Skip to content

BO1 Modding Support & Discussion

Got modding questions regarding Plutonium T5? Scripts erroring? Request help from the community here. Discuss your modding projects etc.

487 Topics 1.7k Posts
  • Speed-Cola texture edit is slightly transparent

    8
    1 Votes
    8 Posts
    489 Views
    @Reealithy hey bbg
  • Any know where I can get a good trickshot menu base

    Moved
    2
    0 Votes
    2 Posts
    327 Views
    dm me in twitter @_relahate
  • This topic is deleted!

    3
    0 Votes
    3 Posts
    47 Views
  • How do I install a .iwd weapon mod?

    2
    1
    0 Votes
    2 Posts
    326 Views
    If what’s inside of it is just an images folder containing IWI files, then you have the option of extracting the images folder and dropping it into the storage\t5 directory, thus applying the method described in this guide: https://plutonium.pw/docs/modding/loading-textures/ Normally, you would simply drop it into the main inside your game folder.
  • COD BO1 maps

    3
    0 Votes
    3 Posts
    338 Views
    Repair your game through steam.
  • (Request) Points Multiplier for Bo1 Zombies

    1
    0 Votes
    1 Posts
    153 Views
    No one has replied
  • Renaissance mod not working in T5

    Moved t5zm bo1 mods renaissance
    15
    0 Votes
    15 Posts
    3k Views
    me too : (
  • PLEASE FIX SUPPORT FOR MODS!!!!

    2
    0 Votes
    2 Posts
    276 Views
    Yep. Shush. Nothing is wrong with it.
  • Can't load ".ff" or ".gsc" files when using a mod BO1 Zombies

    1
    0 Votes
    1 Posts
    156 Views
    No one has replied
  • How to avoid crashes? (string overflow, etc)

    4
    0 Votes
    4 Posts
    482 Views
    @cowboymode A BO2 overflow fix should still be applicable. I've personally never needed to use an overflow fix, so I don't have an example on hand unfortunately.
  • Change Health GSC Script for Zombies

    2
    0 Votes
    2 Posts
    220 Views
    a script that looks like this: https://forum.plutonium.pw/topic/16257/more-health-health-changer-script-for-zombie but for bo1
  • will mod support be fixed?

    6
    0 Votes
    6 Posts
    438 Views
    @RedxSkull maybe once bo2 mod tools are finished they might focus a bit more on bo1? bo1 is the most recent client and hasnt had much new added to it so maybe after they polish the bo2 mod support bo1 might get something
  • Making the perk shader icons larger

    1
    0 Votes
    1 Posts
    121 Views
    No one has replied
  • STRUGGLING to find point sharing mod

    1
    0 Votes
    1 Posts
    80 Views
    No one has replied
  • T5 Mods

    2
    1
    0 Votes
    2 Posts
    617 Views
    For Plutonium, I believe you have to go to This PC/Windows(C:)/Users/[name]/Appdata/Local/Plutonium/storage and then go to whatever game you want to mod, in this case, t5. Create a mods folder there and place the mod in there. Hope this helps!
  • Start with juggernog

    1
    0 Votes
    1 Posts
    127 Views
    No one has replied
  • Spawn with Five trap piece

    2
    0 Votes
    2 Posts
    158 Views
    Couldn't figure out how tospawn with them but did figure out how to start with them built enable_traps_five() { level waittill( "fade_introblack" ); traps_array = getentarray( "trigger_battery_trap_fix", "targetname" ); for ( i = 0; i < traps_array.size; i++ ) { get_players()[0]._trap_piece = 1; traps_array[i] build_trap(); } }
  • Change Easter egg songs?

    3
    0 Votes
    3 Posts
    381 Views
    @TZS-Reborn Bro what streamed sounds are in the iwd files you can literally change the music without even modding or plutonium
  • Nova Crawler-only rounds

    Moved
    3
    1
    0 Votes
    3 Posts
    319 Views
    @WolflexZ Okay, but have you heard of it before? I know how to disable/enable nova crawlers in general, but these nova-only rounds don't even seem to exist. I've already tried removing this ITE without any noticeable changes: level thread players_playing(); if ( IsDefined( level.crawlers_enabled ) && level.crawlers_enabled == 1 ) { level thread crawler_round_tracker(); } This is from _zombiemode.gsc. I even completely reset the _zombiemode script at one point just to be sure any potential changes were undone. Looking at other scripts, the _zombiemode_ai_quad script doesn't mention anything about these special rounds, and I know all I did there was modify the gas cloud to last shorter. The rest of the scripts are completely unrelated o.O
  • This topic is deleted!

    4
    0 Votes
    4 Posts
    62 Views