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Low death barriers and bounces

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  • Sprxfundefined Offline
    Sprxfundefined Offline
    Sprxf
    wrote on last edited by
    #1

    low death barrier funcionts i found are glitched and u instant die inside the map, and i dont find how to enable pre-patched bounces, if anyone knows how to solve one of these two i would apreciatte.

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    • Sprxfundefined Offline
      Sprxfundefined Offline
      Sprxf
      wrote on last edited by Sprxf
      #2

      i found bounces, i just need help for low death barriers this is the code i got in the forum:

      manageBarriers()
      {
      	currentMap = getDvar( "mapname" );
      	
      	switch ( currentMap )
      	{
      		case "mp_bridge": //Detour
      			moveTrigger( 950 );
      		break;	
      		case "mp_hydro": //Hydro
      			moveTrigger( 1000 );
      		break;	
      		case "mp_uplink": //Uplink
      			moveTrigger( 300 );
      		break;	
      		case "mp_vertigo": //Vertigo
      			moveTrigger( 800 );
      		break;	
      		default: // Allmaps
      			moveTrigger( 150 );
      			return;
      	}
      }
      moveTrigger( z ) 
      {
      	if ( !isDefined ( z ) || isDefined ( level.barriersDone ) )
      		return;
      		
      	level.barriersDone = true;
      	
      	trigger = getEntArray( "trigger_hurt", "classname" );
      
      	for( i = 0; i < trigger.size; i++ )
      	{
      		if( trigger[i].origin[2] < self.origin[2] )
      			trigger[i].origin -= ( 0 , 0 , z );
      	}
      }
      
      
      M6Alyxundefined 1 Reply Last reply
      0
      • Sprxfundefined Sprxf

        i found bounces, i just need help for low death barriers this is the code i got in the forum:

        manageBarriers()
        {
        	currentMap = getDvar( "mapname" );
        	
        	switch ( currentMap )
        	{
        		case "mp_bridge": //Detour
        			moveTrigger( 950 );
        		break;	
        		case "mp_hydro": //Hydro
        			moveTrigger( 1000 );
        		break;	
        		case "mp_uplink": //Uplink
        			moveTrigger( 300 );
        		break;	
        		case "mp_vertigo": //Vertigo
        			moveTrigger( 800 );
        		break;	
        		default: // Allmaps
        			moveTrigger( 150 );
        			return;
        	}
        }
        moveTrigger( z ) 
        {
        	if ( !isDefined ( z ) || isDefined ( level.barriersDone ) )
        		return;
        		
        	level.barriersDone = true;
        	
        	trigger = getEntArray( "trigger_hurt", "classname" );
        
        	for( i = 0; i < trigger.size; i++ )
        	{
        		if( trigger[i].origin[2] < self.origin[2] )
        			trigger[i].origin -= ( 0 , 0 , z );
        	}
        }
        
        
        M6Alyxundefined Offline
        M6Alyxundefined Offline
        M6Alyx
        wrote on last edited by
        #3

        Sprxf where do i put this? is it a gsc script?

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        • hindercanrunundefined Offline
          hindercanrunundefined Offline
          hindercanrun
          wrote on last edited by
          #4

          yes its a script

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