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  3. does anyone have the file or the name of this mist/dust texture??

does anyone have the file or the name of this mist/dust texture??

Scheduled Pinned Locked Moved BO2 Modding Support & Discussion
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  • EasilyUnstpp_ Offline
    EasilyUnstpp_ Offline
    EasilyUnstpp_
    wrote on last edited by
    #1

    i always wanted to get rid of those dust clouds or whatever they are. bc since when you disable the fog, they are just there for no reason and are kinda non-sense. anyway, if you have them please let me know!
    670ee82a-ba53-4926-b300-166f608a0a1d-image.png

    JezuzLizard RedxSkull 2 Replies Last reply
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    • EasilyUnstpp_ EasilyUnstpp_

      i always wanted to get rid of those dust clouds or whatever they are. bc since when you disable the fog, they are just there for no reason and are kinda non-sense. anyway, if you have them please let me know!
      670ee82a-ba53-4926-b300-166f608a0a1d-image.png

      JezuzLizard Offline
      JezuzLizard Offline
      JezuzLizard
      Plutonium Staff
      wrote on last edited by
      #2

      EasilyUnstpp_ You can try commenting out all the fog effects in this script: https://github.com/plutoniummod/t6-scripts/blob/main/ZM/Maps/Tranzit/maps/mp/zm_transit_fx.gsc

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      • EasilyUnstpp_ EasilyUnstpp_

        i always wanted to get rid of those dust clouds or whatever they are. bc since when you disable the fog, they are just there for no reason and are kinda non-sense. anyway, if you have them please let me know!
        670ee82a-ba53-4926-b300-166f608a0a1d-image.png

        RedxSkull Offline
        RedxSkull Offline
        RedxSkull
        wrote on last edited by RedxSkull
        #3

        EasilyUnstpp_ Disable the three effects called fx_zmb_fog_transition by commenting them out with the script provided above. For example:

        //level._effect["fx_zmb_fog_transition_600x600"] = loadfx( "fog/fx_zmb_fog_transition_600x600" );
        
        GhostRider0125 1 Reply Last reply
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        • EasilyUnstpp_ Offline
          EasilyUnstpp_ Offline
          EasilyUnstpp_
          wrote on last edited by
          #4

          first i commented those 3 "fx_zmb_fog_transition" and nothing happened. then commented those 3 from above too but now i get disconnected. is there anything am i doing wrong?
          f3269190-149d-48a1-9c47-af327c193692-image.png 0f0f494b-3271-4d7c-a7c0-05842470c349-image.png

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          • RedxSkull RedxSkull

            EasilyUnstpp_ Disable the three effects called fx_zmb_fog_transition by commenting them out with the script provided above. For example:

            //level._effect["fx_zmb_fog_transition_600x600"] = loadfx( "fog/fx_zmb_fog_transition_600x600" );
            
            GhostRider0125 Offline
            GhostRider0125 Offline
            GhostRider0125
            Banned
            wrote on last edited by
            #5

            RedxSkull hello there can you send the script that removes it cuz what ever i do in the gsc studio my game disconnects before connecting

            RedxSkull 1 Reply Last reply
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            • GhostRider0125 GhostRider0125

              RedxSkull hello there can you send the script that removes it cuz what ever i do in the gsc studio my game disconnects before connecting

              RedxSkull Offline
              RedxSkull Offline
              RedxSkull
              wrote on last edited by
              #6

              GhostRider0125 I recommend not using Gsc Studio. It's very old and outdated. Most modders use Visual Studio Code instead. I'm assuming you're making the mistake of placing the entire stock script into the script folder. Here is a simpler solution: Go to Plutonium\storage\t6\scripts\zm and create a folder called zm_transit. After that, use the provided script and place it inside the zm_transit folder, which uses replaceFunc to replace the required function we need to disable the fog transition.

              https://www.mediafire.com/file/zkllhknypt77bpm/Disable_Fog_Transition.gsc/file

              GhostRider0125 1 Reply Last reply
              1
              • RedxSkull RedxSkull

                GhostRider0125 I recommend not using Gsc Studio. It's very old and outdated. Most modders use Visual Studio Code instead. I'm assuming you're making the mistake of placing the entire stock script into the script folder. Here is a simpler solution: Go to Plutonium\storage\t6\scripts\zm and create a folder called zm_transit. After that, use the provided script and place it inside the zm_transit folder, which uses replaceFunc to replace the required function we need to disable the fog transition.

                https://www.mediafire.com/file/zkllhknypt77bpm/Disable_Fog_Transition.gsc/file

                GhostRider0125 Offline
                GhostRider0125 Offline
                GhostRider0125
                Banned
                wrote on last edited by
                #7

                RedxSkull aha thank you very much man i might try and learn how to make scripts later😁

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