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  3. [Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

[Release][BO2 GSC] Gr3Zz v4.1 Zombie Mod Menu

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  • Chr0ma_undefined Offline
    Chr0ma_undefined Offline
    Chr0ma_
    wrote on last edited by
    #21

    how do i install this mod menu on my bo2 zombies?

    1 Reply Last reply
    0
    • GowtherS4Dundefined Offline
      GowtherS4Dundefined Offline
      GowtherS4D
      wrote on last edited by
      #22

      working? 2025

      1 Reply Last reply
      0
      • StonedSquidzundefined Offline
        StonedSquidzundefined Offline
        StonedSquidz
        wrote on last edited by
        #23

        Hi i got the menu working, but i was wondering if it's possible to change the action that's used to open the menu? It's currently set as "Throw Secondary" which is kind of a problem for normal gameplay. can't use monkey's/EMP's without the menu trying to open.

        1 Reply Last reply
        0
        • StonedSquidzundefined Offline
          StonedSquidzundefined Offline
          StonedSquidz
          wrote on last edited by
          #24

          nevermind figured it out, it's on line 280 in the pastebin OP uploaded

          1 Reply Last reply
          0
          • StonedSquidzundefined Offline
            StonedSquidzundefined Offline
            StonedSquidz
            wrote on last edited by
            #25

            I made an extra menu that can be added to this mod menu, Just solves the Easter Eggs steps in Origins. Mainly made this for testing purposes. Add this under Upgraded Weapons.

            }
            switch(GetDvar( "mapname" )){
            case "zm_tomb": // Origins
            self MainMenu("Easter Egg Menu","Mod Menu");
            self MenuOption("Easter Egg Menu",0,"Step 1 Zone Captured ",::doEasterEggStep1);
            self MenuOption("Easter Egg Menu",1,"Step 2 Upgraded",::doEasterEggStep2);
            self MenuOption("Easter Egg Menu",2,"Step 3 Placed",::doEasterEggStep3);
            self MenuOption("Easter Egg Menu",3,"Step 4 Crater Opened",::doEasterEggStep4);
            self MenuOption("Easter Egg Menu",4,"Step 5 Mech Fight Over",::doEasterEggStep5);
            self MenuOption("Easter Egg Menu",5,"Step 6 Upgraded Drone Received",::doEasterEggStep6);
            self MenuOption("Easter Egg Menu",6,"Step 7 Punch Snow Zombies Over",::doEasterEggStep7);
            self MenuOption("Easter Egg Menu",7,"Step 8 Kill 100 Zombies Complete",::doEasterEggStep8);
            self MenuOption("Easter Egg Menu",8,"Step 9 Drone Sent End Game",::doEasterEggStep9);
            self MenuOption("Easter Egg Menu",9,"Step 10 Beacon Granted",::doEasterEggStep10);
            self MenuOption("Easter Egg Menu",10,"Turn On Power",::Turnonpowerlazy);
            break;
            }

            // Origins added by StonedSquidz
            doEasterEggStep1()
            {
            switch( level._cur_stage_name )
            {
            case "step_0":
            flag_set( "ee_all_staffs_crafted" );
            flag_set( "all_zones_captured" );
            }
            self iPrintln("Step 1 Complete Staffs crafted, zones captured!");
            }
            doEasterEggStep2()
            {
            switch( level._cur_stage_name )
            {
            case "step_1":
            flag_set( "ee_all_staffs_upgraded" );
            level waittill( "little_girl_lost_step_1_over" );
            break;
            default:
            }
            self setclientfieldtoplayer( "ee_all_staffs_upgraded", 1 );
            self setclientfieldtoplayer( "little_girl_lost_step_1_over", 1 );
            self iPrintln("Step 2 Complete Staffs Upgraded!");
            }
            doEasterEggStep3()
            {
            switch( level._cur_stage_name )
            {
            case "step_2":
            flag_set( "ee_all_staffs_placed" );
            level waittill( "little_girl_lost_step_2_over" );
            break;
            default:
            }
            self setclientfieldtoplayer( "ee_all_staffs_placed", 1 );
            self setclientfieldtoplayer( "little_girl_lost_step_2_over", 1 );
            self iPrintln("Step 3 Complete Staffs Placed!");
            }
            doEasterEggStep4()
            {
            switch( level._cur_stage_name )
            {
            case "step_3":
            flag_set( "ee_mech_zombie_hole_opened" );
            m_floor = getent( "easter_mechzombie_spawn", "targetname" );
            if ( isDefined( m_floor ) )
            {
            m_floor delete();
            }
            level waittill( "little_girl_lost_step_3_over" );
            break;
            default:
            }
            self setclientfieldtoplayer( "fire_link_enabled", 1 );
            self setclientfieldtoplayer( "little_girl_lost_step_3_over", 1 );
            playsoundatposition( "zmb_squest_robot_floor_collapse", t_hole.origin );
            self iPrintln("Step 4 Complete Hole Opened!");
            }
            doEasterEggStep5()
            {
            switch( level._cur_stage_name )
            {
            case "step_4":
            flag_set( "ee_mech_zombie_fight_completed" );
            flag_set( "ee_quadrotor_disabled" );
            level waittill( "little_girl_lost_step_4_over" );
            break;
            default:
            }
            self setclientfieldtoplayer( "ee_mech_zombie_fight_completed", 1 );
            self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
            self setclientfieldtoplayer( "little_girl_lost_step_4_over", 1 );
            self iPrintln("Step 5 Complete Mech Fight Over!");
            }
            doEasterEggStep6()
            {
            switch( level._cur_stage_name )
            {
            case "step_5":
            flag_set( "ee_maxis_drone_retrieved" );
            flag_clear( "ee_quadrotor_disabled" );
            level waittill( "little_girl_lost_step_5_over" );
            break;
            default:
            }
            self setclientfieldtoplayer( "ee_maxis_drone_retrieved", 1 );
            self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
            self setclientfieldtoplayer( "little_girl_lost_step_5_over", 1 );
            self iPrintln("Step 6 Complete Upgrade Drone Recevied!");
            }
            doEasterEggStep7()
            {
            switch( level._cur_stage_name )
            {
            case "step_6":
            flag_set( "ee_all_players_upgraded_punch" );
            level waittill( "little_girl_lost_step_6_over" );
            break;
            default:
            }
            self setclientfieldtoplayer( "ee_all_players_upgraded_punch", 1 );
            self setclientfieldtoplayer( "little_girl_lost_step_6_over", 1 );
            self iPrintln("Step 7 Complete Punch Snow Zombies Over!");
            }
            doEasterEggStep8()
            {
            switch( level._cur_stage_name )
            {
            case "step_7":
            flag_set( "ee_souls_absorbed" );
            level waittill( "little_girl_lost_step_7_over" );
            break;
            default:
            }
            self setclientfieldtoplayer( "ee_souls_absorbed", 1 );
            self setclientfieldtoplayer( "little_girl_lost_step_7_over", 1 );
            self iPrintln("Step 8 Complete Kill 100 Zombies in Crazy Place DONE!");
            }
            doEasterEggStep9()
            {
            switch( level._cur_stage_name )
            {
            case "step_8":
            flag_set( "ee_quadrotor_disabled" );
            level waittill( "little_girl_lost_step_8_over" );
            break;
            default:
            }
            self setclientfieldtoplayer( "ee_quadrotor_disabled", 1 );
            self setclientfieldtoplayer( "little_girl_lost_step_8_over", 1 );
            level setclientfield( "ee_sam_portal", 2 );
            self iPrintln("Step 9 Completed Drone Sent! EASTER EGG COMPLETE!");
            }
            doEasterEggStep10()
            {
            if ( self istouching( volume ) )
            {
            volume_name = "oneinchpunch_bunker_volume";
            volume = getent( volume_name, "targetname" );
            }
            self setclientfieldtoplayer( "ee_zombie_tablet_fx", 1 );
            self endon( "disconnect" );
            wait 2;
            self setclientfieldtoplayer( "ee_beacon_reward", 1 );
            wait 2;
            self.beacon_ready = 1;
            self.sq_one_inch_punch_stage = 6;
            level thread maps/mp/zombies/_zm_audio::sndmusicstingerevent( "side_sting_3" );
            self iPrintln("Step 10 Complete Beacon Granted!");
            }
            //
            Turnonpowerlazy()
            {
            self powero();
            self turn_on_power();
            self origins_debris();
            self StargateSG1();
            }

            1 Reply Last reply
            0
            • kleng1undefined Offline
              kleng1undefined Offline
              kleng1
              wrote on last edited by
              #26

              image.png

              get error like this, how to solve this?

              Resxtundefined 1 Reply Last reply
              0
              • kleng1undefined kleng1

                image.png

                get error like this, how to solve this?

                Resxtundefined Offline
                Resxtundefined Offline
                Resxt
                Plutonium Staff
                wrote on last edited by
                #27

                kleng1 replace / by \ in includes and direct function calls

                1 Reply Last reply
                0
                • SerotoninPleaseundefined Offline
                  SerotoninPleaseundefined Offline
                  SerotoninPlease
                  wrote on last edited by
                  #28

                  Untitled.png
                  Are there other assets I need for this mod to run?

                  1 Reply Last reply
                  0
                  • mbucc9000undefined Offline
                    mbucc9000undefined Offline
                    mbucc9000
                    wrote last edited by mbucc9000
                    #29

                    Did you find a solution?

                    My error in the server terminal is below. I've been trying to work on this for hours and I can't find the solution.

                    Thanks

                    ====================== COM_ERROR (6) ===============
                    [ERROR]:compiler:scripts/zm/_cluster.gsc:231:15: syntax error, unexpected return, expecting size or identifier
                    =======================================================
                    SV_Shutdown: [ERROR]:compiler:scripts/zm/_cluster.gsc:231:15: syntax error, unexpected return, expecting size or identifier
                    ==== ShutdownGame (1) ====
                    Could not load font "fonts/720/smallFont".
                    Could not load font "fonts/720/normalFont".
                    Could not load font "fonts/720/italicFont".
                    Could not load font "fonts/720/bigFont".
                    Could not load font "fonts/720/extraBigFont".
                    Could not load font "fonts/720/extraSmallFont".
                    Could not load font "fonts/720/smallItalicFont".
                    Could not load material "lui_leftshadow".
                    Could not load material "lui_rightshadow".
                    Could not load material "lui_topshadow".
                    Could not load material "lui_bottomshadow".
                    Could not load material "zm_hud_icon_battery".
                    Could not load material "zm_hud_icon_dolly".
                    Could not load material "zm_hud_icon_cardoor".
                    Could not load material "zm_hud_icon_arm".
                    Could not load material "zm_hud_icon_panel".
                    Could not load material "zm_hud_icon_lever".
                    Could not load material "zm_hud_icon_papbody".
                    Could not load material "zm_hud_icon_chairleg".
                    Could not load material "zm_hud_icon_fan".
                    Could not load material "zm_hud_icon_rudder".
                    Could not load material "zm_hud_icon_mannequin".
                    Could not load material "zm_hud_icon_turrethead".
                    Could not load material "zm_hud_icon_lawnmower".
                    Could not load material "zm_hud_icon_ammobox".
                    Could not load material "zm_hud_icon_coil".
                    Could not load material "zm_hud_icon_tvtube".
                    Could not load material "zm_hud_icon_jetgun_wires".
                    Could not load material "zm_hud_icon_jetgun_engine".
                    Could not load material "zm_hud_icon_jetgun_gauges".
                    Could not load material "zm_hud_icon_jetgun_handles".
                    Could not load material "zm_hud_icon_plow".
                    Could not load material "zm_hud_icon_hatch".
                    Could not load material "zm_hud_icon_ladder".
                    Could not load material "zm_hud_icon_sq_powerbox".
                    Could not load material "zm_hud_icon_sq_meteor".
                    Could not load material "zm_hud_icon_sq_scafold".
                    Could not load material "zm_hud_icon_sq_tranceiver".
                    Could not load material "zom_hud_trample_steam_screen".
                    Could not load material "zom_hud_trample_steam_bellow".
                    Could not load material "zom_hud_trample_steam_compressor".
                    Could not load material "zom_hud_trample_steam_whistle".
                    Could not load material "zom_hud_icon_buildable_slip_ext".
                    Could not load material "zom_hud_icon_buildable_slip_cooker".
                    Could not load material "zom_hud_icon_buildable_slip_foot".
                    Could not load material "zom_hud_icon_buildable_slip_handle".
                    Could not load material "zom_hud_icon_epod_key".
                    Could not load material "zom_hud_icon_buildable_woof_speaker".
                    Could not load material "zom_hud_icon_buildable_woof_motor".
                    Could not load material "zom_hud_icon_buildable_woof_frame".
                    Could not load material "zom_hud_icon_buildable_woof_chains".
                    Could not load material "zom_hud_icon_buildable_chop_a".
                    Could not load material "zom_hud_icon_buildable_chop_b".
                    Could not load material "zom_hud_icon_buildable_chop_c".
                    Could not load material "zom_hud_icon_buildable_chop_d".
                    Could not load material "zom_hud_icon_buildable_sloth_booze".
                    Could not load material "zom_hud_icon_buildable_sloth_candy".
                    Could not load material "zom_hud_icon_buildable_sloth_key".
                    Could not load material "zom_hud_icon_buildable_weap_chalk".
                    Could not load material "zom_hud_icon_buildable_gen_lamp".
                    Could not load material "zom_hud_icon_buildable_tower_vacuum".
                    Could not load material "zom_hud_icon_buildable_tower_crystal".
                    Could not load material "zom_hud_icon_buildable_tower_satellite".
                    Could not load material "zom_hud_icon_buildable_tower_antenna".
                    Could not load material "zm_hud_icon_spool".
                    Could not load material "hud_dpad_xenon".
                    Could not load material "specialty_additionalprimaryweapon_zombies".
                    Could not load material "specialty_ads_zombies".
                    Could not load material "specialty_divetonuke_zombies".
                    Could not load material "specialty_chugabud_zombies".
                    Could not load material "specialty_electric_cherry_zombie".
                    Could not load material "specialty_vulture_zombies".
                    Could not load material "zm_hud_stink_perk_glow".
                    Could not load material "specialty_doublepoints_zombies_blue".
                    Could not load material "specialty_firesale_zombies".
                    Could not load material "zom_icon_bonfire".
                    Could not load material "specialty_zomblood_zombies".
                    DB_FlushGump 0
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 1
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 2
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 3
                    Sys_GumpFlushed set gumpFlushedEvent
                    Hitch warning: 2332 msec frame time on main thread
                    Unknown command "t6zm"
                    fs_game is write protected
                    net_port will be changed upon restarting.
                    execing dedicated_zm.cfg
                    Unknown command "limit"
                    Unknown command "range"
                    Unknown command "value"
                    Already contained!
                    Already contained!
                    Already contained!
                    Already contained!
                    completed execing dedicated_zm.cfg
                    map_rotate...
                    "sv_mapRotation" is: "execgts zm_standard_town.cfg map zm_transit"
                    "sv_mapRotationCurrent" is: ""
                    Executing gts cfg: zm_standard_town.cfg.
                    Setting map: zm_transit.
                    execing zm_standard_town.cfg
                    execing gamesettings_default.cfg
                    completed execing gamesettings_default.cfg
                    execing gamesettings_zstandard.cfg
                    completed execing gamesettings_zstandard.cfg
                    g_gametype will be changed upon restarting.
                    Unknown command "only"
                    completed execing zm_standard_town.cfg
                    Could not load rawfile "maps/mp/gametypes_zm/zcontainment.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/zrace.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/zdeadpool.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/zmeat.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/znml.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/zturned.txt".
                    Could not load rawfile "maps/mp/gametypes_zm/zpitted.txt".
                    DB_FlushGump 0
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 1
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 2
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 3
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 0
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 1
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 2
                    Sys_GumpFlushed set gumpFlushedEvent
                    DB_FlushGump 3
                    Sys_GumpFlushed set gumpFlushedEvent
                    ----- FS_Startup -----
                    Searching for iwds in E:\T6 Server/players
                    Searching for iwds in E:\T6 Server/main_shared
                    Searching for iwds in E:\T6 Server/main
                    Searching for iwds in C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/main
                    Searching for iwds in C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/players
                    Searching for iwds in C:\Users\Marcus\AppData\Local\Plutonium\storage\t6//
                    Searching for iwds in C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/raw
                    Searching for files required to download mod: "" map: "zm_transit"
                    no files required for mod download.
                    Current language: english
                    Current search path:
                    C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/raw
                    C:\Users\Marcus\AppData\Local\Plutonium\storage\t6//
                    C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/players
                    C:\Users\Marcus\AppData\Local\Plutonium\storage\t6/main
                    E:\T6 Server/main
                    E:\T6 Server/main_shared
                    E:\T6 Server/players
                    Unloading fastfile so_zsurvival_zm_transit
                    Unloading fastfile so_zsurvival_zm_transit
                    Unloading fastfile zm_transit
                    Unloading fastfile zm_transit_patch
                    Loading fastfile zm_transit_patch
                    Loading fastfile zm_transit
                    Loading fastfile so_zsurvival_zm_transit
                    Built adjacency info for IPaks 5ms
                    execing buttons_default.cfg
                    completed execing buttons_default.cfg
                    execing buttons_default.cfg
                    completed execing buttons_default.cfg
                    execing thumbstick_default.cfg
                    completed execing thumbstick_default.cfg
                    Initializing game at 02/13/26 18:15:13 -0600
                    Current uptime: 00:04:00
                    Level time: 0
                    Restart: 0
                    ------- Game Initialization -------
                    gamename: PT6ZM
                    gamedate: Jan 20 2026
                    '0' is not a valid value for dvar 'r_brightness'
                      Domain is any number from 0.5 to 1.5
                    Could not load weapon "pdw57_zm".
                    Could not load weapon "pdw57_upgraded_zm".
                    Could not load weapon "uzi_zm".
                    Could not load weapon "thompson_zm".
                    Could not load weapon "uzi_upgraded_zm".
                    Could not load weapon "thompson_upgraded_zm".
                    Could not load weapon "mp40_zm".
                    Could not load weapon "mp40_stalker_zm".
                    Could not load weapon "evoskorpion_zm".
                    Could not load weapon "mp40_upgraded_zm".
                    Could not load weapon "mp40_stalker_upgraded_zm".
                    Could not load weapon "evoskorpion_upgraded_zm".
                    Could not load weapon "m16_upgraded_zm".
                    Could not load weapon "hk416_zm".
                    Could not load weapon "lsat_zm".
                    Could not load weapon "hk416_upgraded_zm".
                    Could not load weapon "lsat_upgraded_zm".
                    Could not load weapon "an94_zm".
                    Could not load weapon "an94_upgraded_zm".
                    Could not load weapon "ak47_zm".
                    Could not load weapon "ak47_upgraded_zm".
                    Could not load weapon "mp44_zm".
                    Could not load weapon "scar_zm".
                    Could not load weapon "mp44_upgraded_zm".
                    Could not load weapon "scar_upgraded_zm".
                    Could not load weapon "ak74u_extclip_zm".
                    Could not load weapon "ksg_zm".
                    Could not load weapon "ak74u_extclip_upgraded_zm".
                    Could not load weapon "ksg_upgraded_zm".
                    Could not load weapon "mg08_zm".
                    Could not load weapon "mg08_upgraded_zm".
                    Could not load weapon "svu_zm".
                    Could not load weapon "svu_upgraded_zm".
                    Could not load weapon "ballista_zm".
                    Could not load weapon "ballista_upgraded_zm".
                    Could not load weapon "rnma_zm".
                    Could not load weapon "rnma_upgraded_zm".
                    Could not load weapon "c96_zm".
                    Could not load weapon "beretta93r_extclip_zm".
                    Could not load weapon "c96_upgraded_zm".
                    Could not load weapon "beretta93r_extclip_upgraded_zm".
                    Could not load weapon "slipgun_zm".
                    Could not load weapon "slipgun_upgraded_zm".
                    Could not load weapon "alcatraz_shield_zm".
                    Could not load weapon "minigun_alcatraz_zm".
                    Could not load weapon "blundergat_zm".
                    Could not load weapon "blundersplat_zm".
                    Could not load weapon "bouncing_tomahawk_zm".
                    Could not load weapon "minigun_alcatraz_upgraded_zm".
                    Could not load weapon "blundergat_upgraded_zm".
                    Could not load weapon "blundersplat_upgraded_zm".
                    Could not load weapon "upgraded_tomahawk_zm".
                    Could not load weapon "blundersplat_explosive_dart_zm".
                    Could not load weapon "slowgun_zm".
                    Could not load weapon "slowgun_upgraded_zm".
                    Could not load weapon "staff_air_zm".
                    Could not load weapon "staff_fire_zm".
                    Could not load weapon "staff_lightning_zm".
                    Could not load weapon "staff_water_zm".
                    Could not load weapon "staff_air_upgraded_zm".
                    Could not load weapon "staff_fire_upgraded_zm".
                    Could not load weapon "staff_lightning_upgraded_zm".
                    Could not load weapon "staff_water_upgraded_zm".
                    Could not load weapon "tomb_shield_zm".
                    Could not load weapon "time_bomb_zm".
                    Could not load weapon "beacon_zm".
                    Could not load scriptparsetree "maps/mp/gametypes/_hud_util.gsc".
                    Could not load scriptparsetree "maps/mp/gametypes_zm/_persistence.gsc".
                    Unable to find server function: "CodeCallback_ChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                    ******* Linking to default stub function instead ******
                    Unable to find server function: "CodeCallback_GunChallengeComplete" in "maps/mp/gametypes_zm/_persistence"
                    ******* Linking to default stub function instead ******
                    Could not load scriptparsetree "maps/mp/gametypes_zm/_rank.gsc".
                    Unable to find server function: "CodeCallback_RankUp" in "maps/mp/gametypes_zm/_rank"
                    ******* Linking to default stub function instead ******
                    Could not load scriptparsetree "maps/mp/_medals.gsc".
                    Unable to find server function: "CodeCallback_Medal" in "maps/mp/_medals"
                    ******* Linking to default stub function instead ******
                    Unable to find server function: "CodeCallback_OnAddPlayerStat" in "maps/mp/gametypes_zm/_persistence"
                    ******* Linking to default stub function instead ******
                    Unable to find server function: "CodeCallback_OnAddWeaponStat" in "maps/mp/gametypes_zm/_persistence"
                    ******* Linking to default stub function instead ******
                    Unable to find server function: "giveContractRewards" in "maps/mp/gametypes_zm/_persistence"
                    ******* Linking to default stub function instead ******
                    
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