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  3. [Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

[Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

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  • KyoXasundefined Offline
    KyoXasundefined Offline
    KyoXas
    wrote on last edited by
    #10

    it does not activate on servers tell me what I do to be able to play on servers

    it only leaves me in 1 player, I mean alone

    1 Reply Last reply
    1
    • cpt.macpundefined cpt.macp

      sharing another cool zombie mod menu compatible with pluto

      you have to compile source code gsc and use it

      Mod owner and coder :- ZeiiKeN

      Source Code :- http://pastebin.com/2VWjAqxC

      to make other people use this mod edit here to give player / xuid host status( credits goes to Sorex )

      With name

      
      
      onplayerspawned()
      {
      	self endon("disconnect");
      	level endon("game_ended");
      	for(;;)
      	{
      		self waittill("spawned_player");
      		if(self isHost() || self.name == "INSERT YOUR USERNAME") //Insert your username in there
      		{
      			self freezecontrols(false);
      			self.Verified=true;
      			self.VIP=true;
      			self.Admin=true;
      			self.CoHost=true;
      			self.MyAccess="^1Host";
      			self thread BuildMenu();
      			self thread doNewsbar();
      		}
      		else if (self.Verified==false)
      		{
      			self.MyAccess="";
      		}
      	}
      }
      
      

      With GUID

      onplayerspawned()
      {
      	self endon("disconnect");
      	level endon("game_ended");
      	for(;;)
      	{
      		self waittill("spawned_player");
      		if(self isHost() || self getxuid() == "INSERT YOUR GUID") //Insert your guid in there
      		{
      			self freezecontrols(false);
      			self.Verified=true;
      			self.VIP=true;
      			self.Admin=true;
      			self.CoHost=true;
      			self.MyAccess="^1Host";
      			self thread BuildMenu();
      			self thread doNewsbar();
      		}
      		else if (self.Verified==false)
      		{
      			self.MyAccess="";
      		}
      	}
      }
      
      TNT070805undefined Offline
      TNT070805undefined Offline
      TNT070805
      wrote on last edited by
      #11

      @cpt-macp i cant get it to work

      1 Reply Last reply
      0
      • FaZe Flickundefined Offline
        FaZe Flickundefined Offline
        FaZe Flick
        wrote on last edited by
        #12

        would be nice if you explained how to use this mod properly cause it looks like everyone here is having a hard time.

        1 Reply Last reply
        0
        • Resxtundefined Offline
          Resxtundefined Offline
          Resxt
          Plutonium Staff
          wrote on last edited by
          #13

          https://plutonium.pw/docs/modding/loading-mods/

          1 Reply Last reply
          0
          • WhiteBMWundefined Offline
            WhiteBMWundefined Offline
            WhiteBMW
            wrote on last edited by WhiteBMW
            #14

            we need a video tutorial on how to use and compile this 😕

            (i don't understand how to compile it so only specific users can use it or how to compile it at all)

            edit: i figured it out i just wasnt thinking

            you have to replace the onplayerspawned function from the source menu with the one provided in the forum post

            edit 2: seems like the menu just doesnt work so that sucks

            Resxtundefined 1 Reply Last reply
            0
            • WhiteBMWundefined WhiteBMW

              we need a video tutorial on how to use and compile this 😕

              (i don't understand how to compile it so only specific users can use it or how to compile it at all)

              edit: i figured it out i just wasnt thinking

              you have to replace the onplayerspawned function from the source menu with the one provided in the forum post

              edit 2: seems like the menu just doesnt work so that sucks

              Resxtundefined Offline
              Resxtundefined Offline
              Resxt
              Plutonium Staff
              wrote on last edited by
              #15

              WhiteBMW you don't need to compile any script anymore and the menu does work

              WhiteBMWundefined 1 Reply Last reply
              0
              • Swifty8277undefined Offline
                Swifty8277undefined Offline
                Swifty8277
                wrote on last edited by Swifty8277
                #16

                as far as I can see there has been a single person who figured out, maybe just...maybe make a YT TUT but yet again that's up to you I'm not even going to waste my time 😑 edit:DAMNN i peeped the owners reply's on other post DUDE idk how tf your a "staff member" your are disrespectful ash.😂

                Resxtundefined 1 Reply Last reply
                0
                • Swifty8277undefined Swifty8277

                  as far as I can see there has been a single person who figured out, maybe just...maybe make a YT TUT but yet again that's up to you I'm not even going to waste my time 😑 edit:DAMNN i peeped the owners reply's on other post DUDE idk how tf your a "staff member" your are disrespectful ash.😂

                  Resxtundefined Offline
                  Resxtundefined Offline
                  Resxt
                  Plutonium Staff
                  wrote on last edited by Resxt
                  #17

                  Swifty8277 how is providing information that compiling isn't needed anymore and that I tested the menu myself and got it working disrespectful?

                  It requires minimum knowledge to get it working, with the information provided.
                  But I would recommend just using any mod menu that comes out working out of the box, there are some on the forum. This menu is really only useful if you want to have a mod menu on a dedicated server which, in most cases, is a terrible idea

                  1 Reply Last reply
                  0
                  • Resxtundefined Resxt

                    WhiteBMW you don't need to compile any script anymore and the menu does work

                    WhiteBMWundefined Offline
                    WhiteBMWundefined Offline
                    WhiteBMW
                    wrote on last edited by
                    #18

                    Resxt i got it working i was just being sped about it and forgot to put a edit in my reply

                    Doomsdayfrank56undefined 1 Reply Last reply
                    0
                    • WhiteBMWundefined WhiteBMW

                      Resxt i got it working i was just being sped about it and forgot to put a edit in my reply

                      Doomsdayfrank56undefined Offline
                      Doomsdayfrank56undefined Offline
                      Doomsdayfrank56
                      wrote on last edited by
                      #19

                      WhiteBMW what did you use to open the menu?
                      like what hotkey

                      1 Reply Last reply
                      0
                      • Tprocundefined Offline
                        Tprocundefined Offline
                        Tproc
                        wrote on last edited by
                        #20

                        Menu is quite buggy if you're not the first person in the lobby, I have a few members join and suddenly the menu gets all jank and skipping options in the menu, you press F to confirm the option, and it does something totally unexpected.

                        Personally, I'm looking for a way of interacting with players for administrative purposes.

                        Seems like there isn't too much in that department.

                        1 Reply Last reply
                        0
                        • Chr0ma_undefined Offline
                          Chr0ma_undefined Offline
                          Chr0ma_
                          wrote on last edited by
                          #21

                          how do i install this mod menu on my bo2 zombies?

                          1 Reply Last reply
                          0
                          • GowtherS4Dundefined Offline
                            GowtherS4Dundefined Offline
                            GowtherS4D
                            wrote on last edited by
                            #22

                            working? 2025

                            1 Reply Last reply
                            0
                            • StonedSquidzundefined Offline
                              StonedSquidzundefined Offline
                              StonedSquidz
                              wrote on last edited by
                              #23

                              Hi i got the menu working, but i was wondering if it's possible to change the action that's used to open the menu? It's currently set as "Throw Secondary" which is kind of a problem for normal gameplay. can't use monkey's/EMP's without the menu trying to open.

                              1 Reply Last reply
                              0
                              • StonedSquidzundefined Offline
                                StonedSquidzundefined Offline
                                StonedSquidz
                                wrote on last edited by
                                #24

                                nevermind figured it out, it's on line 280 in the pastebin OP uploaded

                                1 Reply Last reply
                                0
                                • StonedSquidzundefined Offline
                                  StonedSquidzundefined Offline
                                  StonedSquidz
                                  wrote on last edited by
                                  #25

                                  I made an extra menu that can be added to this mod menu, Just solves the Easter Eggs steps in Origins. Mainly made this for testing purposes. Add this under Upgraded Weapons.

                                  }
                                  switch(GetDvar( "mapname" )){
                                  case "zm_tomb": // Origins
                                  self MainMenu("Easter Egg Menu","Mod Menu");
                                  self MenuOption("Easter Egg Menu",0,"Step 1 Zone Captured ",::doEasterEggStep1);
                                  self MenuOption("Easter Egg Menu",1,"Step 2 Upgraded",::doEasterEggStep2);
                                  self MenuOption("Easter Egg Menu",2,"Step 3 Placed",::doEasterEggStep3);
                                  self MenuOption("Easter Egg Menu",3,"Step 4 Crater Opened",::doEasterEggStep4);
                                  self MenuOption("Easter Egg Menu",4,"Step 5 Mech Fight Over",::doEasterEggStep5);
                                  self MenuOption("Easter Egg Menu",5,"Step 6 Upgraded Drone Received",::doEasterEggStep6);
                                  self MenuOption("Easter Egg Menu",6,"Step 7 Punch Snow Zombies Over",::doEasterEggStep7);
                                  self MenuOption("Easter Egg Menu",7,"Step 8 Kill 100 Zombies Complete",::doEasterEggStep8);
                                  self MenuOption("Easter Egg Menu",8,"Step 9 Drone Sent End Game",::doEasterEggStep9);
                                  self MenuOption("Easter Egg Menu",9,"Step 10 Beacon Granted",::doEasterEggStep10);
                                  self MenuOption("Easter Egg Menu",10,"Turn On Power",::Turnonpowerlazy);
                                  break;
                                  }

                                  // Origins added by StonedSquidz
                                  doEasterEggStep1()
                                  {
                                  switch( level._cur_stage_name )
                                  {
                                  case "step_0":
                                  flag_set( "ee_all_staffs_crafted" );
                                  flag_set( "all_zones_captured" );
                                  }
                                  self iPrintln("Step 1 Complete Staffs crafted, zones captured!");
                                  }
                                  doEasterEggStep2()
                                  {
                                  switch( level._cur_stage_name )
                                  {
                                  case "step_1":
                                  flag_set( "ee_all_staffs_upgraded" );
                                  level waittill( "little_girl_lost_step_1_over" );
                                  break;
                                  default:
                                  }
                                  self setclientfieldtoplayer( "ee_all_staffs_upgraded", 1 );
                                  self setclientfieldtoplayer( "little_girl_lost_step_1_over", 1 );
                                  self iPrintln("Step 2 Complete Staffs Upgraded!");
                                  }
                                  doEasterEggStep3()
                                  {
                                  switch( level._cur_stage_name )
                                  {
                                  case "step_2":
                                  flag_set( "ee_all_staffs_placed" );
                                  level waittill( "little_girl_lost_step_2_over" );
                                  break;
                                  default:
                                  }
                                  self setclientfieldtoplayer( "ee_all_staffs_placed", 1 );
                                  self setclientfieldtoplayer( "little_girl_lost_step_2_over", 1 );
                                  self iPrintln("Step 3 Complete Staffs Placed!");
                                  }
                                  doEasterEggStep4()
                                  {
                                  switch( level._cur_stage_name )
                                  {
                                  case "step_3":
                                  flag_set( "ee_mech_zombie_hole_opened" );
                                  m_floor = getent( "easter_mechzombie_spawn", "targetname" );
                                  if ( isDefined( m_floor ) )
                                  {
                                  m_floor delete();
                                  }
                                  level waittill( "little_girl_lost_step_3_over" );
                                  break;
                                  default:
                                  }
                                  self setclientfieldtoplayer( "fire_link_enabled", 1 );
                                  self setclientfieldtoplayer( "little_girl_lost_step_3_over", 1 );
                                  playsoundatposition( "zmb_squest_robot_floor_collapse", t_hole.origin );
                                  self iPrintln("Step 4 Complete Hole Opened!");
                                  }
                                  doEasterEggStep5()
                                  {
                                  switch( level._cur_stage_name )
                                  {
                                  case "step_4":
                                  flag_set( "ee_mech_zombie_fight_completed" );
                                  flag_set( "ee_quadrotor_disabled" );
                                  level waittill( "little_girl_lost_step_4_over" );
                                  break;
                                  default:
                                  }
                                  self setclientfieldtoplayer( "ee_mech_zombie_fight_completed", 1 );
                                  self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                  self setclientfieldtoplayer( "little_girl_lost_step_4_over", 1 );
                                  self iPrintln("Step 5 Complete Mech Fight Over!");
                                  }
                                  doEasterEggStep6()
                                  {
                                  switch( level._cur_stage_name )
                                  {
                                  case "step_5":
                                  flag_set( "ee_maxis_drone_retrieved" );
                                  flag_clear( "ee_quadrotor_disabled" );
                                  level waittill( "little_girl_lost_step_5_over" );
                                  break;
                                  default:
                                  }
                                  self setclientfieldtoplayer( "ee_maxis_drone_retrieved", 1 );
                                  self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                  self setclientfieldtoplayer( "little_girl_lost_step_5_over", 1 );
                                  self iPrintln("Step 6 Complete Upgrade Drone Recevied!");
                                  }
                                  doEasterEggStep7()
                                  {
                                  switch( level._cur_stage_name )
                                  {
                                  case "step_6":
                                  flag_set( "ee_all_players_upgraded_punch" );
                                  level waittill( "little_girl_lost_step_6_over" );
                                  break;
                                  default:
                                  }
                                  self setclientfieldtoplayer( "ee_all_players_upgraded_punch", 1 );
                                  self setclientfieldtoplayer( "little_girl_lost_step_6_over", 1 );
                                  self iPrintln("Step 7 Complete Punch Snow Zombies Over!");
                                  }
                                  doEasterEggStep8()
                                  {
                                  switch( level._cur_stage_name )
                                  {
                                  case "step_7":
                                  flag_set( "ee_souls_absorbed" );
                                  level waittill( "little_girl_lost_step_7_over" );
                                  break;
                                  default:
                                  }
                                  self setclientfieldtoplayer( "ee_souls_absorbed", 1 );
                                  self setclientfieldtoplayer( "little_girl_lost_step_7_over", 1 );
                                  self iPrintln("Step 8 Complete Kill 100 Zombies in Crazy Place DONE!");
                                  }
                                  doEasterEggStep9()
                                  {
                                  switch( level._cur_stage_name )
                                  {
                                  case "step_8":
                                  flag_set( "ee_quadrotor_disabled" );
                                  level waittill( "little_girl_lost_step_8_over" );
                                  break;
                                  default:
                                  }
                                  self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                  self setclientfieldtoplayer( "little_girl_lost_step_8_over", 1 );
                                  level setclientfield( "ee_sam_portal", 2 );
                                  self iPrintln("Step 9 Completed Drone Sent! EASTER EGG COMPLETE!");
                                  }
                                  doEasterEggStep10()
                                  {
                                  if ( self istouching( volume ) )
                                  {
                                  volume_name = "oneinchpunch_bunker_volume";
                                  volume = getent( volume_name, "targetname" );
                                  }
                                  self setclientfieldtoplayer( "ee_zombie_tablet_fx", 1 );
                                  self endon( "disconnect" );
                                  wait 2;
                                  self setclientfieldtoplayer( "ee_beacon_reward", 1 );
                                  wait 2;
                                  self.beacon_ready = 1;
                                  self.sq_one_inch_punch_stage = 6;
                                  level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "side_sting_3" );
                                  self iPrintln("Step 10 Complete Beacon Granted!");
                                  }
                                  //
                                  Turnonpowerlazy()
                                  {
                                  self powero();
                                  self turn_on_power();
                                  self origins_debris();
                                  self StargateSG1();
                                  }

                                  1 Reply Last reply
                                  0
                                  • kleng1undefined Offline
                                    kleng1undefined Offline
                                    kleng1
                                    wrote on last edited by
                                    #26

                                    image.png

                                    get error like this, how to solve this?

                                    Resxtundefined 1 Reply Last reply
                                    0
                                    • kleng1undefined kleng1

                                      image.png

                                      get error like this, how to solve this?

                                      Resxtundefined Offline
                                      Resxtundefined Offline
                                      Resxt
                                      Plutonium Staff
                                      wrote on last edited by
                                      #27

                                      kleng1 replace / by \ in includes and direct function calls

                                      1 Reply Last reply
                                      0
                                      • SerotoninPleaseundefined Offline
                                        SerotoninPleaseundefined Offline
                                        SerotoninPlease
                                        wrote on last edited by
                                        #28

                                        Untitled.png
                                        Are there other assets I need for this mod to run?

                                        1 Reply Last reply
                                        0
                                        • mbucc9000undefined Online
                                          mbucc9000undefined Online
                                          mbucc9000
                                          wrote last edited by mbucc9000
                                          #29

                                          Did you find a solution?

                                          My error in the server terminal is below. I've been trying to work on this for hours and I can't find the solution.

                                          Thanks

                                          ====================== COM_ERROR (6) ===============
                                          [ERROR]:compiler:scripts/zm/_cluster.gsc:231:15: syntax error, unexpected return, expecting size or identifier
                                          =======================================================
                                          SV_Shutdown: [ERROR]:compiler:scripts/zm/_cluster.gsc:231:15: syntax error, unexpected return, expecting size or identifier
                                          ==== ShutdownGame (1) ====
                                          Could not load font "fonts/720/smallFont".
                                          Could not load font "fonts/720/normalFont".
                                          Could not load font "fonts/720/italicFont".
                                          Could not load font "fonts/720/bigFont".
                                          Could not load font "fonts/720/extraBigFont".
                                          Could not load font "fonts/720/extraSmallFont".
                                          Could not load font "fonts/720/smallItalicFont".
                                          Could not load material "lui_leftshadow".
                                          Could not load material "lui_rightshadow".
                                          Could not load material "lui_topshadow".
                                          Could not load material "lui_bottomshadow".
                                          Could not load material "zm_hud_icon_battery".
                                          Could not load material "zm_hud_icon_dolly".
                                          Could not load material "zm_hud_icon_cardoor".
                                          Could not load material "zm_hud_icon_arm".
                                          Could not load material "zm_hud_icon_panel".
                                          Could not load material "zm_hud_icon_lever".
                                          Could not load material "zm_hud_icon_papbody".
                                          Could not load material "zm_hud_icon_chairleg".
                                          Could not load material "zm_hud_icon_fan".
                                          Could not load material "zm_hud_icon_rudder".
                                          Could not load material "zm_hud_icon_mannequin".
                                          Could not load material "zm_hud_icon_turrethead".
                                          Could not load material "zm_hud_icon_lawnmower".
                                          Could not load material "zm_hud_icon_ammobox".
                                          Could not load material "zm_hud_icon_coil".
                                          Could not load material "zm_hud_icon_tvtube".
                                          Could not load material "zm_hud_icon_jetgun_wires".
                                          Could not load material "zm_hud_icon_jetgun_engine".
                                          Could not load material "zm_hud_icon_jetgun_gauges".
                                          Could not load material "zm_hud_icon_jetgun_handles".
                                          Could not load material "zm_hud_icon_plow".
                                          Could not load material "zm_hud_icon_hatch".
                                          Could not load material "zm_hud_icon_ladder".
                                          Could not load material "zm_hud_icon_sq_powerbox".
                                          Could not load material "zm_hud_icon_sq_meteor".
                                          Could not load material "zm_hud_icon_sq_scafold".
                                          Could not load material "zm_hud_icon_sq_tranceiver".
                                          Could not load material "zom_hud_trample_steam_screen".
                                          Could not load material "zom_hud_trample_steam_bellow".
                                          Could not load material "zom_hud_trample_steam_compressor".
                                          Could not load material "zom_hud_trample_steam_whistle".
                                          Could not load material "zom_hud_icon_buildable_slip_ext".
                                          Could not load material "zom_hud_icon_buildable_slip_cooker".
                                          Could not load material "zom_hud_icon_buildable_slip_foot".
                                          Could not load material "zom_hud_icon_buildable_slip_handle".
                                          Could not load material "zom_hud_icon_epod_key".
                                          Could not load material "zom_hud_icon_buildable_woof_speaker".
                                          Could not load material "zom_hud_icon_buildable_woof_motor".
                                          Could not load material "zom_hud_icon_buildable_woof_frame".
                                          Could not load material "zom_hud_icon_buildable_woof_chains".
                                          Could not load material "zom_hud_icon_buildable_chop_a".
                                          Could not load material "zom_hud_icon_buildable_chop_b".
                                          Could not load material "zom_hud_icon_buildable_chop_c".
                                          Could not load material "zom_hud_icon_buildable_chop_d".
                                          Could not load material "zom_hud_icon_buildable_sloth_booze".
                                          Could not load material "zom_hud_icon_buildable_sloth_candy".
                                          Could not load material "zom_hud_icon_buildable_sloth_key".
                                          Could not load material "zom_hud_icon_buildable_weap_chalk".
                                          Could not load material "zom_hud_icon_buildable_gen_lamp".
                                          Could not load material "zom_hud_icon_buildable_tower_vacuum".
                                          Could not load material "zom_hud_icon_buildable_tower_crystal".
                                          Could not load material "zom_hud_icon_buildable_tower_satellite".
                                          Could not load material "zom_hud_icon_buildable_tower_antenna".
                                          Could not load material "zm_hud_icon_spool".
                                          Could not load material "hud_dpad_xenon".
                                          Could not load material "specialty_additionalprimaryweapon_zombies".
                                          Could not load material "specialty_ads_zombies".
                                          Could not load material "specialty_divetonuke_zombies".
                                          Could not load material "specialty_chugabud_zombies".
                                          Could not load material "specialty_electric_cherry_zombie".
                                          Could not load material "specialty_vulture_zombies".
                                          Could not load material "zm_hud_stink_perk_glow".
                                          Could not load material "specialty_doublepoints_zombies_blue".
                                          Could not load material "specialty_firesale_zombies".
                                          Could not load material "zom_icon_bonfire".
                                          Could not load material "specialty_zomblood_zombies".
                                          DB_FlushGump 0
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          DB_FlushGump 1
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          DB_FlushGump 2
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          DB_FlushGump 3
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          Hitch warning: 2332 msec frame time on main thread
                                          Unknown command "t6zm"
                                          fs_game is write protected
                                          net_port will be changed upon restarting.
                                          execing dedicated_zm.cfg
                                          Unknown command "limit"
                                          Unknown command "range"
                                          Unknown command "value"
                                          Already contained!
                                          Already contained!
                                          Already contained!
                                          Already contained!
                                          completed execing dedicated_zm.cfg
                                          map_rotate...
                                          "sv_mapRotation" is: "execgts zm_standard_town.cfg map zm_transit"
                                          "sv_mapRotationCurrent" is: ""
                                          Executing gts cfg: zm_standard_town.cfg.
                                          Setting map: zm_transit.
                                          execing zm_standard_town.cfg
                                          execing gamesettings_default.cfg
                                          completed execing gamesettings_default.cfg
                                          execing gamesettings_zstandard.cfg
                                          completed execing gamesettings_zstandard.cfg
                                          g_gametype will be changed upon restarting.
                                          Unknown command "only"
                                          completed execing zm_standard_town.cfg
                                          Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
                                          Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
                                          DB_FlushGump 0
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          DB_FlushGump 1
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          DB_FlushGump 2
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          DB_FlushGump 3
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          DB_FlushGump 0
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          DB_FlushGump 1
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          DB_FlushGump 2
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          DB_FlushGump 3
                                          Sys_GumpFlushed set gumpFlushedEvent
                                          ----- FS_Startup -----
                                          Searching for iwds in E:\T6 Server/players
                                          Searching for iwds in E:\T6 Server/main_shared
                                          Searching for iwds in E:\T6 Server/main
                                          Searching for iwds in C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/main
                                          Searching for iwds in C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/players
                                          Searching for iwds in C:\Users\Marcus\AppData\Local\Plutonium\storage\t6//
                                          Searching for iwds in C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/raw
                                          Searching for files required to download mod: "" map: "zm_transit"
                                          no files required for mod download.
                                          Current language: english
                                          Current search path:
                                          C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/raw
                                          C:\Users\Marcus\AppData\Local\Plutonium\storage\t6//
                                          C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/players
                                          C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/main
                                          E:\T6 Server/main
                                          E:\T6 Server/main_shared
                                          E:\T6 Server/players
                                          Unloading fastfile so_zsurvival_zm_transit
                                          Unloading fastfile so_zsurvival_zm_transit
                                          Unloading fastfile zm_transit
                                          Unloading fastfile zm_transit_patch
                                          Loading fastfile zm_transit_patch
                                          Loading fastfile zm_transit
                                          Loading fastfile so_zsurvival_zm_transit
                                          Built adjacency info for IPaks 5ms
                                          execing buttons_default.cfg
                                          completed execing buttons_default.cfg
                                          execing buttons_default.cfg
                                          completed execing buttons_default.cfg
                                          execing thumbstick_default.cfg
                                          completed execing thumbstick_default.cfg
                                          Initializing game at 02/13/26 18:15:13 -0600
                                          Current uptime: 00:04:00
                                          Level time: 0
                                          Restart: 0
                                          ------- Game Initialization -------
                                          gamename: PT6ZM
                                          gamedate: Jan 20 2026
                                          '0' is not a valid value for dvar 'r_brightness'
                                            Domain is any number from 0.5 to 1.5
                                          Could not load weapon "pdw57_zm".
                                          Could not load weapon "pdw57_upgraded_zm".
                                          Could not load weapon "uzi_zm".
                                          Could not load weapon "thompson_zm".
                                          Could not load weapon "uzi_upgraded_zm".
                                          Could not load weapon "thompson_upgraded_zm".
                                          Could not load weapon "mp40_zm".
                                          Could not load weapon "mp40_stalker_zm".
                                          Could not load weapon "evoskorpion_zm".
                                          Could not load weapon "mp40_upgraded_zm".
                                          Could not load weapon "mp40_stalker_upgraded_zm".
                                          Could not load weapon "evoskorpion_upgraded_zm".
                                          Could not load weapon "m16_upgraded_zm".
                                          Could not load weapon "hk416_zm".
                                          Could not load weapon "lsat_zm".
                                          Could not load weapon "hk416_upgraded_zm".
                                          Could not load weapon "lsat_upgraded_zm".
                                          Could not load weapon "an94_zm".
                                          Could not load weapon "an94_upgraded_zm".
                                          Could not load weapon "ak47_zm".
                                          Could not load weapon "ak47_upgraded_zm".
                                          Could not load weapon "mp44_zm".
                                          Could not load weapon "scar_zm".
                                          Could not load weapon "mp44_upgraded_zm".
                                          Could not load weapon "scar_upgraded_zm".
                                          Could not load weapon "ak74u_extclip_zm".
                                          Could not load weapon "ksg_zm".
                                          Could not load weapon "ak74u_extclip_upgraded_zm".
                                          Could not load weapon "ksg_upgraded_zm".
                                          Could not load weapon "mg08_zm".
                                          Could not load weapon "mg08_upgraded_zm".
                                          Could not load weapon "svu_zm".
                                          Could not load weapon "svu_upgraded_zm".
                                          Could not load weapon "ballista_zm".
                                          Could not load weapon "ballista_upgraded_zm".
                                          Could not load weapon "rnma_zm".
                                          Could not load weapon "rnma_upgraded_zm".
                                          Could not load weapon "c96_zm".
                                          Could not load weapon "beretta93r_extclip_zm".
                                          Could not load weapon "c96_upgraded_zm".
                                          Could not load weapon "beretta93r_extclip_upgraded_zm".
                                          Could not load weapon "slipgun_zm".
                                          Could not load weapon "slipgun_upgraded_zm".
                                          Could not load weapon "alcatraz_shield_zm".
                                          Could not load weapon "minigun_alcatraz_zm".
                                          Could not load weapon "blundergat_zm".
                                          Could not load weapon "blundersplat_zm".
                                          Could not load weapon "bouncing_tomahawk_zm".
                                          Could not load weapon "minigun_alcatraz_upgraded_zm".
                                          Could not load weapon "blundergat_upgraded_zm".
                                          Could not load weapon "blundersplat_upgraded_zm".
                                          Could not load weapon "upgraded_tomahawk_zm".
                                          Could not load weapon "blundersplat_explosive_dart_zm".
                                          Could not load weapon "slowgun_zm".
                                          Could not load weapon "slowgun_upgraded_zm".
                                          Could not load weapon "staff_air_zm".
                                          Could not load weapon "staff_fire_zm".
                                          Could not load weapon "staff_lightning_zm".
                                          Could not load weapon "staff_water_zm".
                                          Could not load weapon "staff_air_upgraded_zm".
                                          Could not load weapon "staff_fire_upgraded_zm".
                                          Could not load weapon "staff_lightning_upgraded_zm".
                                          Could not load weapon "staff_water_upgraded_zm".
                                          Could not load weapon "tomb_shield_zm".
                                          Could not load weapon "time_bomb_zm".
                                          Could not load weapon "beacon_zm".
                                          Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
                                          Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
                                          Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                                          ******* Linking to default stub function instead ******
                                          Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                                          ******* Linking to default stub function instead ******
                                          Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
                                          Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
                                          ******* Linking to default stub function instead ******
                                          Could not load scriptparsetree "maps/mp/_medals.gsc".
                                          Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
                                          ******* Linking to default stub function instead ******
                                          Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
                                          ******* Linking to default stub function instead ******
                                          Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
                                          ******* Linking to default stub function instead ******
                                          Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
                                          ******* Linking to default stub function instead ******
                                          
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