How to play custom zombies maps (right now)
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ty bro
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This is being worked on and a mods menu with a good amount of maps working (well at least booting up) is already on staging so proper mod support will most likely come soon
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Will we be able to play custom zombie maps on coop, even on servers (like t4)?
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From what I am seeing from this post right here, does all of this mean u don't need game_mod to run the maps?
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Resxt hey i wanna know if this is still being worked on or its done i join plutonium 2 week ago
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Lucas130606 it's not being worked on and there's no info if it will every be worked on again, maybe, maybe not
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I tried loading Kowloon (zombie_kow) in the console, however it says missing BSP file. Any fix?
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WhoRUA did u find a fix ?
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Nice -XIX- i did everything can i invite you to a discord party i did everything i trying to do battery and high school of the dead and followed you detail just hit me up please
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What do I do if the map's file doesn't have a .d3dbsp in it (for example, zombie_nuketown.ff)?
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McMoffett I didn't understand what you meant by that but for your example, you just type in /map zombie_nuketown
and it has nothing to do with a .d3dbsp file you need the name that is written in the .ff file -
Nice -XIX- McMoffett custom map loading on BO1 seems to either have broke or have been removed in an update. I followed the method mentioned in the following link for trying to load custom maps, which is basically the same as what you’ve mentioned in your original post: https://plutonium.pw/docs/modding/loading-mods/#loading-mods--custom-zombies-maps-for-bo1
However, I would receive the following error upon trying to start the custom map:Error
Couldn't find the bsp for this map. Please build the fast file associated with maps/MAPNAME.d3dbsp and try again.This error is similar to the one shown in the following post, with the only difference being the map name: https://forum.plutonium.pw/topic/22353/error-please-build-d3dbsp
This error seems to generally be caused by missing the zone file for the map, as it also happens when trying to start one of the game’s maps without having the correspondingMAPNAME.ff
file installed.I’ve managed to bypass this error by copying the custom map’s
MAPNAME.ff
file from the mod’s folder into%localappdata%\Plutonium\storage\t5\zone
and following the steps in the first link again. From the 3 maps I’ve tested, only 2 have worked and the 3rd one just crashed the game upon entering the command to start the map with an error message stating that ”Oops! Plutonium ran into a problem and must be closed.” and that the problem details have been written in a crashdump. The maps I’ve tried are: Winter Wunderland (zombie_ww), Facility (zombie_facility), Kowloon (zombie_kow). The maps that worked were Winter Wunderland and Facility, with Kowloon being the one to crash the game upon trying to start it. -
Hadi77KSA Alright, thank you. I think I'm going to try duplicating the zombie_nuketown file (which is a modded Nuketown Zombies map for BO1) into the folder you mentioned (already forgot the comment) and see if it'll work there. Also, do I have to copy over the Mod.FF file as well, or just the map?
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McMoffett you can keep
mod.ff
in the mod's folder I believe. -
Hadi77KSA Alright, I'll try that. It crashed last time, so I'll see if it works with this edit.
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Hadi77KSA I tried your way but still didint work my mapname is battery when i enter the console*\map zombie_battery* and still didn't work please help
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aboodbanafa if it didn't work, then unfortunately there isn't much to be done to make it work. Use Game_Mod on the Steam version if you want to play it.
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dragonxkz291 did you find any solution?