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  3. [Release] SND & TDM Mapvote menu on end game

[Release] SND & TDM Mapvote menu on end game

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
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  • Sorex Offline
    Sorex Offline
    Sorex
    Contributor
    wrote on last edited by
    #21

    Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

    PeterG 1 Reply Last reply
    0
    • Sorex Sorex

      Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

      PeterG Offline
      PeterG Offline
      PeterG
      VIP
      wrote on last edited by PeterG
      #22

      Sorex we would like to use this if you can get it working. Best of luck and thanks for the work.

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      • Sorex Offline
        Sorex Offline
        Sorex
        Contributor
        wrote on last edited by Sorex
        #23

        PeterG Made it in this days i'll realse the mapvote fixed. There problem with GSC, because not load anything after killcam, is not esay XD

        alejandrodarz 1 Reply Last reply
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        • Sorex Sorex

          PeterG Made it in this days i'll realse the mapvote fixed. There problem with GSC, because not load anything after killcam, is not esay XD

          alejandrodarz Offline
          alejandrodarz Offline
          alejandrodarz
          wrote on last edited by
          #24

          Sorex I am also working on the mapvote but to do something different a few days ago I published how to pause the game at the end (map_restart (false) putting it in init ()) so I couldn't get any command to rotate the voted map, so I am working on pausing the game before it is over I am already quite advanced in the script it works quite simple but at the same time it is a bit cumbersome, because what I did was that when the game stopwatch was 100 milliseconds the stopwatch was paused and then It would be time to vote on the map but this only works when the timer reaches 0 so if a team wins by obtaining the maximum points the mapvote will not jump and what I did was to do almost the same thing but with the points I mean I put the scorelimit at 76 and when a player gets 75 points c pause the game and skip the mapvote and when the voting ends add a command to give 1 point to the player who has 75 in case of dm and thus make them ac Abe the game and in case the player disconnects because there are two options to force the game to end or the remaining players to continue playing, I preferred the first one, that is, to end the game, I just need to adapt this same system for the others game modes and the script would be complete and we would remove the timescale from above and well German for me I like more to put the vote at the end of the game.

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          • Sorex Offline
            Sorex Offline
            Sorex
            Contributor
            wrote on last edited by Sorex
            #25

            alejandrodarz I made it, but work only if there finalkillcam, when there no killcam the mapvote don't start. Im working to fix everything.
            I made a lot of mods on Plutonium, i know a lot about gsc and i fixed the rcon password exploit and the invalid id exploit.
            Im working only to fix ontimelmit event

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            • Sorex Offline
              Sorex Offline
              Sorex
              Contributor
              wrote on last edited by
              #26

              Kalitos alejandrodarz PeterG Tonight i make a post, i can't release it for now. But i'll make a test server to see if all work, if all work fine il release it.
              I don't want release a not working code

              alejandrodarz 2 Replies Last reply
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              • Sorex Sorex

                Kalitos alejandrodarz PeterG Tonight i make a post, i can't release it for now. But i'll make a test server to see if all work, if all work fine il release it.
                I don't want release a not working code

                alejandrodarz Offline
                alejandrodarz Offline
                alejandrodarz
                wrote on last edited by
                #27

                Sorex okok no problems, thank you very much for everything hope it works

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                • Sorex Sorex

                  Kalitos alejandrodarz PeterG Tonight i make a post, i can't release it for now. But i'll make a test server to see if all work, if all work fine il release it.
                  I don't want release a not working code

                  alejandrodarz Offline
                  alejandrodarz Offline
                  alejandrodarz
                  wrote on last edited by
                  #28

                  Sorex have you encountered any problems with the mapvote ??

                  1 Reply Last reply
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                  • Sorex Offline
                    Sorex Offline
                    Sorex
                    Contributor
                    wrote on last edited by
                    #29

                    alejandrodarz i fixed all look mine last post https://forum.plutonium.pw/topic/2582/testing-mapvote-on-endgame

                    alejandrodarz 1 Reply Last reply
                    1
                    • Sorex Sorex

                      alejandrodarz i fixed all look mine last post https://forum.plutonium.pw/topic/2582/testing-mapvote-on-endgame

                      alejandrodarz Offline
                      alejandrodarz Offline
                      alejandrodarz
                      wrote on last edited by alejandrodarz
                      #30

                      Sorex Yes, I have already seen the post, but are you going to share the code or do you still need work?

                      1 Reply Last reply
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                      • Sorex Offline
                        Sorex Offline
                        Sorex
                        Contributor
                        wrote on last edited by
                        #31

                        alejandrodarz i have to test if all work

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