suggest making deadshot somewhat useful (increace headshot multiplier), buff regular ray gun & winters howl

                                BOTxMIKEundefined Offline
                                BOTxMIKEundefined Offline
                                BOTxMIKE
                                wrote last edited by BOTxMIKE
                                #55

                                da3e5f37-4ff5-4ce0-90f4-c9e9f450b0b7-image.png

                                i found script for winter's howl but not for regular ray gun tho
                                https://forum.plutonium.pw/topic/24287/winter-s-howl-buff

                                HomerJay42undefined 1 Reply Last reply
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                                • BOTxMIKEundefined BOTxMIKE

                                  da3e5f37-4ff5-4ce0-90f4-c9e9f450b0b7-image.png

                                  i found script for winter's howl but not for regular ray gun tho
                                  https://forum.plutonium.pw/topic/24287/winter-s-howl-buff

                                  HomerJay42undefined Offline
                                  HomerJay42undefined Offline
                                  HomerJay42
                                  wrote last edited by
                                  #56

                                  BOTxMIKE the raygun doesn't use a script as it's damage is determined through the weapon file, and I've already buffed the upgraded one and left the unupgraded variant as is.

                                  the winters howl script you showed can just be put into your plutonium directory under t5/maps if you wanna use it

                                  BOTxMIKEundefined 1 Reply Last reply
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                                  • Rafox66undefined Offline
                                    Rafox66undefined Offline
                                    Rafox66
                                    wrote last edited by
                                    #57

                                    I've encountered some issues, The double tap 2.0 vending machine is invisible. Also, when hosting a server and running this mod the server crashes when you drink a quick revive on your own, 2 players seems to work fine.
                                    And the '+' in the "extra_perks+extra_weapons" folder name seems to cause issues, I changed it into 'extra_perks_extra_weapons' and that seemed to fix a problem I was having where a new mod folder was made just called 'extra_perks'.

                                    HomerJay42undefined 1 Reply Last reply
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                                    • Richiem32undefined Offline
                                      Richiem32undefined Offline
                                      Richiem32
                                      wrote last edited by Richiem32
                                      #58

                                      I do have a Request for multiplayer mod Can you replace the WA 2000? With the scoped kar 98K. Just a simple weapon replacement mod.

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                                      • hayohomer88undefined Online
                                        hayohomer88undefined Online
                                        hayohomer88
                                        wrote last edited by
                                        #59

                                        This mod is dope, good stuff.

                                        1 Reply Last reply
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                                        • HomerJay42undefined HomerJay42

                                          BOTxMIKE the raygun doesn't use a script as it's damage is determined through the weapon file, and I've already buffed the upgraded one and left the unupgraded variant as is.

                                          the winters howl script you showed can just be put into your plutonium directory under t5/maps if you wanna use it

                                          BOTxMIKEundefined Offline
                                          BOTxMIKEundefined Offline
                                          BOTxMIKE
                                          wrote last edited by
                                          #60

                                          HomerJay42 you actually buffed regular ray gun?

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