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  3. how do you change what round you are on?

how do you change what round you are on?

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  • JackBlueundefined Offline
    JackBlueundefined Offline
    JackBlue
    wrote on last edited by
    #1

    how do i change what round i start on? or change what round i am on?

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    • zombieinjectundefined Offline
      zombieinjectundefined Offline
      zombieinject
      wrote on last edited by
      #2

      self thread ZombieKill();
      level.round_number=XXXXX;

      XXXXX stand for the Round you want to skip to
      when you use

      self thread ZombieKill();
      level.round_number+=1;

      you skip one round.

      hindercanrunundefined 1 Reply Last reply
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      • zombieinjectundefined zombieinject

        self thread ZombieKill();
        level.round_number=XXXXX;

        XXXXX stand for the Round you want to skip to
        when you use

        self thread ZombieKill();
        level.round_number+=1;

        you skip one round.

        hindercanrunundefined Offline
        hindercanrunundefined Offline
        hindercanrun
        wrote on last edited by
        #3

        zombieinject You need to classify, is this a script or a console command.

        zombieinjectundefined 1 Reply Last reply
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        • JackBlueundefined Offline
          JackBlueundefined Offline
          JackBlue
          wrote on last edited by
          #4

          sorry im not sure which. from within the game when i pres the ~ button

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          • hindercanrunundefined hindercanrun

            zombieinject You need to classify, is this a script or a console command.

            zombieinjectundefined Offline
            zombieinjectundefined Offline
            zombieinject
            wrote on last edited by
            #5

            hindercanrun It´s a Script. you can't actually change the round with a console command directly. It is possible but with custom, dvar´s that you declare in the scripts. Then you could change them via the console. In addition to that you have to make a Listener on the Dvar that detects when the value changes. In that Listen you can make a function that is called when the change happens with the value set via the console in game. So you would set the dvar in game to

            let's say 50 and then the listener detects a change and calls a function with the value 50. in the function you can paste my script above and set the value that is marked with XXXXXXX to the given value (in our case 50).

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            • hindercanrunundefined Offline
              hindercanrunundefined Offline
              hindercanrun
              wrote on last edited by hindercanrun
              #6

              yeah I already know all of this, but this comment was made 2 months ago.

              zombieinjectundefined 1 Reply Last reply
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              • hindercanrunundefined hindercanrun

                yeah I already know all of this, but this comment was made 2 months ago.

                zombieinjectundefined Offline
                zombieinjectundefined Offline
                zombieinject
                wrote on last edited by
                #7

                hindercanrun I just wanted to reply based on your suggestion. I haven't had any time in the last few months. I just wanted to help

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