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BO1 Modding Support & Discussion

Got modding questions regarding Plutonium T5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

463 Topics 1.6k Posts
  • This topic is deleted!

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  • Does anyone have this mod?

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    @blzmes you’ll have to follow the original mod’s instructions, which state to replace some files. I’ve followed the instructions and got it to work. Although, I suggest you back-up every file that the mod requires replacing. Edit: For those wondering, here’s the original mod’s page links (download links are dead): https://zombiemodding.com/index.php?topic=19581.0 https://zombiemodding.com/index.php?action=downloads;sa=view;down=1914 For alternative steps for Plutonium, you can follow this: Go to: %localappdata%\Plutonium\storage\t5 Open the mods folder. Create it if it doesn't exist. Paste the mod's folder that you've downloaded into mods. Take the files ending with .ff from the mod's folder to %localappdata%\Plutonium\storage\t5\zone Here’s a picture showing where the files should end up in after following these instructions: [image: 1698759373184-image.png] Open the game and load the mod. This is necessary for the mod's textures to work. To make the game not use the mod, simply undo step 4.
  • how to play custom bo1 maps on co op t5?

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    @i-need-heart whats the console command to start solo
  • Error, please build .d3dbsp

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    Did you load the mod via the "mods" menu before loading the map?
  • Script For other versions of bo1

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    We don't support pirates.
  • Do some1 have a first box+DT in fishing hut patch for SNN??

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  • Friday The 13th Preview

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    @afacool maybe not waw but defo possible for bo2
  • invisible zombies BO1

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  • Script for EE

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    https://github.com/Jbleezy/BO1-Reimagined
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    @tonytrawl https://github.com/plutoniummod/t6-scripts/tree/main/ZM/Maps/Nuketown you can try looking here for the code for the easter egg song.
  • Modify Weapon iLmit (BO1) (ZM)

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    Im looking for the same mod
  • Renaissance mod not working in T5

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    the mod support for plutonium bo1 is shitty right now
  • Finding linked doors/debris

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    Thanks. I couldn't get the tool to build, but I re-read the blockers GSC file you linked and noticed something I'd missed - think it's more up-to-date than the GSC dump I've been using. Edit: Yeah, got it working. It was as simple as checking for triggers with the same "target" property. Seems really obvious now but I was trying the wrong properties, thinking it had something to do with the link-related ones.
  • movement patch

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    @jantaragussy You don't. Read the thread carefully. It is all just console commands.
  • about renaissance mod

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    @ahhbruhlol which video also give video link pls?
  • Help With Mod Script

    help needed bo1 modding
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    @FutureRave Okay, so I set both developer commands to 1, tried loading a map and when the error popped up, I opened the console, but nothing happened. It doesn't show any details.
  • how do modders modify stock maps

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    All the things you mentioned are not part of the map geometry, but are dynamically spawned by the game. As mentioned by Resxt you can do the same through gsc, furthermore you can also remove and move already spawned entities around. Sometimes this happens on stock maps, the Tranzit map from BO2 with its location "sub maps" is one of the more extreme cases as everything is the same map.
  • Black Ops 2 Power ups icons image files

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    foundem [image: 1693175357877-specialty_mulekick_zombies.png] [image: 1693175357882-specialty_2x_zombies.png] [image: 1693175357885-specialty_ads_zombies.png] [image: 1693175357887-specialty_divetonuke_zombies.png] [image: 1693175357890-specialty_doubletap_zombies.png] [image: 1693175357893-specialty_instakill_zombies.png] [image: 1693175357896-specialty_juggernaut_zombies.png] [image: 1693175357900-specialty_marathon_zombies.png] [image: 1693175398948-specialty_quickrevive_zombies.png] [image: 1693175402955-specialty_fastreload_zombies.png] [image: 1693175619167-specialty_firesale_zombies.png] [image: 1693175624859-specialty_zomblood_zombies.png]
  • "please build the fast file associated with _____.dbsp" FIX

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    @Daxh64 do not include ff ./map nameofmap would be it. this works on some maps, but not all.