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  3. [Release] SND & TDM Mapvote menu on end game

[Release] SND & TDM Mapvote menu on end game

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  • Kalitosundefined Kalitos

    Sorex said in [Release] SND & TDM Mavote menu on end game:

    setTimescale("timescale", 1)
    I was testing, and with this I managed to ensure that the voting menu is not displayed until after the final death chamber. And for now it works by changing the value of the timescale, like so:

    init(){ //Made by DoktorSAS		
    	/*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
        level waittill("game_ended");      
        if([[level._getteamscore]]( "axis" ) == level.scorelimit || [[level._getteamscore]]( "allies" ) == level.scorelimit /*|| getDvar("timelimit") <= 0 /*<-- add this for TDM*/){
        	if ( isDefined( level.finalkillcam_winner ) )
        	{
        		level waittill( "final_killcam_done" );
        	}
        	mapvote();
        	wait 0.02;
        	thread OverflowFix();
       		thread updateVote();
        	foreach(player in level.players){
        		player thread selectmap();
       		}
       		setDvar("timescale", 0.5);
        	wait 20; //This is autoclose menu wiat, change it to have more or less time to vote
        	setDvar("timescale", 1);
        	foreach(player in level.players){
        		if(player.mapvotemenu){
        			player thread closemenumapmenu();
        			player.mapvotemenu = false;
        		}
        	}
        	thread gameended();
        }
        /*------------------------------------------Dont't Tuch This Lines------------------------------------------*/
    }
    

    I added a check, if there is a final death chamber, that will wait until it develops and hence the vote runs.

    I don't define the timescale before the main condition, because at each end of the round the timescale would be executed.

    Fryundefined Offline
    Fryundefined Offline
    Fry
    Plutonium Staff
    wrote on last edited by
    #20

    Kalitos Sadly that code never work for me 😞

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    • Sorexundefined Offline
      Sorexundefined Offline
      Sorex
      Contributor
      wrote on last edited by
      #21

      Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

      PeterGundefined 1 Reply Last reply
      0
      • Sorexundefined Sorex

        Fry it should be possible to change killcam.gsc and increase the waiting time, or you can only change the killcam method, it is possible, I should focus more on this small detail. It's not that complicated

        PeterGundefined Offline
        PeterGundefined Offline
        PeterG
        VIP
        wrote on last edited by PeterG
        #22

        Sorex we would like to use this if you can get it working. Best of luck and thanks for the work.

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        • Sorexundefined Offline
          Sorexundefined Offline
          Sorex
          Contributor
          wrote on last edited by Sorex
          #23

          PeterG Made it in this days i'll realse the mapvote fixed. There problem with GSC, because not load anything after killcam, is not esay XD

          alejandrodarzundefined 1 Reply Last reply
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          • Sorexundefined Sorex

            PeterG Made it in this days i'll realse the mapvote fixed. There problem with GSC, because not load anything after killcam, is not esay XD

            alejandrodarzundefined Offline
            alejandrodarzundefined Offline
            alejandrodarz
            wrote on last edited by
            #24

            Sorex I am also working on the mapvote but to do something different a few days ago I published how to pause the game at the end (map_restart (false) putting it in init ()) so I couldn't get any command to rotate the voted map, so I am working on pausing the game before it is over I am already quite advanced in the script it works quite simple but at the same time it is a bit cumbersome, because what I did was that when the game stopwatch was 100 milliseconds the stopwatch was paused and then It would be time to vote on the map but this only works when the timer reaches 0 so if a team wins by obtaining the maximum points the mapvote will not jump and what I did was to do almost the same thing but with the points I mean I put the scorelimit at 76 and when a player gets 75 points c pause the game and skip the mapvote and when the voting ends add a command to give 1 point to the player who has 75 in case of dm and thus make them ac Abe the game and in case the player disconnects because there are two options to force the game to end or the remaining players to continue playing, I preferred the first one, that is, to end the game, I just need to adapt this same system for the others game modes and the script would be complete and we would remove the timescale from above and well German for me I like more to put the vote at the end of the game.

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            • Sorexundefined Offline
              Sorexundefined Offline
              Sorex
              Contributor
              wrote on last edited by Sorex
              #25

              alejandrodarz I made it, but work only if there finalkillcam, when there no killcam the mapvote don't start. Im working to fix everything.
              I made a lot of mods on Plutonium, i know a lot about gsc and i fixed the rcon password exploit and the invalid id exploit.
              Im working only to fix ontimelmit event

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              • Sorexundefined Offline
                Sorexundefined Offline
                Sorex
                Contributor
                wrote on last edited by
                #26

                Kalitos alejandrodarz PeterG Tonight i make a post, i can't release it for now. But i'll make a test server to see if all work, if all work fine il release it.
                I don't want release a not working code

                alejandrodarzundefined 2 Replies Last reply
                0
                • Sorexundefined Sorex

                  Kalitos alejandrodarz PeterG Tonight i make a post, i can't release it for now. But i'll make a test server to see if all work, if all work fine il release it.
                  I don't want release a not working code

                  alejandrodarzundefined Offline
                  alejandrodarzundefined Offline
                  alejandrodarz
                  wrote on last edited by
                  #27

                  Sorex okok no problems, thank you very much for everything hope it works

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                  • Sorexundefined Sorex

                    Kalitos alejandrodarz PeterG Tonight i make a post, i can't release it for now. But i'll make a test server to see if all work, if all work fine il release it.
                    I don't want release a not working code

                    alejandrodarzundefined Offline
                    alejandrodarzundefined Offline
                    alejandrodarz
                    wrote on last edited by
                    #28

                    Sorex have you encountered any problems with the mapvote ??

                    1 Reply Last reply
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                    • Sorexundefined Offline
                      Sorexundefined Offline
                      Sorex
                      Contributor
                      wrote on last edited by
                      #29

                      alejandrodarz i fixed all look mine last post https://forum.plutonium.pw/topic/2582/testing-mapvote-on-endgame

                      alejandrodarzundefined 1 Reply Last reply
                      1
                      • Sorexundefined Sorex

                        alejandrodarz i fixed all look mine last post https://forum.plutonium.pw/topic/2582/testing-mapvote-on-endgame

                        alejandrodarzundefined Offline
                        alejandrodarzundefined Offline
                        alejandrodarz
                        wrote on last edited by alejandrodarz
                        #30

                        Sorex Yes, I have already seen the post, but are you going to share the code or do you still need work?

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                        • Sorexundefined Offline
                          Sorexundefined Offline
                          Sorex
                          Contributor
                          wrote on last edited by
                          #31

                          alejandrodarz i have to test if all work

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