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  3. [Source][T6][ZM] Mod Menu Base

[Source][T6][ZM] Mod Menu Base

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  • ryhundefined ryh

    Is there nothing added in the menu besides what you shown? As in like weapons, godmode, ufo and so on. Or are you working on that too?

    Resxtundefined Offline
    Resxtundefined Offline
    Resxt
    Plutonium Staff
    wrote on last edited by
    #3

    ryh a mod menu base is the base of the mod menu, it's not a mod menu.
    It's just a pre-made menu with no features/options, it's just there to save time for others.
    It's meant to be used by developers (or script kiddos) who want to "create" their mod menu with no knowledge basically. You just change the text and throw some functions and make button A call function A with copy pasted god mode code and that's it

    sean_nzundefined 1 Reply Last reply
    1
    • Resxtundefined Resxt

      ryh a mod menu base is the base of the mod menu, it's not a mod menu.
      It's just a pre-made menu with no features/options, it's just there to save time for others.
      It's meant to be used by developers (or script kiddos) who want to "create" their mod menu with no knowledge basically. You just change the text and throw some functions and make button A call function A with copy pasted god mode code and that's it

      sean_nzundefined Offline
      sean_nzundefined Offline
      sean_nz
      wrote on last edited by sean_nz
      #4

      Resxt ryh

      yep, this is just a base. however, i will continue to update the repo as i learn more about bo2. i would rather release small updates as to not share bad code.

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      • sean_nzundefined Offline
        sean_nzundefined Offline
        sean_nz
        wrote on last edited by sean_nz
        #5

        updated

        the menu is organised into client and server submenus:

        • Main Menu
        • Client Menu
        • Server Menu
          ** Zombie Menu
          ** Perk Menu
          ** Powerup Menu

        added the following features:

        • Player Game Time
        • Show Player Health
        • Show Zombie Counter
        • Fast Zombie Spawn
        • Unlimited Perks
        • Perk Powerup
        • (Time Restrained) PackAPunch Powerup

        video: https://youtu.be/xhLcDcOZ_jU

        1 Reply Last reply
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        • sean_nzundefined sean_nz

          hey,

          i decided to get into gsc scripting for bo2 and decided to make a "clean" menu base because i was not fond of the other sources released thus far. the source is far from perfect but i would appreciate some feedback.

          p.s. i tried to make the menu as expandable as possible.

          source: https://github.com/binkynz/bo2_menu

          screenshots:
          4e0a6d3a-f1c1-4004-84fe-0d388874af1b-image.png
          997e4bac-8726-4d20-a7d6-5f479e8d65aa-image.png

          Nakeroundefined Offline
          Nakeroundefined Offline
          Nakero
          wrote on last edited by
          #6

          sean_nz Im trying to learn GSC too but Im very noob, I wanted to take your code and try to understand all that is there by modifying and testing it, but when I inject the code I can't even open the mod menu, how it is supposed to open??

          Resxtundefined 1 Reply Last reply
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          • Nakeroundefined Nakero

            sean_nz Im trying to learn GSC too but Im very noob, I wanted to take your code and try to understand all that is there by modifying and testing it, but when I inject the code I can't even open the mod menu, how it is supposed to open??

            Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #7

            @Nakero77 did you compile the scripts?
            BO2 cannot read source gsc file, they need to be compiled

            https://plutonium.pw/docs/modding/loading-mods/#t6

            Nakeroundefined 1 Reply Last reply
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            • Resxtundefined Resxt

              @Nakero77 did you compile the scripts?
              BO2 cannot read source gsc file, they need to be compiled

              https://plutonium.pw/docs/modding/loading-mods/#t6

              Nakeroundefined Offline
              Nakeroundefined Offline
              Nakero
              wrote on last edited by Nakero
              #8

              Resxt man u are everywhere hahhaha, yes I could inyect the script, now im trying to understand the code, first i want to change the pop up menu command
              Any idea of a basics tutorial for gsc?

              Resxtundefined 1 Reply Last reply
              0
              • Nakeroundefined Nakero

                Resxt man u are everywhere hahhaha, yes I could inyect the script, now im trying to understand the code, first i want to change the pop up menu command
                Any idea of a basics tutorial for gsc?

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #9

                @Nakero77 you don't need to use an injector of any sort you can just follow our doc to place the files in the right folder
                Injecting while NOT in LAN mode can get you banned
                https://plutonium.pw/docs/anticheat/

                Nakeroundefined 1 Reply Last reply
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                • Resxtundefined Resxt

                  @Nakero77 you don't need to use an injector of any sort you can just follow our doc to place the files in the right folder
                  Injecting while NOT in LAN mode can get you banned
                  https://plutonium.pw/docs/anticheat/

                  Nakeroundefined Offline
                  Nakeroundefined Offline
                  Nakero
                  wrote on last edited by Nakero
                  #10

                  Resxt but if I compile the exact same script into a .gsc and add it into the folder is totally ok?
                  Thank god i was testing on my black ops 2 from steam at first xD

                  Resxtundefined 1 Reply Last reply
                  0
                  • Nakeroundefined Nakero

                    Resxt but if I compile the exact same script into a .gsc and add it into the folder is totally ok?
                    Thank god i was testing on my black ops 2 from steam at first xD

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by
                    #11

                    @Nakero77 you compile all .gsc scripts and put them in the scripts folder like mentioned in the doc

                    1 Reply Last reply
                    0
                    • sean_nzundefined sean_nz

                      hey,

                      i decided to get into gsc scripting for bo2 and decided to make a "clean" menu base because i was not fond of the other sources released thus far. the source is far from perfect but i would appreciate some feedback.

                      p.s. i tried to make the menu as expandable as possible.

                      source: https://github.com/binkynz/bo2_menu

                      screenshots:
                      4e0a6d3a-f1c1-4004-84fe-0d388874af1b-image.png
                      997e4bac-8726-4d20-a7d6-5f479e8d65aa-image.png

                      Desempregradoundefined Offline
                      Desempregradoundefined Offline
                      Desempregrado
                      wrote on last edited by
                      #12

                      sean_nz I liked your mod menu which one would be yours, discord for you can help me with something I already know meche but or less in gsc. but I'm still learning.

                      1 Reply Last reply
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                      • JuiceTrailer62undefined Offline
                        JuiceTrailer62undefined Offline
                        JuiceTrailer62
                        wrote on last edited by JuiceTrailer62
                        #13

                        true resizable options? imma steal that my menu needs that. Nope not true maybe one day I'll see how it's done.

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