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  3. I need help for my script, I need a wait function ie waittil (""); for when a specific map falls, perform the action, something like waittil ("mp_hijacked"); this is an invention that I just wrote but it is so that you have a notion of what I mean

I need help for my script, I need a wait function ie waittil (""); for when a specific map falls, perform the action, something like waittil ("mp_hijacked"); this is an invention that I just wrote but it is so that you have a notion of what I mean

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  • alejandrodarzundefined Offline
    alejandrodarzundefined Offline
    alejandrodarz
    wrote on last edited by
    #1

    As I said above:
    I need help for my script, I need a wait function ie waittil (""); for when a specific map falls, perform the action, something like waittil ("mp_hijacked"); this is an invention that I just wrote but it is so that you have a notion of what I mean

    I explain what I am thinking of doing, I would need something like that, for once that map falls in the server rotation, some functions are executed, for example, I would like a specific script to be loaded on that map, it is loaded, it is say I want that when I load the map mp_hijacked it loads an example script the infected script similar to mw3, or when I load another map it loads another script that is the game mode only to sniper. In other words, a switch for when you load a specific map, load the script

    Cahzundefined 1 Reply Last reply
    0
    • alejandrodarzundefined alejandrodarz

      As I said above:
      I need help for my script, I need a wait function ie waittil (""); for when a specific map falls, perform the action, something like waittil ("mp_hijacked"); this is an invention that I just wrote but it is so that you have a notion of what I mean

      I explain what I am thinking of doing, I would need something like that, for once that map falls in the server rotation, some functions are executed, for example, I would like a specific script to be loaded on that map, it is loaded, it is say I want that when I load the map mp_hijacked it loads an example script the infected script similar to mw3, or when I load another map it loads another script that is the game mode only to sniper. In other words, a switch for when you load a specific map, load the script

      Cahzundefined Offline
      Cahzundefined Offline
      Cahz
      VIP
      wrote on last edited by
      #2

      alejandrodarz Here ya go. Simple if statement for ya.

      if ( getDvar("mapname") == "mp_hijacked" )
      {
          //put scripts here
      }
      
      alejandrodarzundefined 5 Replies Last reply
      1
      • Cahzundefined Cahz

        alejandrodarz Here ya go. Simple if statement for ya.

        if ( getDvar("mapname") == "mp_hijacked" )
        {
            //put scripts here
        }
        
        alejandrodarzundefined Offline
        alejandrodarzundefined Offline
        alejandrodarz
        wrote on last edited by
        #3

        Cahz
        Right now I am going to try it, thank you very much, I am a noob in this, if I have spent 7 days learning to make scripts and others

        1 Reply Last reply
        0
        • Cahzundefined Cahz

          alejandrodarz Here ya go. Simple if statement for ya.

          if ( getDvar("mapname") == "mp_hijacked" )
          {
              //put scripts here
          }
          
          alejandrodarzundefined Offline
          alejandrodarzundefined Offline
          alejandrodarz
          wrote on last edited by
          #4

          Cahz
          it worked thank you very much, another question, if you can answer it I will thank you a lot, how can I put what you just told me but instead of the map just add the mode, that is to say so that when you load mp_hijacked in TDM mode

          1 Reply Last reply
          0
          • Cahzundefined Cahz

            alejandrodarz Here ya go. Simple if statement for ya.

            if ( getDvar("mapname") == "mp_hijacked" )
            {
                //put scripts here
            }
            
            alejandrodarzundefined Offline
            alejandrodarzundefined Offline
            alejandrodarz
            wrote on last edited by
            #5

            Cahz
            I already made it, I guided yours and gave me something like this if (getDvar ("g_gametype") == "tdm")

            1 Reply Last reply
            1
            • Cahzundefined Cahz

              alejandrodarz Here ya go. Simple if statement for ya.

              if ( getDvar("mapname") == "mp_hijacked" )
              {
                  //put scripts here
              }
              
              alejandrodarzundefined Offline
              alejandrodarzundefined Offline
              alejandrodarz
              wrote on last edited by
              #6

              Cahz I need another help, I need a script or the code, for once a player has reached 2 kills or more is an example, without dying get a killstreak

              1 Reply Last reply
              0
              • Cahzundefined Cahz

                alejandrodarz Here ya go. Simple if statement for ya.

                if ( getDvar("mapname") == "mp_hijacked" )
                {
                    //put scripts here
                }
                
                alejandrodarzundefined Offline
                alejandrodarzundefined Offline
                alejandrodarz
                wrote on last edited by
                #7

                Cahz I already have the code to give the killstreak to the players and they cannot die, but I have not come across the code as a wait, that is, this is an example self waittill kill = 2 or with if self.kills = 2. Now putting this I remembered a code that I don't know if it works is this if self.pers ["kills"]

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