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Cambiar color de ojos de los zombies 👁‍🗨 (Textura) (Camo BO2)

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  • costillaxl costillaxl

    hola vi hace un tiempo un post en el que se hablaba de cambiar el color de los ojos a los zombies pero nose como hacerlo por eso recurro a la comunidad por si sabe como hacerlo, bueno la cosa es quiero tener los ojos de los zombies de color naranjo y lo único que encontré es que el archivo para modificar los ojos se llama "~-gc_zom_buried_male_eye_blue_c"

    algo asi necesito: alt text

    Tsukasa872 Offline
    Tsukasa872 Offline
    Tsukasa872
    wrote on last edited by
    #5

    @smooshie pls help us

    indogxicated 1 Reply Last reply
    0
    • costillaxl Offline
      costillaxl Offline
      costillaxl
      wrote on last edited by
      #6

      Okey acabo de ver que este post tiene una configuracion para cambiar los ojos de color aunque tiene muchos complementons que no me gustan si hubiera una manera que alguien pudiera sacar del codigo e integrarlo en un script para tener los ojos de color naranjo en los zombies en black ops 2 seria genial

      Kalitos 1 Reply Last reply
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      • costillaxl Offline
        costillaxl Offline
        costillaxl
        wrote on last edited by
        #7

        Aqui les dejo el post del que menciono arriba https://forum.plutonium.pw/topic/20494/release-zm-bo2-remix-mod/1?_=1678817641297

        1 Reply Last reply
        1
        • Tsukasa872 Tsukasa872

          @smooshie pls help us

          indogxicated Offline
          indogxicated Offline
          indogxicated
          wrote on last edited by
          #8

          @Azulejo-xpg 1. i only speak english
          2. why me?!

          1 Reply Last reply
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          • costillaxl costillaxl

            Okey acabo de ver que este post tiene una configuracion para cambiar los ojos de color aunque tiene muchos complementons que no me gustan si hubiera una manera que alguien pudiera sacar del codigo e integrarlo en un script para tener los ojos de color naranjo en los zombies en black ops 2 seria genial

            Kalitos Offline
            Kalitos Offline
            Kalitos
            wrote on last edited by
            #9

            costillaxl Copy this script and type in the console "set eye_color 1". It should work.

            #include common_scripts\utility;
            #include maps\mp\zombies\_zm_utility;
            #include maps\mp\_utility;
            
            init()
            {
            	level thread eye_color_watcher();
            }
            
            
            
            eye_color_watcher()
            {	
            	if( getDvar( "eye_color") == "" )
            		setDvar( "eye_color", 0 );
            
            	wait 1;
            
            	while(1)
            	{
            		while( !getDvarInt( "eye_color" ) )
            		{
            			wait 0.1;
            		}
            		level setclientfield( "zombie_eye_change", 1 );
                	sndswitchannouncervox( "richtofen" );
            
            		while( getDvarInt( "eye_color" ) )
            		{
            			wait 0.1;
            		}
            		level setclientfield( "zombie_eye_change", 0 );
            		sndswitchannouncervox( "sam" );
            	}
            }
            
            costillaxl 1 Reply Last reply
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            • costillaxl Offline
              costillaxl Offline
              costillaxl
              wrote on last edited by
              #10

              The code doesn't work for me, I don't know why

              take the gsc: https://drive.google.com/drive/folders/1uZ0IoTT41saR25A-TySSe5KDB341kw7J?usp=share_link

              Kalitos 1 Reply Last reply
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              • Kalitos Kalitos

                costillaxl Copy this script and type in the console "set eye_color 1". It should work.

                #include common_scripts\utility;
                #include maps\mp\zombies\_zm_utility;
                #include maps\mp\_utility;
                
                init()
                {
                	level thread eye_color_watcher();
                }
                
                
                
                eye_color_watcher()
                {	
                	if( getDvar( "eye_color") == "" )
                		setDvar( "eye_color", 0 );
                
                	wait 1;
                
                	while(1)
                	{
                		while( !getDvarInt( "eye_color" ) )
                		{
                			wait 0.1;
                		}
                		level setclientfield( "zombie_eye_change", 1 );
                    	sndswitchannouncervox( "richtofen" );
                
                		while( getDvarInt( "eye_color" ) )
                		{
                			wait 0.1;
                		}
                		level setclientfield( "zombie_eye_change", 0 );
                		sndswitchannouncervox( "sam" );
                	}
                }
                
                costillaxl Offline
                costillaxl Offline
                costillaxl
                wrote on last edited by
                #11

                Kalitos
                The code doesn't work for me, I don't know why

                take the gsc: https://drive.google.com/drive/folders/1uZ0IoTT41saR25A-TySSe5KDB341kw7J?usp=share_link

                1 Reply Last reply
                0
                • costillaxl costillaxl

                  The code doesn't work for me, I don't know why

                  take the gsc: https://drive.google.com/drive/folders/1uZ0IoTT41saR25A-TySSe5KDB341kw7J?usp=share_link

                  Kalitos Offline
                  Kalitos Offline
                  Kalitos
                  wrote on last edited by
                  #12

                  costillaxl With the current version of plutonium you no longer need to compile the scripts. You just have to copy the uncompiled scripts. The game automatically compiles them when running

                  costillaxl 1 Reply Last reply
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                  • Kalitos Kalitos

                    costillaxl With the current version of plutonium you no longer need to compile the scripts. You just have to copy the uncompiled scripts. The game automatically compiles them when running

                    costillaxl Offline
                    costillaxl Offline
                    costillaxl
                    wrote on last edited by
                    #13

                    Kalitos It still doesn't work, does it work for you?

                    Kalitos 1 Reply Last reply
                    0
                    • costillaxl costillaxl

                      Kalitos It still doesn't work, does it work for you?

                      Kalitos Offline
                      Kalitos Offline
                      Kalitos
                      wrote on last edited by
                      #14

                      costillaxl no sé, jamás lo probé. Solo armé el script.

                      costillaxl 1 Reply Last reply
                      0
                      • Kalitos Kalitos

                        costillaxl no sé, jamás lo probé. Solo armé el script.

                        costillaxl Offline
                        costillaxl Offline
                        costillaxl
                        wrote on last edited by
                        #15

                        Kalitos 😭

                        1 Reply Last reply
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