[Release] Honey Badger from Ghosts (IW6)
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About
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This mod is a weapon port from IW6 (Call of Duty: Ghosts), which allows you to use the Honey Badger in both private and public matches
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The Honey Badger has support for the following attachments: Reflex (Red Dot Sight), ACOG, EOTech (Holographic Sight), Thermal and Heartbeat Sensor.
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The zip folder for this mod includes:
mod.ff: Has iw5_acr_mp, which replaces the ACR 6.8 in public matches. ACR stats are kept the same. Also includes iw5_honeybadger_mp.
mod2.ff: Only includes iw5_honeybadger_mp, which is meant for private match use or as a server side mod, to add the Honey Badger without replacing any of the current IW5 guns. It has the same stats as the original IW6 Honey Badger.
Issues
- This mod doesn't support any of the underbarrel attachments for the ACR, so it's recommended not to use any underbarrels when running the mod.
- Due to the current state of mod support in Plutonium IW5, this mod may crash in Outpost, Downturn and very few custom maps.
- Camo support exists for the Honey Badger, but depending on the camo, UVs will be broken. Gold camo works perfectly fine.
How to install?
- Download the honeybadger.zip file.
- Put the honeybadger.iwd file inside appdata/Local/Plutonium/storage/iw5
- For public match use, paste the mod.ff inside appdata/Local/Plutonium/storage/iw5/zone
3.1 For private match use only (won't replace ACR), paste the mod2.ff inside appdata/Local/Plutonium/storage/iw5/mods/yourmodname and rename it to mod.ff
How to run?
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If you put the mod.ff in your zone folder, then you'll just have to join a public or private match and select the ACR with or without any of the supported attachments. Or give yourself iw5_honeybadger_mp via gsc.
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If you put your mod2.ff in your mods folder:
- Rename it to mod.ff and then launch Plutonium
- Open console and type "fs_game mods/yourmodname"
- Join a private match and give yourself iw5_honeybadger_mp via gsc.
Footage
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The only good thing about Ghosts in MW3
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When using as a mod on a dedicated server, the weapon is placed in some class by default?
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Kalitos if you use the mod.ff file, it will replace the ACR.
if you use the mod2.ff, you'll have to give iw5_honeybadger_mp to players using GSC or implement a custom menu so that they can select the gun off of it.
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Insane man. Loved that weapon.
Now I love you even more -
noice more guns for mw3
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When displaying the feed, that error jumps.Additional. I am using "mod2.ff" in private game. Copied to "mods/iw5_honeybadger_mp" as "mod.ff" along with the ".iwd" file.
The error is when the weapon model should be shown in the feed. -
These backward weapon ports from Honey Badgers to MW3 on Plutonium and Honey Badgers to BO2 on Redacted is wild. Soon, Zombies will form to MW3 as well.
Modding truly has advanced to say the least.
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Sorry im stupid, im new to this, can you explain more in details in how to install it, because i dont a mod folders and i just want to play private match i dont care if it replaces de ACR, tank you, sorry for bad inglish
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Cesar_Vidz If you don't have a mods folder, make one yourself inside of storage/iw5
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what a great mod , please add ak47 and mp5 from black ops 1 if you can
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hello , i already own mod.ff file for other mod , so how i can run this mod for public matches
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neroZzero-2035 Plutonium only allows one "mod.ff" to run, unless you modify and combine both mods into a single file.
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Kalitos thank you for fast replay , how i can combine two .ff files and extract ff files i use yuri gloves as .ff mod i wish i can add these gloves to spetnaz team only without caused crash on outpost map
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neroZzero-2035 Oh, I can't help you with that. I don't know.
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hello @Mane8288 arkaden map not loaded, stuck on "awaiting connection..0.." please check
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@Mane8288 Hi, and you can somehow cut out only the sound of weapons from this mod and throw it to me.
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Can you please make a video on how to install it? Im so dumb lol