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  3. [Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

[Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

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  • Fat Whaleundefined Offline
    Fat Whaleundefined Offline
    Fat Whale
    wrote on last edited by
    #7

    Does this menu include the ability to remove perk limit?

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    • Ch00chinat0rundefined Offline
      Ch00chinat0rundefined Offline
      Ch00chinat0r
      replied to cpt.macp on last edited by Ch00chinat0r
      #8

      cpt.macp I got the mod menu working on my dedicated server.. Only issue is the text doesn't appear in the menu. I can select items in the menu, but I am unable to see the text in the menu. When selecting a menu, sometimes words flash on the screen for a fraction of a second.. Any advice?

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      • ryhundefined Offline
        ryhundefined Offline
        ryh
        replied to cpt.macp on last edited by
        #9

        cpt.macp it doesn’t work on the server the text doesn’t come up only in custom games it does…

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        • KyoXasundefined Offline
          KyoXasundefined Offline
          KyoXas
          wrote on last edited by
          #10

          it does not activate on servers tell me what I do to be able to play on servers

          it only leaves me in 1 player, I mean alone

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          • TNT070805undefined Offline
            TNT070805undefined Offline
            TNT070805
            replied to cpt.macp on last edited by
            #11

            cpt.macp i cant get it to work

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            0
            • FaZe Flickundefined Offline
              FaZe Flickundefined Offline
              FaZe Flick
              wrote on last edited by
              #12

              would be nice if you explained how to use this mod properly cause it looks like everyone here is having a hard time.

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              • Resxtundefined Offline
                Resxtundefined Offline
                Resxt Plutonium Staff
                wrote on last edited by
                #13

                https://plutonium.pw/docs/modding/loading-mods/

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                • WhiteBMWundefined Offline
                  WhiteBMWundefined Offline
                  WhiteBMW
                  wrote on last edited by WhiteBMW
                  #14

                  we need a video tutorial on how to use and compile this 😕

                  (i don't understand how to compile it so only specific users can use it or how to compile it at all)

                  edit: i figured it out i just wasnt thinking

                  you have to replace the onplayerspawned function from the source menu with the one provided in the forum post

                  edit 2: seems like the menu just doesnt work so that sucks

                  Resxtundefined 1 Reply Last reply
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                  • Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt Plutonium Staff
                    replied to WhiteBMW on last edited by
                    #15

                    WhiteBMW you don't need to compile any script anymore and the menu does work

                    WhiteBMWundefined 1 Reply Last reply
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                    • Swifty8277undefined Offline
                      Swifty8277undefined Offline
                      Swifty8277
                      wrote on last edited by Swifty8277
                      #16

                      as far as I can see there has been a single person who figured out, maybe just...maybe make a YT TUT but yet again that's up to you I'm not even going to waste my time 😑 edit:DAMNN i peeped the owners reply's on other post DUDE idk how tf your a "staff member" your are disrespectful ash.😂

                      Resxtundefined 1 Reply Last reply
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                      • Resxtundefined Offline
                        Resxtundefined Offline
                        Resxt Plutonium Staff
                        replied to Swifty8277 on last edited by Resxt
                        #17

                        Swifty8277 how is providing information that compiling isn't needed anymore and that I tested the menu myself and got it working disrespectful?

                        It requires minimum knowledge to get it working, with the information provided.
                        But I would recommend just using any mod menu that comes out working out of the box, there are some on the forum. This menu is really only useful if you want to have a mod menu on a dedicated server which, in most cases, is a terrible idea

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                        • WhiteBMWundefined Offline
                          WhiteBMWundefined Offline
                          WhiteBMW
                          replied to Resxt on last edited by
                          #18

                          Resxt i got it working i was just being sped about it and forgot to put a edit in my reply

                          Doomsdayfrank56undefined 1 Reply Last reply
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                          • Doomsdayfrank56undefined Offline
                            Doomsdayfrank56undefined Offline
                            Doomsdayfrank56
                            replied to WhiteBMW on last edited by
                            #19

                            WhiteBMW what did you use to open the menu?
                            like what hotkey

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                            • Tprocundefined Offline
                              Tprocundefined Offline
                              Tproc
                              wrote on last edited by
                              #20

                              Menu is quite buggy if you're not the first person in the lobby, I have a few members join and suddenly the menu gets all jank and skipping options in the menu, you press F to confirm the option, and it does something totally unexpected.

                              Personally, I'm looking for a way of interacting with players for administrative purposes.

                              Seems like there isn't too much in that department.

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                              • Chr0ma_undefined Offline
                                Chr0ma_undefined Offline
                                Chr0ma_
                                wrote on last edited by
                                #21

                                how do i install this mod menu on my bo2 zombies?

                                1 Reply Last reply
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                                • GowtherS4Dundefined Offline
                                  GowtherS4Dundefined Offline
                                  GowtherS4D
                                  wrote on last edited by
                                  #22

                                  working? 2025

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                                  • StonedSquidzundefined Offline
                                    StonedSquidzundefined Offline
                                    StonedSquidz
                                    wrote on last edited by
                                    #23

                                    Hi i got the menu working, but i was wondering if it's possible to change the action that's used to open the menu? It's currently set as "Throw Secondary" which is kind of a problem for normal gameplay. can't use monkey's/EMP's without the menu trying to open.

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                                    • StonedSquidzundefined Offline
                                      StonedSquidzundefined Offline
                                      StonedSquidz
                                      wrote on last edited by
                                      #24

                                      nevermind figured it out, it's on line 280 in the pastebin OP uploaded

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                                      • StonedSquidzundefined Offline
                                        StonedSquidzundefined Offline
                                        StonedSquidz
                                        wrote on last edited by
                                        #25

                                        I made an extra menu that can be added to this mod menu, Just solves the Easter Eggs steps in Origins. Mainly made this for testing purposes. Add this under Upgraded Weapons.

                                        }
                                        switch(GetDvar( "mapname" )){
                                        case "zm_tomb": // Origins
                                        self MainMenu("Easter Egg Menu","Mod Menu");
                                        self MenuOption("Easter Egg Menu",0,"Step 1 Zone Captured ",::doEasterEggStep1);
                                        self MenuOption("Easter Egg Menu",1,"Step 2 Upgraded",::doEasterEggStep2);
                                        self MenuOption("Easter Egg Menu",2,"Step 3 Placed",::doEasterEggStep3);
                                        self MenuOption("Easter Egg Menu",3,"Step 4 Crater Opened",::doEasterEggStep4);
                                        self MenuOption("Easter Egg Menu",4,"Step 5 Mech Fight Over",::doEasterEggStep5);
                                        self MenuOption("Easter Egg Menu",5,"Step 6 Upgraded Drone Received",::doEasterEggStep6);
                                        self MenuOption("Easter Egg Menu",6,"Step 7 Punch Snow Zombies Over",::doEasterEggStep7);
                                        self MenuOption("Easter Egg Menu",7,"Step 8 Kill 100 Zombies Complete",::doEasterEggStep8);
                                        self MenuOption("Easter Egg Menu",8,"Step 9 Drone Sent End Game",::doEasterEggStep9);
                                        self MenuOption("Easter Egg Menu",9,"Step 10 Beacon Granted",::doEasterEggStep10);
                                        self MenuOption("Easter Egg Menu",10,"Turn On Power",::Turnonpowerlazy);
                                        break;
                                        }

                                        // Origins added by StonedSquidz
                                        doEasterEggStep1()
                                        {
                                        switch( level._cur_stage_name )
                                        {
                                        case "step_0":
                                        flag_set( "ee_all_staffs_crafted" );
                                        flag_set( "all_zones_captured" );
                                        }
                                        self iPrintln("Step 1 Complete Staffs crafted, zones captured!");
                                        }
                                        doEasterEggStep2()
                                        {
                                        switch( level._cur_stage_name )
                                        {
                                        case "step_1":
                                        flag_set( "ee_all_staffs_upgraded" );
                                        level waittill( "little_girl_lost_step_1_over" );
                                        break;
                                        default:
                                        }
                                        self setclientfieldtoplayer( "ee_all_staffs_upgraded", 1 );
                                        self setclientfieldtoplayer( "little_girl_lost_step_1_over", 1 );
                                        self iPrintln("Step 2 Complete Staffs Upgraded!");
                                        }
                                        doEasterEggStep3()
                                        {
                                        switch( level._cur_stage_name )
                                        {
                                        case "step_2":
                                        flag_set( "ee_all_staffs_placed" );
                                        level waittill( "little_girl_lost_step_2_over" );
                                        break;
                                        default:
                                        }
                                        self setclientfieldtoplayer( "ee_all_staffs_placed", 1 );
                                        self setclientfieldtoplayer( "little_girl_lost_step_2_over", 1 );
                                        self iPrintln("Step 3 Complete Staffs Placed!");
                                        }
                                        doEasterEggStep4()
                                        {
                                        switch( level._cur_stage_name )
                                        {
                                        case "step_3":
                                        flag_set( "ee_mech_zombie_hole_opened" );
                                        m_floor = getent( "easter_mechzombie_spawn", "targetname" );
                                        if ( isDefined( m_floor ) )
                                        {
                                        m_floor delete();
                                        }
                                        level waittill( "little_girl_lost_step_3_over" );
                                        break;
                                        default:
                                        }
                                        self setclientfieldtoplayer( "fire_link_enabled", 1 );
                                        self setclientfieldtoplayer( "little_girl_lost_step_3_over", 1 );
                                        playsoundatposition( "zmb_squest_robot_floor_collapse", t_hole.origin );
                                        self iPrintln("Step 4 Complete Hole Opened!");
                                        }
                                        doEasterEggStep5()
                                        {
                                        switch( level._cur_stage_name )
                                        {
                                        case "step_4":
                                        flag_set( "ee_mech_zombie_fight_completed" );
                                        flag_set( "ee_quadrotor_disabled" );
                                        level waittill( "little_girl_lost_step_4_over" );
                                        break;
                                        default:
                                        }
                                        self setclientfieldtoplayer( "ee_mech_zombie_fight_completed", 1 );
                                        self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                        self setclientfieldtoplayer( "little_girl_lost_step_4_over", 1 );
                                        self iPrintln("Step 5 Complete Mech Fight Over!");
                                        }
                                        doEasterEggStep6()
                                        {
                                        switch( level._cur_stage_name )
                                        {
                                        case "step_5":
                                        flag_set( "ee_maxis_drone_retrieved" );
                                        flag_clear( "ee_quadrotor_disabled" );
                                        level waittill( "little_girl_lost_step_5_over" );
                                        break;
                                        default:
                                        }
                                        self setclientfieldtoplayer( "ee_maxis_drone_retrieved", 1 );
                                        self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                        self setclientfieldtoplayer( "little_girl_lost_step_5_over", 1 );
                                        self iPrintln("Step 6 Complete Upgrade Drone Recevied!");
                                        }
                                        doEasterEggStep7()
                                        {
                                        switch( level._cur_stage_name )
                                        {
                                        case "step_6":
                                        flag_set( "ee_all_players_upgraded_punch" );
                                        level waittill( "little_girl_lost_step_6_over" );
                                        break;
                                        default:
                                        }
                                        self setclientfieldtoplayer( "ee_all_players_upgraded_punch", 1 );
                                        self setclientfieldtoplayer( "little_girl_lost_step_6_over", 1 );
                                        self iPrintln("Step 7 Complete Punch Snow Zombies Over!");
                                        }
                                        doEasterEggStep8()
                                        {
                                        switch( level._cur_stage_name )
                                        {
                                        case "step_7":
                                        flag_set( "ee_souls_absorbed" );
                                        level waittill( "little_girl_lost_step_7_over" );
                                        break;
                                        default:
                                        }
                                        self setclientfieldtoplayer( "ee_souls_absorbed", 1 );
                                        self setclientfieldtoplayer( "little_girl_lost_step_7_over", 1 );
                                        self iPrintln("Step 8 Complete Kill 100 Zombies in Crazy Place DONE!");
                                        }
                                        doEasterEggStep9()
                                        {
                                        switch( level._cur_stage_name )
                                        {
                                        case "step_8":
                                        flag_set( "ee_quadrotor_disabled" );
                                        level waittill( "little_girl_lost_step_8_over" );
                                        break;
                                        default:
                                        }
                                        self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                        self setclientfieldtoplayer( "little_girl_lost_step_8_over", 1 );
                                        level setclientfield( "ee_sam_portal", 2 );
                                        self iPrintln("Step 9 Completed Drone Sent! EASTER EGG COMPLETE!");
                                        }
                                        doEasterEggStep10()
                                        {
                                        if ( self istouching( volume ) )
                                        {
                                        volume_name = "oneinchpunch_bunker_volume";
                                        volume = getent( volume_name, "targetname" );
                                        }
                                        self setclientfieldtoplayer( "ee_zombie_tablet_fx", 1 );
                                        self endon( "disconnect" );
                                        wait 2;
                                        self setclientfieldtoplayer( "ee_beacon_reward", 1 );
                                        wait 2;
                                        self.beacon_ready = 1;
                                        self.sq_one_inch_punch_stage = 6;
                                        level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "side_sting_3" );
                                        self iPrintln("Step 10 Complete Beacon Granted!");
                                        }
                                        //
                                        Turnonpowerlazy()
                                        {
                                        self powero();
                                        self turn_on_power();
                                        self origins_debris();
                                        self StargateSG1();
                                        }

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