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BO1 Modding Support & Discussion

Got modding questions regarding Plutonium T5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

461 Topics 1.6k Posts
  • (Request) Points Multiplier for Bo1 Zombies

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  • Renaissance mod not working in T5

    Moved t5zm bo1 mods renaissance
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    me too : (
  • PLEASE FIX SUPPORT FOR MODS!!!!

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    Yep. Shush. Nothing is wrong with it.
  • Can't load ".ff" or ".gsc" files when using a mod BO1 Zombies

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  • How to avoid crashes? (string overflow, etc)

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    @cowboymode A BO2 overflow fix should still be applicable. I've personally never needed to use an overflow fix, so I don't have an example on hand unfortunately.
  • Change Health GSC Script for Zombies

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    a script that looks like this: https://forum.plutonium.pw/topic/16257/more-health-health-changer-script-for-zombie but for bo1
  • will mod support be fixed?

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    @RedxSkull maybe once bo2 mod tools are finished they might focus a bit more on bo1? bo1 is the most recent client and hasnt had much new added to it so maybe after they polish the bo2 mod support bo1 might get something
  • Making the perk shader icons larger

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  • STRUGGLING to find point sharing mod

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  • T5 Mods

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    For Plutonium, I believe you have to go to This PC/Windows(C:)/Users/[name]/Appdata/Local/Plutonium/storage and then go to whatever game you want to mod, in this case, t5. Create a mods folder there and place the mod in there. Hope this helps!
  • Start with juggernog

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  • Spawn with Five trap piece

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    Couldn't figure out how tospawn with them but did figure out how to start with them built enable_traps_five() { level waittill( "fade_introblack" ); traps_array = getentarray( "trigger_battery_trap_fix", "targetname" ); for ( i = 0; i < traps_array.size; i++ ) { get_players()[0]._trap_piece = 1; traps_array[i] build_trap(); } }
  • Change Easter egg songs?

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    @TZS-Reborn Bro what streamed sounds are in the iwd files you can literally change the music without even modding or plutonium
  • Nova Crawler-only rounds

    Moved
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    @WolflexZ Okay, but have you heard of it before? I know how to disable/enable nova crawlers in general, but these nova-only rounds don't even seem to exist. I've already tried removing this ITE without any noticeable changes: level thread players_playing(); if ( IsDefined( level.crawlers_enabled ) && level.crawlers_enabled == 1 ) { level thread crawler_round_tracker(); } This is from _zombiemode.gsc. I even completely reset the _zombiemode script at one point just to be sure any potential changes were undone. Looking at other scripts, the _zombiemode_ai_quad script doesn't mention anything about these special rounds, and I know all I did there was modify the gas cloud to last shorter. The rest of the scripts are completely unrelated o.O
  • This topic is deleted!

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  • How to fix this error launcher...

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    @terenzi1992 Hello friend, the error you are encountering is because you are opening the game from the wrong directory. Please reopen the launcher and edit the directory where the game is installed. And for next time, when you post something on this forum, please choose the correct category for your post. You are currently announcing this in "Support and Modding BO2" – it should be in "BO2 Support."
  • AW Guns port in zombies

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  • This topic is deleted!

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  • looking for a mod

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    bump wow this was 2 years ago???? Dam
  • Modded camos not loading

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    @Bone-Crusher yeah but puting it in t6 is better than in your game files