Making Avogrado spawn a max ammo on death
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Hey I'm pretty new to this stuff and I was hoping someone could help me with this simple change.
This is all I got so far, I'm really not sure where to start here.
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undefined Pistakilla moved this topic from BO2 Modding Releases & Resources on
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Why was this moved to bo1? Avogadro is the boss zombie for transit.
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undefined Xerxes moved this topic from BO1 Modding Support & Discussion on
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It was probably just a miss click.
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Hey I'm pretty new to this stuff and I was hoping someone could help me with this simple change.
This is all I got so far, I'm really not sure where to start here.
Lord_J Maybe this will help you, I haven't tried it.
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_ai_avogadro; init() { level thread avogadro_drop(); } avogadro_drop() { for(;;) { level waittill( "avogadro_defeated" ); level specific_powerup_drop("full_ammo", level.avogadro.origin ); } } -
Lord_J Maybe this will help you, I haven't tried it.
#include maps\mp\_utility; #include common_scripts\utility; #include maps\mp\zombies\_zm_utility; #include maps\mp\zombies\_zm_powerups; #include maps\mp\zombies\_zm; #include maps\mp\zombies\_zm_ai_avogadro; init() { level thread avogadro_drop(); } avogadro_drop() { for(;;) { level waittill( "avogadro_defeated" ); level specific_powerup_drop("full_ammo", level.avogadro.origin ); } }Kalitos
You're awesome, but I'm getting a script compiler error/syntax error.

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Replace all / with \
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You guys are awesome, this works.

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