Making Avogrado spawn a max ammo on death
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Hey I'm pretty new to this stuff and I was hoping someone could help me with this simple change. 
 This is all I got so far, I'm really not sure where to start here. 
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 undefined Pistakilla moved this topic from BO2 Modding Releases & Resources on undefined Pistakilla moved this topic from BO2 Modding Releases & Resources on
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Why was this moved to bo1? Avogadro is the boss zombie for transit. 
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 undefined Xerxes moved this topic from BO1 Modding Support & Discussion on undefined Xerxes moved this topic from BO1 Modding Support & Discussion on
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It was probably just a miss click. 
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Hey I'm pretty new to this stuff and I was hoping someone could help me with this simple change. 
 This is all I got so far, I'm really not sure where to start here. Lord_J Maybe this will help you, I haven't tried it. #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_ai_avogadro; init() { level thread avogadro_drop(); } avogadro_drop() { for(;;) { level waittill( "avogadro_defeated" ); level specific_powerup_drop("full_ammo", level.avogadro.origin ); } }
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Lord_J Maybe this will help you, I haven't tried it. #include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_ai_avogadro; init() { level thread avogadro_drop(); } avogadro_drop() { for(;;) { level waittill( "avogadro_defeated" ); level specific_powerup_drop("full_ammo", level.avogadro.origin ); } }Kalitos 
 You're awesome, but I'm getting a script compiler error/syntax error.
  
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Replace all / with \ 
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You guys are awesome, this works.  

