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  3. Cambiar color de ojos de los zombies 👁‍🗨 (Textura) (Camo BO2)

Cambiar color de ojos de los zombies 👁‍🗨 (Textura) (Camo BO2)

Scheduled Pinned Locked Moved Temas De Español
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  • costillaxlundefined Offline
    costillaxlundefined Offline
    costillaxl
    wrote on last edited by
    #6

    Okey acabo de ver que este post tiene una configuracion para cambiar los ojos de color aunque tiene muchos complementons que no me gustan si hubiera una manera que alguien pudiera sacar del codigo e integrarlo en un script para tener los ojos de color naranjo en los zombies en black ops 2 seria genial

    Kalitosundefined 1 Reply Last reply
    0
    • costillaxlundefined Offline
      costillaxlundefined Offline
      costillaxl
      wrote on last edited by
      #7

      Aqui les dejo el post del que menciono arriba https://forum.plutonium.pw/topic/20494/release-zm-bo2-remix-mod/1?_=1678817641297

      1 Reply Last reply
      1
      • Discdriveundefined Discdrive

        @smooshie pls help us

        ashtrogenundefined Offline
        ashtrogenundefined Offline
        ashtrogen
        wrote on last edited by
        #8

        @Azulejo-xpg 1. i only speak english
        2. why me?!

        1 Reply Last reply
        0
        • costillaxlundefined costillaxl

          Okey acabo de ver que este post tiene una configuracion para cambiar los ojos de color aunque tiene muchos complementons que no me gustan si hubiera una manera que alguien pudiera sacar del codigo e integrarlo en un script para tener los ojos de color naranjo en los zombies en black ops 2 seria genial

          Kalitosundefined Offline
          Kalitosundefined Offline
          Kalitos
          wrote on last edited by
          #9

          costillaxl Copy this script and type in the console "set eye_color 1". It should work.

          #include common_scripts\utility;
          #include maps\mp\zombies\_zm_utility;
          #include maps\mp\_utility;
          
          init()
          {
          	level thread eye_color_watcher();
          }
          
          
          
          eye_color_watcher()
          {	
          	if( getDvar( "eye_color") == "" )
          		setDvar( "eye_color", 0 );
          
          	wait 1;
          
          	while(1)
          	{
          		while( !getDvarInt( "eye_color" ) )
          		{
          			wait 0.1;
          		}
          		level setclientfield( "zombie_eye_change", 1 );
              	sndswitchannouncervox( "richtofen" );
          
          		while( getDvarInt( "eye_color" ) )
          		{
          			wait 0.1;
          		}
          		level setclientfield( "zombie_eye_change", 0 );
          		sndswitchannouncervox( "sam" );
          	}
          }
          
          costillaxlundefined 1 Reply Last reply
          0
          • costillaxlundefined Offline
            costillaxlundefined Offline
            costillaxl
            wrote on last edited by
            #10

            The code doesn't work for me, I don't know why

            take the gsc: https://drive.google.com/drive/folders/1uZ0IoTT41saR25A-TySSe5KDB341kw7J?usp=share_link

            Kalitosundefined 1 Reply Last reply
            0
            • Kalitosundefined Kalitos

              costillaxl Copy this script and type in the console "set eye_color 1". It should work.

              #include common_scripts\utility;
              #include maps\mp\zombies\_zm_utility;
              #include maps\mp\_utility;
              
              init()
              {
              	level thread eye_color_watcher();
              }
              
              
              
              eye_color_watcher()
              {	
              	if( getDvar( "eye_color") == "" )
              		setDvar( "eye_color", 0 );
              
              	wait 1;
              
              	while(1)
              	{
              		while( !getDvarInt( "eye_color" ) )
              		{
              			wait 0.1;
              		}
              		level setclientfield( "zombie_eye_change", 1 );
                  	sndswitchannouncervox( "richtofen" );
              
              		while( getDvarInt( "eye_color" ) )
              		{
              			wait 0.1;
              		}
              		level setclientfield( "zombie_eye_change", 0 );
              		sndswitchannouncervox( "sam" );
              	}
              }
              
              costillaxlundefined Offline
              costillaxlundefined Offline
              costillaxl
              wrote on last edited by
              #11

              Kalitos
              The code doesn't work for me, I don't know why

              take the gsc: https://drive.google.com/drive/folders/1uZ0IoTT41saR25A-TySSe5KDB341kw7J?usp=share_link

              1 Reply Last reply
              0
              • costillaxlundefined costillaxl

                The code doesn't work for me, I don't know why

                take the gsc: https://drive.google.com/drive/folders/1uZ0IoTT41saR25A-TySSe5KDB341kw7J?usp=share_link

                Kalitosundefined Offline
                Kalitosundefined Offline
                Kalitos
                wrote on last edited by
                #12

                costillaxl With the current version of plutonium you no longer need to compile the scripts. You just have to copy the uncompiled scripts. The game automatically compiles them when running

                costillaxlundefined 1 Reply Last reply
                0
                • Kalitosundefined Kalitos

                  costillaxl With the current version of plutonium you no longer need to compile the scripts. You just have to copy the uncompiled scripts. The game automatically compiles them when running

                  costillaxlundefined Offline
                  costillaxlundefined Offline
                  costillaxl
                  wrote on last edited by
                  #13

                  Kalitos It still doesn't work, does it work for you?

                  Kalitosundefined 1 Reply Last reply
                  0
                  • costillaxlundefined costillaxl

                    Kalitos It still doesn't work, does it work for you?

                    Kalitosundefined Offline
                    Kalitosundefined Offline
                    Kalitos
                    wrote on last edited by
                    #14

                    costillaxl no sé, jamás lo probé. Solo armé el script.

                    costillaxlundefined 1 Reply Last reply
                    0
                    • Kalitosundefined Kalitos

                      costillaxl no sé, jamás lo probé. Solo armé el script.

                      costillaxlundefined Offline
                      costillaxlundefined Offline
                      costillaxl
                      wrote on last edited by
                      #15

                      Kalitos 😭

                      1 Reply Last reply
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