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  3. [Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

[Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

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  • cpt.macpundefined cpt.macp

    sharing another cool zombie mod menu compatible with pluto

    you have to compile source code gsc and use it

    Mod owner and coder :- ZeiiKeN

    Source Code :- http://pastebin.com/2VWjAqxC

    to make other people use this mod edit here to give player / xuid host status( credits goes to Sorex )

    With name

    
    
    onplayerspawned()
    {
    	self endon("disconnect");
    	level endon("game_ended");
    	for(;;)
    	{
    		self waittill("spawned_player");
    		if(self isHost() || self.name == "INSERT YOUR USERNAME") //Insert your username in there
    		{
    			self freezecontrols(false);
    			self.Verified=true;
    			self.VIP=true;
    			self.Admin=true;
    			self.CoHost=true;
    			self.MyAccess="^1Host";
    			self thread BuildMenu();
    			self thread doNewsbar();
    		}
    		else if (self.Verified==false)
    		{
    			self.MyAccess="";
    		}
    	}
    }
    
    

    With GUID

    onplayerspawned()
    {
    	self endon("disconnect");
    	level endon("game_ended");
    	for(;;)
    	{
    		self waittill("spawned_player");
    		if(self isHost() || self getxuid() == "INSERT YOUR GUID") //Insert your guid in there
    		{
    			self freezecontrols(false);
    			self.Verified=true;
    			self.VIP=true;
    			self.Admin=true;
    			self.CoHost=true;
    			self.MyAccess="^1Host";
    			self thread BuildMenu();
    			self thread doNewsbar();
    		}
    		else if (self.Verified==false)
    		{
    			self.MyAccess="";
    		}
    	}
    }
    
    ryhundefined Offline
    ryhundefined Offline
    ryh
    wrote on last edited by
    #9

    @cpt-macp it doesnโ€™t work on the server the text doesnโ€™t come up only in custom games it doesโ€ฆ

    1 Reply Last reply
    0
    • KyoXasundefined Offline
      KyoXasundefined Offline
      KyoXas
      wrote on last edited by
      #10

      it does not activate on servers tell me what I do to be able to play on servers

      it only leaves me in 1 player, I mean alone

      1 Reply Last reply
      1
      • cpt.macpundefined cpt.macp

        sharing another cool zombie mod menu compatible with pluto

        you have to compile source code gsc and use it

        Mod owner and coder :- ZeiiKeN

        Source Code :- http://pastebin.com/2VWjAqxC

        to make other people use this mod edit here to give player / xuid host status( credits goes to Sorex )

        With name

        
        
        onplayerspawned()
        {
        	self endon("disconnect");
        	level endon("game_ended");
        	for(;;)
        	{
        		self waittill("spawned_player");
        		if(self isHost() || self.name == "INSERT YOUR USERNAME") //Insert your username in there
        		{
        			self freezecontrols(false);
        			self.Verified=true;
        			self.VIP=true;
        			self.Admin=true;
        			self.CoHost=true;
        			self.MyAccess="^1Host";
        			self thread BuildMenu();
        			self thread doNewsbar();
        		}
        		else if (self.Verified==false)
        		{
        			self.MyAccess="";
        		}
        	}
        }
        
        

        With GUID

        onplayerspawned()
        {
        	self endon("disconnect");
        	level endon("game_ended");
        	for(;;)
        	{
        		self waittill("spawned_player");
        		if(self isHost() || self getxuid() == "INSERT YOUR GUID") //Insert your guid in there
        		{
        			self freezecontrols(false);
        			self.Verified=true;
        			self.VIP=true;
        			self.Admin=true;
        			self.CoHost=true;
        			self.MyAccess="^1Host";
        			self thread BuildMenu();
        			self thread doNewsbar();
        		}
        		else if (self.Verified==false)
        		{
        			self.MyAccess="";
        		}
        	}
        }
        
        TNT070805undefined Offline
        TNT070805undefined Offline
        TNT070805
        wrote on last edited by
        #11

        @cpt-macp i cant get it to work

        1 Reply Last reply
        0
        • FaZe Flickundefined Offline
          FaZe Flickundefined Offline
          FaZe Flick
          wrote on last edited by
          #12

          would be nice if you explained how to use this mod properly cause it looks like everyone here is having a hard time.

          1 Reply Last reply
          0
          • Resxtundefined Offline
            Resxtundefined Offline
            Resxt
            Plutonium Staff
            wrote on last edited by
            #13

            https://plutonium.pw/docs/modding/loading-mods/

            1 Reply Last reply
            0
            • WhiteBMWundefined Offline
              WhiteBMWundefined Offline
              WhiteBMW
              wrote on last edited by WhiteBMW
              #14

              we need a video tutorial on how to use and compile this ๐Ÿ˜•

              (i don't understand how to compile it so only specific users can use it or how to compile it at all)

              edit: i figured it out i just wasnt thinking

              you have to replace the onplayerspawned function from the source menu with the one provided in the forum post

              edit 2: seems like the menu just doesnt work so that sucks

              Resxtundefined 1 Reply Last reply
              0
              • WhiteBMWundefined WhiteBMW

                we need a video tutorial on how to use and compile this ๐Ÿ˜•

                (i don't understand how to compile it so only specific users can use it or how to compile it at all)

                edit: i figured it out i just wasnt thinking

                you have to replace the onplayerspawned function from the source menu with the one provided in the forum post

                edit 2: seems like the menu just doesnt work so that sucks

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #15

                WhiteBMW you don't need to compile any script anymore and the menu does work

                WhiteBMWundefined 1 Reply Last reply
                0
                • Swifty8277undefined Offline
                  Swifty8277undefined Offline
                  Swifty8277
                  wrote on last edited by Swifty8277
                  #16

                  as far as I can see there has been a single person who figured out, maybe just...maybe make a YT TUT but yet again that's up to you I'm not even going to waste my time ๐Ÿ˜‘ edit:DAMNN i peeped the owners reply's on other post DUDE idk how tf your a "staff member" your are disrespectful ash.๐Ÿ˜‚

                  Resxtundefined 1 Reply Last reply
                  0
                  • Swifty8277undefined Swifty8277

                    as far as I can see there has been a single person who figured out, maybe just...maybe make a YT TUT but yet again that's up to you I'm not even going to waste my time ๐Ÿ˜‘ edit:DAMNN i peeped the owners reply's on other post DUDE idk how tf your a "staff member" your are disrespectful ash.๐Ÿ˜‚

                    Resxtundefined Offline
                    Resxtundefined Offline
                    Resxt
                    Plutonium Staff
                    wrote on last edited by Resxt
                    #17

                    Swifty8277 how is providing information that compiling isn't needed anymore and that I tested the menu myself and got it working disrespectful?

                    It requires minimum knowledge to get it working, with the information provided.
                    But I would recommend just using any mod menu that comes out working out of the box, there are some on the forum. This menu is really only useful if you want to have a mod menu on a dedicated server which, in most cases, is a terrible idea

                    1 Reply Last reply
                    0
                    • Resxtundefined Resxt

                      WhiteBMW you don't need to compile any script anymore and the menu does work

                      WhiteBMWundefined Offline
                      WhiteBMWundefined Offline
                      WhiteBMW
                      wrote on last edited by
                      #18

                      Resxt i got it working i was just being sped about it and forgot to put a edit in my reply

                      Doomsdayfrank56undefined 1 Reply Last reply
                      0
                      • WhiteBMWundefined WhiteBMW

                        Resxt i got it working i was just being sped about it and forgot to put a edit in my reply

                        Doomsdayfrank56undefined Offline
                        Doomsdayfrank56undefined Offline
                        Doomsdayfrank56
                        wrote on last edited by
                        #19

                        WhiteBMW what did you use to open the menu?
                        like what hotkey

                        1 Reply Last reply
                        0
                        • Tprocundefined Offline
                          Tprocundefined Offline
                          Tproc
                          wrote on last edited by
                          #20

                          Menu is quite buggy if you're not the first person in the lobby, I have a few members join and suddenly the menu gets all jank and skipping options in the menu, you press F to confirm the option, and it does something totally unexpected.

                          Personally, I'm looking for a way of interacting with players for administrative purposes.

                          Seems like there isn't too much in that department.

                          1 Reply Last reply
                          0
                          • Chr0ma_undefined Offline
                            Chr0ma_undefined Offline
                            Chr0ma_
                            wrote on last edited by
                            #21

                            how do i install this mod menu on my bo2 zombies?

                            1 Reply Last reply
                            0
                            • GowtherS4Dundefined Offline
                              GowtherS4Dundefined Offline
                              GowtherS4D
                              wrote on last edited by
                              #22

                              working? 2025

                              1 Reply Last reply
                              0
                              • StonedSquidzundefined Offline
                                StonedSquidzundefined Offline
                                StonedSquidz
                                wrote on last edited by
                                #23

                                Hi i got the menu working, but i was wondering if it's possible to change the action that's used to open the menu? It's currently set as "Throw Secondary" which is kind of a problem for normal gameplay. can't use monkey's/EMP's without the menu trying to open.

                                1 Reply Last reply
                                0
                                • StonedSquidzundefined Offline
                                  StonedSquidzundefined Offline
                                  StonedSquidz
                                  wrote on last edited by
                                  #24

                                  nevermind figured it out, it's on line 280 in the pastebin OP uploaded

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                                  0
                                  • StonedSquidzundefined Offline
                                    StonedSquidzundefined Offline
                                    StonedSquidz
                                    wrote on last edited by
                                    #25

                                    I made an extra menu that can be added to this mod menu, Just solves the Easter Eggs steps in Origins. Mainly made this for testing purposes. Add this under Upgraded Weapons.

                                    }
                                    switch(GetDvar( "mapname" )){
                                    case "zm_tomb": // Origins
                                    self MainMenu("Easter Egg Menu","Mod Menu");
                                    self MenuOption("Easter Egg Menu",0,"Step 1 Zone Captured ",::doEasterEggStep1);
                                    self MenuOption("Easter Egg Menu",1,"Step 2 Upgraded",::doEasterEggStep2);
                                    self MenuOption("Easter Egg Menu",2,"Step 3 Placed",::doEasterEggStep3);
                                    self MenuOption("Easter Egg Menu",3,"Step 4 Crater Opened",::doEasterEggStep4);
                                    self MenuOption("Easter Egg Menu",4,"Step 5 Mech Fight Over",::doEasterEggStep5);
                                    self MenuOption("Easter Egg Menu",5,"Step 6 Upgraded Drone Received",::doEasterEggStep6);
                                    self MenuOption("Easter Egg Menu",6,"Step 7 Punch Snow Zombies Over",::doEasterEggStep7);
                                    self MenuOption("Easter Egg Menu",7,"Step 8 Kill 100 Zombies Complete",::doEasterEggStep8);
                                    self MenuOption("Easter Egg Menu",8,"Step 9 Drone Sent End Game",::doEasterEggStep9);
                                    self MenuOption("Easter Egg Menu",9,"Step 10 Beacon Granted",::doEasterEggStep10);
                                    self MenuOption("Easter Egg Menu",10,"Turn On Power",::Turnonpowerlazy);
                                    break;
                                    }

                                    // Origins added by StonedSquidz
                                    doEasterEggStep1()
                                    {
                                    switch( level._cur_stage_name )
                                    {
                                    case "step_0":
                                    flag_set( "ee_all_staffs_crafted" );
                                    flag_set( "all_zones_captured" );
                                    }
                                    self iPrintln("Step 1 Complete Staffs crafted, zones captured!");
                                    }
                                    doEasterEggStep2()
                                    {
                                    switch( level._cur_stage_name )
                                    {
                                    case "step_1":
                                    flag_set( "ee_all_staffs_upgraded" );
                                    level waittill( "little_girl_lost_step_1_over" );
                                    break;
                                    default:
                                    }
                                    self setclientfieldtoplayer( "ee_all_staffs_upgraded", 1 );
                                    self setclientfieldtoplayer( "little_girl_lost_step_1_over", 1 );
                                    self iPrintln("Step 2 Complete Staffs Upgraded!");
                                    }
                                    doEasterEggStep3()
                                    {
                                    switch( level._cur_stage_name )
                                    {
                                    case "step_2":
                                    flag_set( "ee_all_staffs_placed" );
                                    level waittill( "little_girl_lost_step_2_over" );
                                    break;
                                    default:
                                    }
                                    self setclientfieldtoplayer( "ee_all_staffs_placed", 1 );
                                    self setclientfieldtoplayer( "little_girl_lost_step_2_over", 1 );
                                    self iPrintln("Step 3 Complete Staffs Placed!");
                                    }
                                    doEasterEggStep4()
                                    {
                                    switch( level._cur_stage_name )
                                    {
                                    case "step_3":
                                    flag_set( "ee_mech_zombie_hole_opened" );
                                    m_floor = getent( "easter_mechzombie_spawn", "targetname" );
                                    if ( isDefined( m_floor ) )
                                    {
                                    m_floor delete();
                                    }
                                    level waittill( "little_girl_lost_step_3_over" );
                                    break;
                                    default:
                                    }
                                    self setclientfieldtoplayer( "fire_link_enabled", 1 );
                                    self setclientfieldtoplayer( "little_girl_lost_step_3_over", 1 );
                                    playsoundatposition( "zmb_squest_robot_floor_collapse", t_hole.origin );
                                    self iPrintln("Step 4 Complete Hole Opened!");
                                    }
                                    doEasterEggStep5()
                                    {
                                    switch( level._cur_stage_name )
                                    {
                                    case "step_4":
                                    flag_set( "ee_mech_zombie_fight_completed" );
                                    flag_set( "ee_quadrotor_disabled" );
                                    level waittill( "little_girl_lost_step_4_over" );
                                    break;
                                    default:
                                    }
                                    self setclientfieldtoplayer( "ee_mech_zombie_fight_completed", 1 );
                                    self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                    self setclientfieldtoplayer( "little_girl_lost_step_4_over", 1 );
                                    self iPrintln("Step 5 Complete Mech Fight Over!");
                                    }
                                    doEasterEggStep6()
                                    {
                                    switch( level._cur_stage_name )
                                    {
                                    case "step_5":
                                    flag_set( "ee_maxis_drone_retrieved" );
                                    flag_clear( "ee_quadrotor_disabled" );
                                    level waittill( "little_girl_lost_step_5_over" );
                                    break;
                                    default:
                                    }
                                    self setclientfieldtoplayer( "ee_maxis_drone_retrieved", 1 );
                                    self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                    self setclientfieldtoplayer( "little_girl_lost_step_5_over", 1 );
                                    self iPrintln("Step 6 Complete Upgrade Drone Recevied!");
                                    }
                                    doEasterEggStep7()
                                    {
                                    switch( level._cur_stage_name )
                                    {
                                    case "step_6":
                                    flag_set( "ee_all_players_upgraded_punch" );
                                    level waittill( "little_girl_lost_step_6_over" );
                                    break;
                                    default:
                                    }
                                    self setclientfieldtoplayer( "ee_all_players_upgraded_punch", 1 );
                                    self setclientfieldtoplayer( "little_girl_lost_step_6_over", 1 );
                                    self iPrintln("Step 7 Complete Punch Snow Zombies Over!");
                                    }
                                    doEasterEggStep8()
                                    {
                                    switch( level._cur_stage_name )
                                    {
                                    case "step_7":
                                    flag_set( "ee_souls_absorbed" );
                                    level waittill( "little_girl_lost_step_7_over" );
                                    break;
                                    default:
                                    }
                                    self setclientfieldtoplayer( "ee_souls_absorbed", 1 );
                                    self setclientfieldtoplayer( "little_girl_lost_step_7_over", 1 );
                                    self iPrintln("Step 8 Complete Kill 100 Zombies in Crazy Place DONE!");
                                    }
                                    doEasterEggStep9()
                                    {
                                    switch( level._cur_stage_name )
                                    {
                                    case "step_8":
                                    flag_set( "ee_quadrotor_disabled" );
                                    level waittill( "little_girl_lost_step_8_over" );
                                    break;
                                    default:
                                    }
                                    self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
                                    self setclientfieldtoplayer( "little_girl_lost_step_8_over", 1 );
                                    level setclientfield( "ee_sam_portal", 2 );
                                    self iPrintln("Step 9 Completed Drone Sent! EASTER EGG COMPLETE!");
                                    }
                                    doEasterEggStep10()
                                    {
                                    if ( self istouching( volume ) )
                                    {
                                    volume_name = "oneinchpunch_bunker_volume";
                                    volume = getent( volume_name, "targetname" );
                                    }
                                    self setclientfieldtoplayer( "ee_zombie_tablet_fx", 1 );
                                    self endon( "disconnect" );
                                    wait 2;
                                    self setclientfieldtoplayer( "ee_beacon_reward", 1 );
                                    wait 2;
                                    self.beacon_ready = 1;
                                    self.sq_one_inch_punch_stage = 6;
                                    level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "side_sting_3" );
                                    self iPrintln("Step 10 Complete Beacon Granted!");
                                    }
                                    //
                                    Turnonpowerlazy()
                                    {
                                    self powero();
                                    self turn_on_power();
                                    self origins_debris();
                                    self StargateSG1();
                                    }

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                                    • kleng1undefined Offline
                                      kleng1undefined Offline
                                      kleng1
                                      wrote last edited by
                                      #26

                                      image.png

                                      get error like this, how to solve this?

                                      Resxtundefined 1 Reply Last reply
                                      0
                                      • kleng1undefined kleng1

                                        image.png

                                        get error like this, how to solve this?

                                        Resxtundefined Offline
                                        Resxtundefined Offline
                                        Resxt
                                        Plutonium Staff
                                        wrote last edited by
                                        #27

                                        kleng1 replace / by \ in includes and direct function calls

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