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  3. [Release] [ZM] BO2 Remix Mod

[Release] [ZM] BO2 Remix Mod

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  • Z3NlTH-Dr4G0Nundefined Offline
    Z3NlTH-Dr4G0Nundefined Offline
    Z3NlTH-Dr4G0N
    wrote on last edited by
    #55

    Hey is there a way to isolate the 3 weapon slots part. I might be stupid but didn't find any links to the source to try and do it myself. Thanks in advance

    1 Reply Last reply
    0
    • 5and5undefined 5and5

      Call of Duty: Black Ops II Zombies - Remix

      This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

      Created by: 5and5

      YouTube - Twitch - Twitter

      badge-alt-text

      Download

      Download

      Leaderboards

      Leaderboards

      How to Install

      YouTube Video

      • Video Tutorial

      Automatic Installer

      • Download and install BO2 Plutonium Plutonium Download
      • Download the latest version of Remix Installer
      • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
      • Launch the game and enjoy!

      Manual Installation

      • Download and install BO2 Plutonium Plutonium Download
      • Download the latest version of Remix
      • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
      • Launch the game and enjoy!

      Custom Survival Maps Installation

      • Go here for more information
      • Download Remix Custom Survival Maps
      • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
      • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

      Change Notes

      General

      • Zombies start running at round 1
      • Walkers removed
      • Coop pause
      • Three weapon slots by default
      • Zombies health scales more linearly
      • Insta kill rounds start on round 115 on normal maps then happen every odd round after
      • Insta kill rounds start on round 75 on survival maps then happen every odd round after
      • 12 hour reset

      Visual

      • Tweaked graphics
      • Tweaked vision set
      • Rotating skybox
      • Fog disabled
      • Night mode option with night_mode 1
      • Change zombies eye color with eye_color 1

      Patches

      • Bank automatically full
      • Perma Perks given
      • Fridge has AN94 or War Machine depending on the map
      • Set box starting locations
      • First box
      • Round 255 round cap removed
      • In game fast ray rapid_fire 1
      • Characters can be selected with character

      HUD

      • Timer
      • Round timer
      • Health bar
      • SPH - appears after round 50
      • Zombies remaining counter
      • Current zone
      • Trap timer
      • All hud can be turned on with hud_all 1
      • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
      • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

      Player

      • Starting points set to 555
      • Max points set to 500005
      • Reduced fall damage

      Power Ups

      • Drop rate increased from 3% to 4%
      • Fire sales removed
      • Max ammos refill clip as well
      • Carpenters repair shields
      • Insta kill timer stacks
      • Double points timer stacks
      • Nukes kill zombies faster
      • Perk bottles give extra perk slot
      • Effect added to the first drop of a new powerup cycle

      Perks

      • Players can sprint while drinking perks
      • Perk bottles also increase players perk limit by 1
      • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
      • Deadshot increases head shot damage by x2
      • Who's who wont activate when player has quick revive
      • Electric cherry wont activate when a player goes down
      • Proning in front of perks gives you 100 points

      Mystery Box

      • Weapons can be shared by knifing the box
      • Box moves instantly now
      • Box perma perk guarantees a good weapon first hit
      • First box setup guaranteed
      • Mark 2 probability increased from 33% to 50%

      Buildables

      • All parts are given at the start of the game
      • Increased buildable buy distance
      • Buildables can be built without looking at them

      Weapons

      • Explosive damage scaling increased
      • Increased wall weapon buy distance
      • Buying wall weapon ammo fills clip

      Equipment

      • Claymores do 1/2 of zombies max health
      • Max claymores changed from 12 per player to 10 total on the map at a time

      Maps

      Survival

      • Dogs are enabled by default except on Nuketown
      • Dogs rounds always happen every 4 rounds

      Bus Depot

      • Pack-A-Punch added
      • Claymores added

      Farm

      • Pack-A-Punch added
      • Claymores added

      Town

      • Speed cola moved to tombstone location
      • Tombstone removed
      • Olympia wall buy replaced with an mp5
      • Claymores added

      Nuke Town

      • Pack-a-punch and jug will always land in the backyard that the box starts at
      • Set box starting location with nuked_box yellow or nuked_box green
      • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
      • Disabled zombies spawning in the middle while players are in either backyards
      • Limited M27

      Tranzit

      General

      • Denizens disabled
      • All light post portals are always active
      • Pap door is always open
      • Removed iron boards

      Zones

      • Farm barn zone acts the same as it does on Farm
      • Outside of Farm zone acts the same even if you open the door

      Buildables

      • Bus parts are prebuilt except cattle catcher
      • Dinner hatch is prebuilt
      • Turret does not need a turbine
      • Electric trap does not need a turbine

      Weapons

      • Jetgun recharges faster
      • Jetgun recharges while away
      • Jetgun returns to bench when over heated

      No Power

      • Enable no power game with no_power 1
      • This disables turbine workbench and jetgun

      Die Rise

      General

      • Leaper rounds always happen every 4 rounds
      • Perma phd flopper added

      Zones

      • Limited where players can camp while in the shaft
      • Zombies no longer jump across to trample steam zone
      • Disabled ground spawner in square room

      Elevators

      • Elevator wait time changed from 5-20 to 7-12 seconds
      • Standing on elevators make them move quicker
      • Key is given on spawn
      • Key is given 20 seconds after used
      • Key can lock elevators in a pre set position

      Weapons

      • Semtex wallbuy added by b23r
      • Sliquifier kills till round 255
      • Sliquifier continues to chain while put away
      • Sliquifier no longer drops extra goo
        <!-- - Sliquifier goo removed -->

      Mob of the Dead

      General

      • Blundergat spawns in wardens office without collecting 5 skulls
      • Set key to always spawn next to the cafeteria

      Buildables

      • All plane parts are given on spawn in solo only
      • Plane automatically refills
      • Zombie shield bench added inside wardens office
      • Zombie shield inside wardens has a 5 minute cooldown

      Traps

      • Fan trap no longer kills players instantly
      • Sniper trap does infinite damage
      • Acid trap player damage cool down increased from 1 to 1.5 seconds

      Zones

      • Opening double tap door does not cause zombies to spawn upstairs

      Weapons

      • Blundergat damage no longer falls off
      • Blundergat is no longer limited in the box
      • Blundergat ammo reduced by 1/3
      • Acidgat ammo reduced by 1/3
      • Tomahawk is upgraded when picked up
      • Tomahawk reduced cooldown from 5 to 4 seconds

      Buried

      General

      • Initial spawns changed to be closer to the slide
      • Vultureaid will always be the last perk given by the witches
      • Removed barricade in front of jug
      • Nerfed jug spawn zone

      Buildables

      • Spawned turbine workbench by candy shop
      • Subwoofer gives powerups
      • Subwoofer has increased range
      • Turbine starts dying at 17% instead of 50% power

      Weapons

      • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

      Leroy

      • Leroy runs 25% longer when meleed with a Bowie Knife
      • Leroy runs 50% longer when meleed with Galvaknuckles

      Origins

      General

      • Tank has instant cool down
      • Pack-a-punch is always on
      • First robot always comes over tank station
      • Reduced soul boxes zombie requirement from 30 to 15
      • Replace the 115 packed weapon reward with a Raygun Mark 2

      Buildables

      • All records and buildable parts are given on spawn
      • Gramophone is no longer needed

      Teleporters

      • Teleporters activate as soon as doors leading to them are opened
      • Teleporters in the crazy place can be used without first being used from the other side

      Special Rounds

      • Panzers will come every 4 rounds on solo and coop
      • Generator zombies can come every 4 rounds
      • Generator zombies will come the same round as you turn on 4 or more generators

      Weapons

      • Staffs can be upgraded without doing the easter egg steps
      • Upgraded lighting does infinite damage
      • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

      Crazy Place

      • Moving walls at disabled
      • All gems are spawned

      Shovel and Helmet

      • Shovels are given on spawn
      • Golden shovels are awarded after 5 digs
      • Golden helmet chance increased from 5% to 20%

      Dig spots

      • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
      • Dug powerups spawn in a cycle (4 main powerups)
      • Hidden perk bottle dig spots are visible without zombie blood
      • Hidden perk bottle dig spots respawn every round
      • Hidden perk bottles give all 9 perk slots

      Source Code

      • BO2-Remix - https://github.com/5and5/BO2-Remix
      • BO1-Remix - https://github.com/5and5/BO1-Remix

      Credits

      • JezuzLizard
      • JBleezy
      • ZECxR3ap3r
      • Bandit
      • TTS
      • Naomi
      • Chase
      • DoktorSAS
      • HuthTV
      suithiundefined Offline
      suithiundefined Offline
      suithi
      wrote on last edited by
      #56

      5and5 i cant change zombies sprint in sorce help

      1 Reply Last reply
      0
      • 5and5undefined 5and5

        Call of Duty: Black Ops II Zombies - Remix

        This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

        Created by: 5and5

        YouTube - Twitch - Twitter

        badge-alt-text

        Download

        Download

        Leaderboards

        Leaderboards

        How to Install

        YouTube Video

        • Video Tutorial

        Automatic Installer

        • Download and install BO2 Plutonium Plutonium Download
        • Download the latest version of Remix Installer
        • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
        • Launch the game and enjoy!

        Manual Installation

        • Download and install BO2 Plutonium Plutonium Download
        • Download the latest version of Remix
        • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
        • Launch the game and enjoy!

        Custom Survival Maps Installation

        • Go here for more information
        • Download Remix Custom Survival Maps
        • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
        • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

        Change Notes

        General

        • Zombies start running at round 1
        • Walkers removed
        • Coop pause
        • Three weapon slots by default
        • Zombies health scales more linearly
        • Insta kill rounds start on round 115 on normal maps then happen every odd round after
        • Insta kill rounds start on round 75 on survival maps then happen every odd round after
        • 12 hour reset

        Visual

        • Tweaked graphics
        • Tweaked vision set
        • Rotating skybox
        • Fog disabled
        • Night mode option with night_mode 1
        • Change zombies eye color with eye_color 1

        Patches

        • Bank automatically full
        • Perma Perks given
        • Fridge has AN94 or War Machine depending on the map
        • Set box starting locations
        • First box
        • Round 255 round cap removed
        • In game fast ray rapid_fire 1
        • Characters can be selected with character

        HUD

        • Timer
        • Round timer
        • Health bar
        • SPH - appears after round 50
        • Zombies remaining counter
        • Current zone
        • Trap timer
        • All hud can be turned on with hud_all 1
        • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
        • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

        Player

        • Starting points set to 555
        • Max points set to 500005
        • Reduced fall damage

        Power Ups

        • Drop rate increased from 3% to 4%
        • Fire sales removed
        • Max ammos refill clip as well
        • Carpenters repair shields
        • Insta kill timer stacks
        • Double points timer stacks
        • Nukes kill zombies faster
        • Perk bottles give extra perk slot
        • Effect added to the first drop of a new powerup cycle

        Perks

        • Players can sprint while drinking perks
        • Perk bottles also increase players perk limit by 1
        • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
        • Deadshot increases head shot damage by x2
        • Who's who wont activate when player has quick revive
        • Electric cherry wont activate when a player goes down
        • Proning in front of perks gives you 100 points

        Mystery Box

        • Weapons can be shared by knifing the box
        • Box moves instantly now
        • Box perma perk guarantees a good weapon first hit
        • First box setup guaranteed
        • Mark 2 probability increased from 33% to 50%

        Buildables

        • All parts are given at the start of the game
        • Increased buildable buy distance
        • Buildables can be built without looking at them

        Weapons

        • Explosive damage scaling increased
        • Increased wall weapon buy distance
        • Buying wall weapon ammo fills clip

        Equipment

        • Claymores do 1/2 of zombies max health
        • Max claymores changed from 12 per player to 10 total on the map at a time

        Maps

        Survival

        • Dogs are enabled by default except on Nuketown
        • Dogs rounds always happen every 4 rounds

        Bus Depot

        • Pack-A-Punch added
        • Claymores added

        Farm

        • Pack-A-Punch added
        • Claymores added

        Town

        • Speed cola moved to tombstone location
        • Tombstone removed
        • Olympia wall buy replaced with an mp5
        • Claymores added

        Nuke Town

        • Pack-a-punch and jug will always land in the backyard that the box starts at
        • Set box starting location with nuked_box yellow or nuked_box green
        • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
        • Disabled zombies spawning in the middle while players are in either backyards
        • Limited M27

        Tranzit

        General

        • Denizens disabled
        • All light post portals are always active
        • Pap door is always open
        • Removed iron boards

        Zones

        • Farm barn zone acts the same as it does on Farm
        • Outside of Farm zone acts the same even if you open the door

        Buildables

        • Bus parts are prebuilt except cattle catcher
        • Dinner hatch is prebuilt
        • Turret does not need a turbine
        • Electric trap does not need a turbine

        Weapons

        • Jetgun recharges faster
        • Jetgun recharges while away
        • Jetgun returns to bench when over heated

        No Power

        • Enable no power game with no_power 1
        • This disables turbine workbench and jetgun

        Die Rise

        General

        • Leaper rounds always happen every 4 rounds
        • Perma phd flopper added

        Zones

        • Limited where players can camp while in the shaft
        • Zombies no longer jump across to trample steam zone
        • Disabled ground spawner in square room

        Elevators

        • Elevator wait time changed from 5-20 to 7-12 seconds
        • Standing on elevators make them move quicker
        • Key is given on spawn
        • Key is given 20 seconds after used
        • Key can lock elevators in a pre set position

        Weapons

        • Semtex wallbuy added by b23r
        • Sliquifier kills till round 255
        • Sliquifier continues to chain while put away
        • Sliquifier no longer drops extra goo
          <!-- - Sliquifier goo removed -->

        Mob of the Dead

        General

        • Blundergat spawns in wardens office without collecting 5 skulls
        • Set key to always spawn next to the cafeteria

        Buildables

        • All plane parts are given on spawn in solo only
        • Plane automatically refills
        • Zombie shield bench added inside wardens office
        • Zombie shield inside wardens has a 5 minute cooldown

        Traps

        • Fan trap no longer kills players instantly
        • Sniper trap does infinite damage
        • Acid trap player damage cool down increased from 1 to 1.5 seconds

        Zones

        • Opening double tap door does not cause zombies to spawn upstairs

        Weapons

        • Blundergat damage no longer falls off
        • Blundergat is no longer limited in the box
        • Blundergat ammo reduced by 1/3
        • Acidgat ammo reduced by 1/3
        • Tomahawk is upgraded when picked up
        • Tomahawk reduced cooldown from 5 to 4 seconds

        Buried

        General

        • Initial spawns changed to be closer to the slide
        • Vultureaid will always be the last perk given by the witches
        • Removed barricade in front of jug
        • Nerfed jug spawn zone

        Buildables

        • Spawned turbine workbench by candy shop
        • Subwoofer gives powerups
        • Subwoofer has increased range
        • Turbine starts dying at 17% instead of 50% power

        Weapons

        • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

        Leroy

        • Leroy runs 25% longer when meleed with a Bowie Knife
        • Leroy runs 50% longer when meleed with Galvaknuckles

        Origins

        General

        • Tank has instant cool down
        • Pack-a-punch is always on
        • First robot always comes over tank station
        • Reduced soul boxes zombie requirement from 30 to 15
        • Replace the 115 packed weapon reward with a Raygun Mark 2

        Buildables

        • All records and buildable parts are given on spawn
        • Gramophone is no longer needed

        Teleporters

        • Teleporters activate as soon as doors leading to them are opened
        • Teleporters in the crazy place can be used without first being used from the other side

        Special Rounds

        • Panzers will come every 4 rounds on solo and coop
        • Generator zombies can come every 4 rounds
        • Generator zombies will come the same round as you turn on 4 or more generators

        Weapons

        • Staffs can be upgraded without doing the easter egg steps
        • Upgraded lighting does infinite damage
        • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

        Crazy Place

        • Moving walls at disabled
        • All gems are spawned

        Shovel and Helmet

        • Shovels are given on spawn
        • Golden shovels are awarded after 5 digs
        • Golden helmet chance increased from 5% to 20%

        Dig spots

        • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
        • Dug powerups spawn in a cycle (4 main powerups)
        • Hidden perk bottle dig spots are visible without zombie blood
        • Hidden perk bottle dig spots respawn every round
        • Hidden perk bottles give all 9 perk slots

        Source Code

        • BO2-Remix - https://github.com/5and5/BO2-Remix
        • BO1-Remix - https://github.com/5and5/BO1-Remix

        Credits

        • JezuzLizard
        • JBleezy
        • ZECxR3ap3r
        • Bandit
        • TTS
        • Naomi
        • Chase
        • DoktorSAS
        • HuthTV
        afacoolundefined Offline
        afacoolundefined Offline
        afacool
        wrote on last edited by
        #57

        5and5 I added it to my server and zombies were super sprinting and the turbine on tranzit was already built.Any Fixes?

        1 Reply Last reply
        0
        • NyxThesisundefined Offline
          NyxThesisundefined Offline
          NyxThesis
          wrote on last edited by
          #58

          Is there a way to only enable certain settings so I can only have the perk order option with Nuketown

          1 Reply Last reply
          0
          • ElMeroWhiteundefined Offline
            ElMeroWhiteundefined Offline
            ElMeroWhite
            wrote on last edited by
            #59

            How does exactly works Coop Pause?

            1 Reply Last reply
            0
            • 5and5undefined 5and5

              Call of Duty: Black Ops II Zombies - Remix

              This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

              Created by: 5and5

              YouTube - Twitch - Twitter

              badge-alt-text

              Download

              Download

              Leaderboards

              Leaderboards

              How to Install

              YouTube Video

              • Video Tutorial

              Automatic Installer

              • Download and install BO2 Plutonium Plutonium Download
              • Download the latest version of Remix Installer
              • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
              • Launch the game and enjoy!

              Manual Installation

              • Download and install BO2 Plutonium Plutonium Download
              • Download the latest version of Remix
              • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
              • Launch the game and enjoy!

              Custom Survival Maps Installation

              • Go here for more information
              • Download Remix Custom Survival Maps
              • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
              • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

              Change Notes

              General

              • Zombies start running at round 1
              • Walkers removed
              • Coop pause
              • Three weapon slots by default
              • Zombies health scales more linearly
              • Insta kill rounds start on round 115 on normal maps then happen every odd round after
              • Insta kill rounds start on round 75 on survival maps then happen every odd round after
              • 12 hour reset

              Visual

              • Tweaked graphics
              • Tweaked vision set
              • Rotating skybox
              • Fog disabled
              • Night mode option with night_mode 1
              • Change zombies eye color with eye_color 1

              Patches

              • Bank automatically full
              • Perma Perks given
              • Fridge has AN94 or War Machine depending on the map
              • Set box starting locations
              • First box
              • Round 255 round cap removed
              • In game fast ray rapid_fire 1
              • Characters can be selected with character

              HUD

              • Timer
              • Round timer
              • Health bar
              • SPH - appears after round 50
              • Zombies remaining counter
              • Current zone
              • Trap timer
              • All hud can be turned on with hud_all 1
              • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
              • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

              Player

              • Starting points set to 555
              • Max points set to 500005
              • Reduced fall damage

              Power Ups

              • Drop rate increased from 3% to 4%
              • Fire sales removed
              • Max ammos refill clip as well
              • Carpenters repair shields
              • Insta kill timer stacks
              • Double points timer stacks
              • Nukes kill zombies faster
              • Perk bottles give extra perk slot
              • Effect added to the first drop of a new powerup cycle

              Perks

              • Players can sprint while drinking perks
              • Perk bottles also increase players perk limit by 1
              • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
              • Deadshot increases head shot damage by x2
              • Who's who wont activate when player has quick revive
              • Electric cherry wont activate when a player goes down
              • Proning in front of perks gives you 100 points

              Mystery Box

              • Weapons can be shared by knifing the box
              • Box moves instantly now
              • Box perma perk guarantees a good weapon first hit
              • First box setup guaranteed
              • Mark 2 probability increased from 33% to 50%

              Buildables

              • All parts are given at the start of the game
              • Increased buildable buy distance
              • Buildables can be built without looking at them

              Weapons

              • Explosive damage scaling increased
              • Increased wall weapon buy distance
              • Buying wall weapon ammo fills clip

              Equipment

              • Claymores do 1/2 of zombies max health
              • Max claymores changed from 12 per player to 10 total on the map at a time

              Maps

              Survival

              • Dogs are enabled by default except on Nuketown
              • Dogs rounds always happen every 4 rounds

              Bus Depot

              • Pack-A-Punch added
              • Claymores added

              Farm

              • Pack-A-Punch added
              • Claymores added

              Town

              • Speed cola moved to tombstone location
              • Tombstone removed
              • Olympia wall buy replaced with an mp5
              • Claymores added

              Nuke Town

              • Pack-a-punch and jug will always land in the backyard that the box starts at
              • Set box starting location with nuked_box yellow or nuked_box green
              • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
              • Disabled zombies spawning in the middle while players are in either backyards
              • Limited M27

              Tranzit

              General

              • Denizens disabled
              • All light post portals are always active
              • Pap door is always open
              • Removed iron boards

              Zones

              • Farm barn zone acts the same as it does on Farm
              • Outside of Farm zone acts the same even if you open the door

              Buildables

              • Bus parts are prebuilt except cattle catcher
              • Dinner hatch is prebuilt
              • Turret does not need a turbine
              • Electric trap does not need a turbine

              Weapons

              • Jetgun recharges faster
              • Jetgun recharges while away
              • Jetgun returns to bench when over heated

              No Power

              • Enable no power game with no_power 1
              • This disables turbine workbench and jetgun

              Die Rise

              General

              • Leaper rounds always happen every 4 rounds
              • Perma phd flopper added

              Zones

              • Limited where players can camp while in the shaft
              • Zombies no longer jump across to trample steam zone
              • Disabled ground spawner in square room

              Elevators

              • Elevator wait time changed from 5-20 to 7-12 seconds
              • Standing on elevators make them move quicker
              • Key is given on spawn
              • Key is given 20 seconds after used
              • Key can lock elevators in a pre set position

              Weapons

              • Semtex wallbuy added by b23r
              • Sliquifier kills till round 255
              • Sliquifier continues to chain while put away
              • Sliquifier no longer drops extra goo
                <!-- - Sliquifier goo removed -->

              Mob of the Dead

              General

              • Blundergat spawns in wardens office without collecting 5 skulls
              • Set key to always spawn next to the cafeteria

              Buildables

              • All plane parts are given on spawn in solo only
              • Plane automatically refills
              • Zombie shield bench added inside wardens office
              • Zombie shield inside wardens has a 5 minute cooldown

              Traps

              • Fan trap no longer kills players instantly
              • Sniper trap does infinite damage
              • Acid trap player damage cool down increased from 1 to 1.5 seconds

              Zones

              • Opening double tap door does not cause zombies to spawn upstairs

              Weapons

              • Blundergat damage no longer falls off
              • Blundergat is no longer limited in the box
              • Blundergat ammo reduced by 1/3
              • Acidgat ammo reduced by 1/3
              • Tomahawk is upgraded when picked up
              • Tomahawk reduced cooldown from 5 to 4 seconds

              Buried

              General

              • Initial spawns changed to be closer to the slide
              • Vultureaid will always be the last perk given by the witches
              • Removed barricade in front of jug
              • Nerfed jug spawn zone

              Buildables

              • Spawned turbine workbench by candy shop
              • Subwoofer gives powerups
              • Subwoofer has increased range
              • Turbine starts dying at 17% instead of 50% power

              Weapons

              • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

              Leroy

              • Leroy runs 25% longer when meleed with a Bowie Knife
              • Leroy runs 50% longer when meleed with Galvaknuckles

              Origins

              General

              • Tank has instant cool down
              • Pack-a-punch is always on
              • First robot always comes over tank station
              • Reduced soul boxes zombie requirement from 30 to 15
              • Replace the 115 packed weapon reward with a Raygun Mark 2

              Buildables

              • All records and buildable parts are given on spawn
              • Gramophone is no longer needed

              Teleporters

              • Teleporters activate as soon as doors leading to them are opened
              • Teleporters in the crazy place can be used without first being used from the other side

              Special Rounds

              • Panzers will come every 4 rounds on solo and coop
              • Generator zombies can come every 4 rounds
              • Generator zombies will come the same round as you turn on 4 or more generators

              Weapons

              • Staffs can be upgraded without doing the easter egg steps
              • Upgraded lighting does infinite damage
              • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

              Crazy Place

              • Moving walls at disabled
              • All gems are spawned

              Shovel and Helmet

              • Shovels are given on spawn
              • Golden shovels are awarded after 5 digs
              • Golden helmet chance increased from 5% to 20%

              Dig spots

              • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
              • Dug powerups spawn in a cycle (4 main powerups)
              • Hidden perk bottle dig spots are visible without zombie blood
              • Hidden perk bottle dig spots respawn every round
              • Hidden perk bottles give all 9 perk slots

              Source Code

              • BO2-Remix - https://github.com/5and5/BO2-Remix
              • BO1-Remix - https://github.com/5and5/BO1-Remix

              Credits

              • JezuzLizard
              • JBleezy
              • ZECxR3ap3r
              • Bandit
              • TTS
              • Naomi
              • Chase
              • DoktorSAS
              • HuthTV
              L4PSEundefined Offline
              L4PSEundefined Offline
              L4PSE
              wrote on last edited by
              #60

              bro you're the goat

              1 Reply Last reply
              0
              • Quaser998undefined Offline
                Quaser998undefined Offline
                Quaser998
                wrote on last edited by
                #61

                This mod is beautiful, but it would be nice if the musical easter eggs could be activated more than once.

                1 Reply Last reply
                0
                • 5and5undefined 5and5

                  Call of Duty: Black Ops II Zombies - Remix

                  This mod changes many aspects of the game in hopes of improving pacing and enjoyability.

                  Created by: 5and5

                  YouTube - Twitch - Twitter

                  badge-alt-text

                  Download

                  Download

                  Leaderboards

                  Leaderboards

                  How to Install

                  YouTube Video

                  • Video Tutorial

                  Automatic Installer

                  • Download and install BO2 Plutonium Plutonium Download
                  • Download the latest version of Remix Installer
                  • Double click on "BO2-Remix-Installer.bat" this will download the latest version of Remix and copy all the files into %localappdata%\Plutonium\storage\t6
                  • Launch the game and enjoy!

                  Manual Installation

                  • Download and install BO2 Plutonium Plutonium Download
                  • Download the latest version of Remix
                  • Open "BO2-Remix.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                  • Launch the game and enjoy!

                  Custom Survival Maps Installation

                  • Go here for more information
                  • Download Remix Custom Survival Maps
                  • Open "BO2-Remix-Custom-Survival-Maps.zip" and copy everything into %localappdata%\Plutonium\storage\t6
                  • Double click on "Plutonum.bat" to launch the game. If you launch the game using the normal launcher it will replace the menu file.

                  Change Notes

                  General

                  • Zombies start running at round 1
                  • Walkers removed
                  • Coop pause
                  • Three weapon slots by default
                  • Zombies health scales more linearly
                  • Insta kill rounds start on round 115 on normal maps then happen every odd round after
                  • Insta kill rounds start on round 75 on survival maps then happen every odd round after
                  • 12 hour reset

                  Visual

                  • Tweaked graphics
                  • Tweaked vision set
                  • Rotating skybox
                  • Fog disabled
                  • Night mode option with night_mode 1
                  • Change zombies eye color with eye_color 1

                  Patches

                  • Bank automatically full
                  • Perma Perks given
                  • Fridge has AN94 or War Machine depending on the map
                  • Set box starting locations
                  • First box
                  • Round 255 round cap removed
                  • In game fast ray rapid_fire 1
                  • Characters can be selected with character

                  HUD

                  • Timer
                  • Round timer
                  • Health bar
                  • SPH - appears after round 50
                  • Zombies remaining counter
                  • Current zone
                  • Trap timer
                  • All hud can be turned on with hud_all 1
                  • Hud text color can be changed with hud_color 1 1 1 "1" can be any value from 0 to 1
                  • Health bar hud color can be changed with hud_color_health 1 1 1 "1" can be any value from 0 to 1

                  Player

                  • Starting points set to 555
                  • Max points set to 500005
                  • Reduced fall damage

                  Power Ups

                  • Drop rate increased from 3% to 4%
                  • Fire sales removed
                  • Max ammos refill clip as well
                  • Carpenters repair shields
                  • Insta kill timer stacks
                  • Double points timer stacks
                  • Nukes kill zombies faster
                  • Perk bottles give extra perk slot
                  • Effect added to the first drop of a new powerup cycle

                  Perks

                  • Players can sprint while drinking perks
                  • Perk bottles also increase players perk limit by 1
                  • Mulekick increases ads, weapon switching, grenade tossing and perk drinking
                  • Deadshot increases head shot damage by x2
                  • Who's who wont activate when player has quick revive
                  • Electric cherry wont activate when a player goes down
                  • Proning in front of perks gives you 100 points

                  Mystery Box

                  • Weapons can be shared by knifing the box
                  • Box moves instantly now
                  • Box perma perk guarantees a good weapon first hit
                  • First box setup guaranteed
                  • Mark 2 probability increased from 33% to 50%

                  Buildables

                  • All parts are given at the start of the game
                  • Increased buildable buy distance
                  • Buildables can be built without looking at them

                  Weapons

                  • Explosive damage scaling increased
                  • Increased wall weapon buy distance
                  • Buying wall weapon ammo fills clip

                  Equipment

                  • Claymores do 1/2 of zombies max health
                  • Max claymores changed from 12 per player to 10 total on the map at a time

                  Maps

                  Survival

                  • Dogs are enabled by default except on Nuketown
                  • Dogs rounds always happen every 4 rounds

                  Bus Depot

                  • Pack-A-Punch added
                  • Claymores added

                  Farm

                  • Pack-A-Punch added
                  • Claymores added

                  Town

                  • Speed cola moved to tombstone location
                  • Tombstone removed
                  • Olympia wall buy replaced with an mp5
                  • Claymores added

                  Nuke Town

                  • Pack-a-punch and jug will always land in the backyard that the box starts at
                  • Set box starting location with nuked_box yellow or nuked_box green
                  • Perks drop in the same order every game ( revive, jug, pap, speed cola, double tap )
                  • Disabled zombies spawning in the middle while players are in either backyards
                  • Limited M27

                  Tranzit

                  General

                  • Denizens disabled
                  • All light post portals are always active
                  • Pap door is always open
                  • Removed iron boards

                  Zones

                  • Farm barn zone acts the same as it does on Farm
                  • Outside of Farm zone acts the same even if you open the door

                  Buildables

                  • Bus parts are prebuilt except cattle catcher
                  • Dinner hatch is prebuilt
                  • Turret does not need a turbine
                  • Electric trap does not need a turbine

                  Weapons

                  • Jetgun recharges faster
                  • Jetgun recharges while away
                  • Jetgun returns to bench when over heated

                  No Power

                  • Enable no power game with no_power 1
                  • This disables turbine workbench and jetgun

                  Die Rise

                  General

                  • Leaper rounds always happen every 4 rounds
                  • Perma phd flopper added

                  Zones

                  • Limited where players can camp while in the shaft
                  • Zombies no longer jump across to trample steam zone
                  • Disabled ground spawner in square room

                  Elevators

                  • Elevator wait time changed from 5-20 to 7-12 seconds
                  • Standing on elevators make them move quicker
                  • Key is given on spawn
                  • Key is given 20 seconds after used
                  • Key can lock elevators in a pre set position

                  Weapons

                  • Semtex wallbuy added by b23r
                  • Sliquifier kills till round 255
                  • Sliquifier continues to chain while put away
                  • Sliquifier no longer drops extra goo
                    <!-- - Sliquifier goo removed -->

                  Mob of the Dead

                  General

                  • Blundergat spawns in wardens office without collecting 5 skulls
                  • Set key to always spawn next to the cafeteria

                  Buildables

                  • All plane parts are given on spawn in solo only
                  • Plane automatically refills
                  • Zombie shield bench added inside wardens office
                  • Zombie shield inside wardens has a 5 minute cooldown

                  Traps

                  • Fan trap no longer kills players instantly
                  • Sniper trap does infinite damage
                  • Acid trap player damage cool down increased from 1 to 1.5 seconds

                  Zones

                  • Opening double tap door does not cause zombies to spawn upstairs

                  Weapons

                  • Blundergat damage no longer falls off
                  • Blundergat is no longer limited in the box
                  • Blundergat ammo reduced by 1/3
                  • Acidgat ammo reduced by 1/3
                  • Tomahawk is upgraded when picked up
                  • Tomahawk reduced cooldown from 5 to 4 seconds

                  Buried

                  General

                  • Initial spawns changed to be closer to the slide
                  • Vultureaid will always be the last perk given by the witches
                  • Removed barricade in front of jug
                  • Nerfed jug spawn zone

                  Buildables

                  • Spawned turbine workbench by candy shop
                  • Subwoofer gives powerups
                  • Subwoofer has increased range
                  • Turbine starts dying at 17% instead of 50% power

                  Weapons

                  • Pack-a-punch camo replaced with Mob of the Dead animated camo anim_pap_camo_buried 0 to disable

                  Leroy

                  • Leroy runs 25% longer when meleed with a Bowie Knife
                  • Leroy runs 50% longer when meleed with Galvaknuckles

                  Origins

                  General

                  • Tank has instant cool down
                  • Pack-a-punch is always on
                  • First robot always comes over tank station
                  • Reduced soul boxes zombie requirement from 30 to 15
                  • Replace the 115 packed weapon reward with a Raygun Mark 2

                  Buildables

                  • All records and buildable parts are given on spawn
                  • Gramophone is no longer needed

                  Teleporters

                  • Teleporters activate as soon as doors leading to them are opened
                  • Teleporters in the crazy place can be used without first being used from the other side

                  Special Rounds

                  • Panzers will come every 4 rounds on solo and coop
                  • Generator zombies can come every 4 rounds
                  • Generator zombies will come the same round as you turn on 4 or more generators

                  Weapons

                  • Staffs can be upgraded without doing the easter egg steps
                  • Upgraded lighting does infinite damage
                  • Pack-a-punch camo can be replaced with Mob of the Dead animated camo anim_pap_camo_origins 1

                  Crazy Place

                  • Moving walls at disabled
                  • All gems are spawned

                  Shovel and Helmet

                  • Shovels are given on spawn
                  • Golden shovels are awarded after 5 digs
                  • Golden helmet chance increased from 5% to 20%

                  Dig spots

                  • Removed firesale, zombie blood and bonus points as possible powerups that can be dug
                  • Dug powerups spawn in a cycle (4 main powerups)
                  • Hidden perk bottle dig spots are visible without zombie blood
                  • Hidden perk bottle dig spots respawn every round
                  • Hidden perk bottles give all 9 perk slots

                  Source Code

                  • BO2-Remix - https://github.com/5and5/BO2-Remix
                  • BO1-Remix - https://github.com/5and5/BO1-Remix

                  Credits

                  • JezuzLizard
                  • JBleezy
                  • ZECxR3ap3r
                  • Bandit
                  • TTS
                  • Naomi
                  • Chase
                  • DoktorSAS
                  • HuthTV
                  D34DBAND1TSundefined Offline
                  D34DBAND1TSundefined Offline
                  D34DBAND1TS
                  wrote on last edited by
                  #62

                  Why is the Pack A Punch weapon flash removed and reverted to the original when shooting?

                  1 Reply Last reply
                  0
                  • RoyMendozaundefined Offline
                    RoyMendozaundefined Offline
                    RoyMendoza
                    wrote on last edited by
                    #63

                    How can I get only the HUD? I only need the HUD or the health bar with the zone text.

                    1 Reply Last reply
                    0
                    • Corralzinundefined Offline
                      Corralzinundefined Offline
                      Corralzin
                      wrote on last edited by
                      #64

                      This seems utterly pointless, like why even play the game if you're going to just remove any and all challenge? Like might as well just use cheat codes.

                      1 Reply Last reply
                      0
                      • RushSMundefined Offline
                        RushSMundefined Offline
                        RushSM
                        wrote on last edited by
                        #65

                        Bro, could you make another tutorial on how to download it?
                        the video you posted the link was thrown away

                        1 Reply Last reply
                        0
                        • BROWNIE.420undefined Offline
                          BROWNIE.420undefined Offline
                          BROWNIE.420
                          wrote on last edited by
                          #66
                          This post is deleted!
                          1 Reply Last reply
                          0
                          • BROWNIE.420undefined Offline
                            BROWNIE.420undefined Offline
                            BROWNIE.420
                            wrote on last edited by
                            #67

                            iHarrow how do you do that?

                            1 Reply Last reply
                            0
                            • C0NFU510Nundefined Offline
                              C0NFU510Nundefined Offline
                              C0NFU510N
                              wrote on last edited by
                              #68
                              This post is deleted!
                              1 Reply Last reply
                              0
                              • C0NFU510Nundefined Offline
                                C0NFU510Nundefined Offline
                                C0NFU510N
                                wrote on last edited by
                                #69

                                i dont have hellhounds on the green run maps

                                ItzPlayer5undefined 1 Reply Last reply
                                0
                                • C0NFU510Nundefined C0NFU510N

                                  i dont have hellhounds on the green run maps

                                  ItzPlayer5undefined Offline
                                  ItzPlayer5undefined Offline
                                  ItzPlayer5
                                  wrote on last edited by
                                  #70

                                  C0NFU510N You need to enable them in Custom Games.
                                  '

                                  1 Reply Last reply
                                  0
                                  • C0NFU510Nundefined Offline
                                    C0NFU510Nundefined Offline
                                    C0NFU510N
                                    wrote on last edited by
                                    #71

                                    i have

                                    1 Reply Last reply
                                    0
                                    • C0NFU510Nundefined Offline
                                      C0NFU510Nundefined Offline
                                      C0NFU510N
                                      wrote on last edited by C0NFU510N
                                      #72

                                      5and5
                                      is there a seperate gsc for the 3 guns on default?

                                      1 Reply Last reply
                                      0
                                      • Wolfzyundefined Offline
                                        Wolfzyundefined Offline
                                        Wolfzy
                                        wrote on last edited by
                                        #73

                                        Remix mod just isnt working?

                                        1 Reply Last reply
                                        0
                                        • mahmodhalah2undefined Offline
                                          mahmodhalah2undefined Offline
                                          mahmodhalah2
                                          wrote on last edited by
                                          #74

                                          nice mod but i need slow zm not speed one how?

                                          1 Reply Last reply
                                          0
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