Skip to content
  • Recent
  • Tags
  • Popular
  • Users
  • Groups
  • Donate
Collapse

Plutonium

  1. Home
  2. BO2 Modding Releases & Resources
  3. [Source][T6][ZM] Mod Menu Base

[Source][T6][ZM] Mod Menu Base

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
13 Posts 6 Posters 4.1k Views 2 Watching
  • Oldest to Newest
  • Newest to Oldest
  • Most Votes
Reply
  • Reply as topic
Log in to reply
This topic has been deleted. Only users with topic management privileges can see it.
  • ryhundefined Offline
    ryhundefined Offline
    ryh
    wrote on last edited by
    #2

    Is there nothing added in the menu besides what you shown? As in like weapons, godmode, ufo and so on. Or are you working on that too?

    Resxtundefined 1 Reply Last reply
    0
    • ryhundefined ryh

      Is there nothing added in the menu besides what you shown? As in like weapons, godmode, ufo and so on. Or are you working on that too?

      Resxtundefined Offline
      Resxtundefined Offline
      Resxt
      Plutonium Staff
      wrote on last edited by
      #3

      ryh a mod menu base is the base of the mod menu, it's not a mod menu.
      It's just a pre-made menu with no features/options, it's just there to save time for others.
      It's meant to be used by developers (or script kiddos) who want to "create" their mod menu with no knowledge basically. You just change the text and throw some functions and make button A call function A with copy pasted god mode code and that's it

      sean_nzundefined 1 Reply Last reply
      1
      • Resxtundefined Resxt

        ryh a mod menu base is the base of the mod menu, it's not a mod menu.
        It's just a pre-made menu with no features/options, it's just there to save time for others.
        It's meant to be used by developers (or script kiddos) who want to "create" their mod menu with no knowledge basically. You just change the text and throw some functions and make button A call function A with copy pasted god mode code and that's it

        sean_nzundefined Offline
        sean_nzundefined Offline
        sean_nz
        wrote on last edited by sean_nz
        #4

        Resxt ryh

        yep, this is just a base. however, i will continue to update the repo as i learn more about bo2. i would rather release small updates as to not share bad code.

        1 Reply Last reply
        0
        • sean_nzundefined Offline
          sean_nzundefined Offline
          sean_nz
          wrote on last edited by sean_nz
          #5

          updated

          the menu is organised into client and server submenus:

          • Main Menu
          • Client Menu
          • Server Menu
            ** Zombie Menu
            ** Perk Menu
            ** Powerup Menu

          added the following features:

          • Player Game Time
          • Show Player Health
          • Show Zombie Counter
          • Fast Zombie Spawn
          • Unlimited Perks
          • Perk Powerup
          • (Time Restrained) PackAPunch Powerup

          video: https://youtu.be/xhLcDcOZ_jU

          1 Reply Last reply
          0
          • sean_nzundefined sean_nz

            hey,

            i decided to get into gsc scripting for bo2 and decided to make a "clean" menu base because i was not fond of the other sources released thus far. the source is far from perfect but i would appreciate some feedback.

            p.s. i tried to make the menu as expandable as possible.

            source: https://github.com/binkynz/bo2_menu

            screenshots:
            4e0a6d3a-f1c1-4004-84fe-0d388874af1b-image.png
            997e4bac-8726-4d20-a7d6-5f479e8d65aa-image.png

            Nakeroundefined Offline
            Nakeroundefined Offline
            Nakero
            wrote on last edited by
            #6

            sean_nz Im trying to learn GSC too but Im very noob, I wanted to take your code and try to understand all that is there by modifying and testing it, but when I inject the code I can't even open the mod menu, how it is supposed to open??

            Resxtundefined 1 Reply Last reply
            0
            • Nakeroundefined Nakero

              sean_nz Im trying to learn GSC too but Im very noob, I wanted to take your code and try to understand all that is there by modifying and testing it, but when I inject the code I can't even open the mod menu, how it is supposed to open??

              Resxtundefined Offline
              Resxtundefined Offline
              Resxt
              Plutonium Staff
              wrote on last edited by
              #7

              @Nakero77 did you compile the scripts?
              BO2 cannot read source gsc file, they need to be compiled

              https://plutonium.pw/docs/modding/loading-mods/#t6

              Nakeroundefined 1 Reply Last reply
              0
              • Resxtundefined Resxt

                @Nakero77 did you compile the scripts?
                BO2 cannot read source gsc file, they need to be compiled

                https://plutonium.pw/docs/modding/loading-mods/#t6

                Nakeroundefined Offline
                Nakeroundefined Offline
                Nakero
                wrote on last edited by Nakero
                #8

                Resxt man u are everywhere hahhaha, yes I could inyect the script, now im trying to understand the code, first i want to change the pop up menu command
                Any idea of a basics tutorial for gsc?

                Resxtundefined 1 Reply Last reply
                0
                • Nakeroundefined Nakero

                  Resxt man u are everywhere hahhaha, yes I could inyect the script, now im trying to understand the code, first i want to change the pop up menu command
                  Any idea of a basics tutorial for gsc?

                  Resxtundefined Offline
                  Resxtundefined Offline
                  Resxt
                  Plutonium Staff
                  wrote on last edited by
                  #9

                  @Nakero77 you don't need to use an injector of any sort you can just follow our doc to place the files in the right folder
                  Injecting while NOT in LAN mode can get you banned
                  https://plutonium.pw/docs/anticheat/

                  Nakeroundefined 1 Reply Last reply
                  0
                  • Resxtundefined Resxt

                    @Nakero77 you don't need to use an injector of any sort you can just follow our doc to place the files in the right folder
                    Injecting while NOT in LAN mode can get you banned
                    https://plutonium.pw/docs/anticheat/

                    Nakeroundefined Offline
                    Nakeroundefined Offline
                    Nakero
                    wrote on last edited by Nakero
                    #10

                    Resxt but if I compile the exact same script into a .gsc and add it into the folder is totally ok?
                    Thank god i was testing on my black ops 2 from steam at first xD

                    Resxtundefined 1 Reply Last reply
                    0
                    • Nakeroundefined Nakero

                      Resxt but if I compile the exact same script into a .gsc and add it into the folder is totally ok?
                      Thank god i was testing on my black ops 2 from steam at first xD

                      Resxtundefined Offline
                      Resxtundefined Offline
                      Resxt
                      Plutonium Staff
                      wrote on last edited by
                      #11

                      @Nakero77 you compile all .gsc scripts and put them in the scripts folder like mentioned in the doc

                      1 Reply Last reply
                      0
                      • sean_nzundefined sean_nz

                        hey,

                        i decided to get into gsc scripting for bo2 and decided to make a "clean" menu base because i was not fond of the other sources released thus far. the source is far from perfect but i would appreciate some feedback.

                        p.s. i tried to make the menu as expandable as possible.

                        source: https://github.com/binkynz/bo2_menu

                        screenshots:
                        4e0a6d3a-f1c1-4004-84fe-0d388874af1b-image.png
                        997e4bac-8726-4d20-a7d6-5f479e8d65aa-image.png

                        Desempregradoundefined Offline
                        Desempregradoundefined Offline
                        Desempregrado
                        wrote on last edited by
                        #12

                        sean_nz I liked your mod menu which one would be yours, discord for you can help me with something I already know meche but or less in gsc. but I'm still learning.

                        1 Reply Last reply
                        0
                        • JuiceTrailer62undefined Offline
                          JuiceTrailer62undefined Offline
                          JuiceTrailer62
                          wrote on last edited by JuiceTrailer62
                          #13

                          true resizable options? imma steal that my menu needs that. Nope not true maybe one day I'll see how it's done.

                          1 Reply Last reply
                          0
                          Reply
                          • Reply as topic
                          Log in to reply
                          • Oldest to Newest
                          • Newest to Oldest
                          • Most Votes


                          • Login

                          • Don't have an account? Register

                          • Login or register to search.
                          • First post
                            Last post
                          0
                          • Recent
                          • Tags
                          • Popular
                          • Users
                          • Groups
                          • Donate