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  3. [v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)

[v1.7 | Back In Service…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)

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  • Beamxrz-undefined Offline
    Beamxrz-undefined Offline
    Beamxrz-
    wrote on last edited by Beamxrz-
    #1

    The mod is now officially back in services as of currently… Go ahead and try the latest version of the mod and see if you like it!

    Welcome!

    Hey, everybody! I will be announcing/releasing a new mod that changes the overall performance for every weapon to make them feel different instead of feeling the same. This mod is called Beamxrz-'s Unofficial Patch (Black Ops Version). This mod improves the weapon balancing for the multiplayer.

    Download

    Multiplayer Weapon Patch

    Installation

    There are 2 folders in this "zip." file. Choose which one you want to use and place the "mods" folder inside "%localappdata%/Plutonium/storage/t5".

    How to start a game with the mod/patch:

    • Launch Multiplayer, go to the Mods section, and launch “mp_patch”.
    • Once you load the mod, start up a game through a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a game through a Private Match. Once you start up a match, 11 bots will spawn automatically).

    Please, use Private Match instead of Combat Training, as Combat Training is broken, and you also get extra game mode settings/options in Private Match!

    1. Bots Capacity: You can also remove/add bots from spawning by changing the "bots_manage_add" section from 0-17 in the console by pressing the "tilde" key (Ex: '~' key) or "_bots.gsc" inside the .iwd file.

    2. Bots Difficulty: You can change the bots difficulty by changing the "bots_difficulty" section from "easy", "normal", "hard", or "fu" in the console by pressing the "tilde" key (Ex: '~' key) or going to Combat Training and changing their difficulty from the game mode settings.

    (Tip: You can change the bots difficulty with both methods any time and the bots will stick to the difficulty you chose before loading the mod; This doesn't work after loading the mod.)

    Changelog

    v1.7 | Latest Update

    • Fixed visual attachment issues when using the "Warlord" perk (Ex: These bugs are noticeable when using the ACOG or Reflex optic and the Suppressor attachment).
    • Reverted the ammo clip/capacity for certain weapons back to their original.
    • The bots can now use underbarrel attachments as intended and have the ability to jump and prone.

    v1.6

    • The damage profiles for the Kiparis and the Spectre have been updated for balancing purposes.
    • The ammo clip/capacity for the Enfield has been reverted to its original capacity.
    • Another revamp for weapon stats in the Create-a-Class menu.
    • Removed armor-piercing rounds from the Sniper Rifles and the Kiparis due to visual issues.
    • Fixed issue where the bots were restricted from using certain weapons (Ex: the Uzi, the Commando, and the PSG1).

    v1.5

    • Fixed multiple attachment issues.
    • Revamped weapon stats in the Create-a-Class menu.
    • Improved every Party Mode.

    v1.4.5

    • UAV sweep is now enabled (Party Modes only).
    • Party Modes now use their original description and images.
    • Fixed killfeed issue for Party Modes.
    • Fixed issue when using the Red Dot attachment on the M60.
    • Reworked every SMG and Assault Rifle (excluding the AK-74u and the M16).

    v1.4

    • Reworked the Dual Wield (Akimbo) attachment on every weapon for balancing purposes.
    • The Sniper Rifles have gotten a huge rework, as they now have updated damage profiles (Increased potential for collateral kills) and different fire rates.
    • Party Modes are now available for Combat Training and Private Match.
    • Reworked the performance for the Shotguns.

    v1.3

    • Fixed the ammo capacity for the LMGs.
    • Reworked and tightened the recoil values for multiple weapons.

    v1.2

    • Completely fixed the "Warlord" perk issue.
    • Removed the fire rate cap from Semi-Automatic weapons (except for the Sniper Rifles).

    v1.1.5

    • The gun kick values for the L96A1 have been fixed.
    • The fire rate and the rechamber values for the China Lake have been updated for balancing purposes.

    v1.1

    • Semi-Automatic weapons now do higher damage (Ex: High-caliber weapons like the FN FAL, the M14, and the Python have the ability to acquire 1-shot kills to the head, while the M14 can also acquire 1-shot kills to the neck) at their maximum damage range.
    • The Attack Helicopter now does/takes more damage and its targeting system improved in order to acquire more kills before getting destroyed or leaving the warzone.
    • The Care Package has been improved. Now, you will have an increased chance of getting better killstreaks out of them.

    v1.0

    • Official Release

    Mod Preview

    Primary Weapons

    Submachine Guns

    MP5K
    • Recoil: Tightened Recoil Pattern
    • Fire Rate: 0.08 -> 0.077
    Skorpion
    • [N/A]
    MAC-10
    • Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 35/105 (Extended Mags: 50/90)
    • Recoil: Reworked Recoil Pattern
    AK-74u
    • [N/A]
    Uzi
    • Damage: 30 (Minimum: 20) -> 40 (Minimum: 30)
    • Recoil: Reworked Recoil Pattern
    • Fire Rate: 0.064 -> 0.09
    • Bullet Penetration: Small -> Medium
    PM63
    • Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 36/108 (Extended Mags: 54/90)
    • Fire Rate: 0.064 -> 0.054
    MPL
    • Recoil: Tightened Recoil Pattern
    • Fire Rate: 0.064 -> 0.07
    Spectre
    • Recoil: Tightened Recoil Pattern
    • Fire Rate: 0.064 -> 0.072
    • Damage: Ability for 3-shot kills to the Neck and Upper Torso
    Kiparis
    • Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 32/96 (Extended Mags: 48/80)
    • Recoil: Reworked Recoil Pattern
    • Damage: Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms
    • Fire Rate: 0.064 -> 0.075

    Assault Rifles

    M16

    (Alternative Version only)

    • Fire Type: 3-Round Burst -> Full-Auto
    • Fire Rate: 0.064 -> 0.087
    Enfield
    • [N/A]
    M14
    • Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet, Head, and Neck"
    • Fire Rate: 0.096 -> 0.112

    (Alternative Version only)

    • Fire Type: Semi-Auto -> Full-Auto
    • Fire Rate: 0.109 -> 0.175
    • Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
    Famas
    • Damage: 35 (Minimum: 25) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck and Upper Torso"
    • Fire Rate: 0.064 -> 0.072
    Galil
    • Fire Rate: 0.08 -> 0.082
    AUG
    • Damage: 35 (Minimum: 25) -> 40 (Minimum: 20)
    • Fire Rate: 0.064 -> 0.078
    FN FAL
    • Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet and Head"

    (Alternative Version only)

    • Fire Type: Semi-Auto -> Full-Auto
    • Fire Rate: 0.096 -> 0.145
    • Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
    AK-47
    • Fire Rate: 0.08 -> 0.085
    Commando
    • Fire Rate: 0.08 -> 0.075
    • Damage: 40 (Minimum: 30) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms"
    G11

    (Alternative Version only)

    • Fire Type: 3-Round Burst -> Full-Auto
    • Fire Rate: 0.059 -> 0.074

    Shotguns

    Olympia
    • [N/A]
    Stakeout
    • [N/A]
    SPAS-12
    • Fire Rate: 0.15 -> 0.2
    HS10
    • Fire Type: Semi-Auto -> Full-Auto
    • Fire Rate: 0.15 -> 0.175
    • Ammo Capacity: 4/16 -> 12/36

    Light Machine Guns

    HK-21
    • Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 100/200 (Extended Mags: 150/150)
    • Recoil: Tightened Recoil Pattern
    RPK
    • Ammo Capacity: 40/120 (Extended Mags: 80/80) -> 75/150 (Extended Mags: 125/125)
    • Recoil: Reworked Recoil Pattern
    • Fire Rate: 0.08 -> 0.087
    M60
    • Ammo Capacity: 100/100 (Extended Mags: 200/0) -> 100/200 (Extended Mags: 150/150)
    • Fire Rate: 0.112 -> 0.1
    Stoner63
    • Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 75/150 (Extended Mags: 125/125)
    • Recoil: Reworked Recoil Pattern
    • Fire Rate: 0.064 -> 0.075

    Sniper Rifles

    • (Idle Sway: 60x2 -> 40x1.5)
    • (Damage: 75 [w/ Suppressor: 50] -> 98 [w/ Suppressor: 75]; Different damage body multipliers for every Sniper Rifle)
    Dragunov
    • Ammo Capacity: 10/30 (Extended Mags: 15/25) -> 12/36 (Extended Mags: 16/32)
    WA2000
    • Ammo Capacity: 6/18 (Extended Mags: 12/12) -> 10/30 (Extended Mags: 15/25)
    • Fire Rate: 0.256 -> 0.212
    L96A1
    • Fire Rate: 0.2 -> 0.175
    • Rechamber: 1 -> 0.85
    PSG-1
    • Ammo Capacity: 5/15 (Extended Mags: 10/10) -> 7/21 (Extended Mags: 14/14)
    • Fire Rate: 0.256 -> 0.35

    Secondary Weapons

    Pistols

    ASP
    • Ammo Capacity: 7/35 -> 15/60
    • Fire Rate: 0.096 -> 0.059
    M1911
    • Damage: 40 (Minimum: 20) -> 45 (Minimum: 35) ”Ability for 2-shot kills to the Neck and Upper Torso” (Maximum Damage Range only)
    • Fire Rate: 0.096 -> 0.079
    Makarov
    • Ammo Capacity: 8/36 (Extended Mags: 12/36) -> 12/48 (Extended Mags: 16/48)
    • Fire Rate: 0.096 -> 0.079
    Python
    • Damage: 50 (Minimum: 30) -> 75 (Minimum: 45) ”Ability for 1-shot kills to the Helmet and Head”
    • Fire Rate: 0.096 -> 0.079
    CZ-75
    • Fire Type: Semi-Auto -> Full-Auto
    • Fire Rate: 0.096 -> 0.075
    • Ammo Capacity: 12/48 (Extended Mags: 16/48) -> 18/72 (Extended Mags: 24/72)

    Launchers

    M72 LAW
    • [N/A]
    RPG-7
    • [N/A]
    Strela-P
    • [N/A]
    China Lake
    • [N/A]

    Specials

    Ballistic Knife
    • [N/A]
    Crossbow
    • [N/A]

    Other Mods/Patches

    Here are some other Weapon Patches I have made if you're interested in trying them out:

    • Multiplayer Weapon Patch (IW4x/MW2 Version) | Status: v1.5 (New Update!)
    • Multiplayer Weapon Patch (MW3 Version) | Status: v1.7 (New Update!)
    • Multiplayer Weapon Patch (WaW Version) | Status: v0.95 (Pre-Release)

    Zombies Edition

    • Unofficial Weapon Patch | Status: Work In Progress… (Release Date: August 21st, 2025)

    1 Reply Last reply
    1
    • Beamxrz-undefined Beamxrz- referenced this topic on
    • FaZe Flickundefined Offline
      FaZe Flickundefined Offline
      FaZe Flick
      wrote on last edited by
      #2

      please make this for zombies

      1 Reply Last reply
      3
      • Beamxrz-undefined Beamxrz- referenced this topic on
      • Beamxrz-undefined Beamxrz- referenced this topic on
      • Beamxrz-undefined Beamxrz- referenced this topic on
      • bhfffundefined bhfff referenced this topic on
      • soy mesi chisitoundefined Offline
        soy mesi chisitoundefined Offline
        soy mesi chisito
        wrote on last edited by
        #3

        how to get m16 full auto?

        Beamxrz-undefined 1 Reply Last reply
        0
        • soy mesi chisitoundefined soy mesi chisito

          how to get m16 full auto?

          Beamxrz-undefined Offline
          Beamxrz-undefined Offline
          Beamxrz-
          wrote on last edited by
          #4

          soy mesi chisito The M16 comes fully automatic if you use the Alternative version. The G11 also becomes fully automatic as well.

          1 Reply Last reply
          0
          • soy mesi chisitoundefined Offline
            soy mesi chisitoundefined Offline
            soy mesi chisito
            wrote on last edited by
            #5

            thanks

            1 Reply Last reply
            0
            • Beamxrz-undefined Beamxrz- referenced this topic on
            • Seliskarundefined Offline
              Seliskarundefined Offline
              Seliskar
              wrote on last edited by
              #6

              So amazing, thank you so much. Is the maximum amount of bots (total) 18?

              Beamxrz-undefined 1 Reply Last reply
              0
              • Seliskarundefined Seliskar

                So amazing, thank you so much. Is the maximum amount of bots (total) 18?

                Beamxrz-undefined Offline
                Beamxrz-undefined Offline
                Beamxrz-
                wrote on last edited by
                #7

                @Mayla Yes, it is.

                1 Reply Last reply
                0
                • BrokenDreams_undefined Offline
                  BrokenDreams_undefined Offline
                  BrokenDreams_
                  wrote on last edited by
                  #8

                  found how to fix combat training, you gotta make patch_mp_ff and patch_ui_mp files for zone in t5 for it to load the mod when you start the game, some reason when it loads mods it just dosnt work anymore idk

                  1 Reply Last reply
                  1
                  • xHIGH1xundefined xHIGH1x referenced this topic on
                  • Typsy12undefined Offline
                    Typsy12undefined Offline
                    Typsy12
                    wrote on last edited by
                    #9

                    hey, every time i try to load the mod i get a black screen telling me it exceeds 2048 weapon assets, do you know anyway to resolve the issue ?

                    Beamxrz-undefined 1 Reply Last reply
                    0
                    • Typsy12undefined Typsy12

                      hey, every time i try to load the mod i get a black screen telling me it exceeds 2048 weapon assets, do you know anyway to resolve the issue ?

                      Beamxrz-undefined Offline
                      Beamxrz-undefined Offline
                      Beamxrz-
                      wrote on last edited by
                      #10

                      Typsy12 Currently fixing…

                      SRC267undefined 1 Reply Last reply
                      0
                      • Irfanzariff2019undefined Offline
                        Irfanzariff2019undefined Offline
                        Irfanzariff2019
                        wrote on last edited by
                        #11

                        getting server script compile error everytime i try to load into a private match, mod hasnt worked for me 😢

                        SavoyHpundefined Beamxrz-undefined 2 Replies Last reply
                        2
                        • Irfanzariff2019undefined Irfanzariff2019

                          getting server script compile error everytime i try to load into a private match, mod hasnt worked for me 😢

                          SavoyHpundefined Offline
                          SavoyHpundefined Offline
                          SavoyHp
                          wrote on last edited by
                          #12

                          Irfanzariff2019 did you find a fix???

                          1 Reply Last reply
                          0
                          • Irfanzariff2019undefined Irfanzariff2019

                            getting server script compile error everytime i try to load into a private match, mod hasnt worked for me 😢

                            Beamxrz-undefined Offline
                            Beamxrz-undefined Offline
                            Beamxrz-
                            wrote on last edited by Beamxrz-
                            #13

                            Irfanzariff2019 From what I heard, it’s the Bot Warfare mod. It’s outdated, so it’ll be fixed in a couple of minutes. Be ready for a new update…

                            CHASKOHundefined 1 Reply Last reply
                            0
                            • Beamxrz-undefined Beamxrz-

                              Typsy12 Currently fixing…

                              SRC267undefined Offline
                              SRC267undefined Offline
                              SRC267
                              wrote on last edited by
                              #14

                              Beamxrz- Hi, random reply. Just wondering why the ",Ward" prefix for clan tags don't work for AlterWare (MW2) It works great for IW5. Unless MW2 requires a totally different prefix. Mind you, i'm using the multi color prefix for the bot names, e.g. ^:Player 1 (maybe that's why it won't work, haven't tested without yet.

                              Beamxrz-undefined 1 Reply Last reply
                              0
                              • Dr Geedorahundefined Offline
                                Dr Geedorahundefined Offline
                                Dr Geedorah
                                wrote on last edited by Dr Geedorah
                                #15

                                Hi I'm new to all this is this mod currently working? The warlord perk doesn't let me pick extended mags with certain other attachments is this intended or a bug?

                                Beamxrz-undefined 1 Reply Last reply
                                0
                                • SRC267undefined SRC267

                                  Beamxrz- Hi, random reply. Just wondering why the ",Ward" prefix for clan tags don't work for AlterWare (MW2) It works great for IW5. Unless MW2 requires a totally different prefix. Mind you, i'm using the multi color prefix for the bot names, e.g. ^:Player 1 (maybe that's why it won't work, haven't tested without yet.

                                  Beamxrz-undefined Offline
                                  Beamxrz-undefined Offline
                                  Beamxrz-
                                  wrote last edited by Beamxrz-
                                  #16

                                  SRC267 Because the "Ward" tag needs to be in front of the names in order to work.

                                  For example: "Ward,Alpha"

                                  1 Reply Last reply
                                  0
                                  • Dr Geedorahundefined Dr Geedorah

                                    Hi I'm new to all this is this mod currently working? The warlord perk doesn't let me pick extended mags with certain other attachments is this intended or a bug?

                                    Beamxrz-undefined Offline
                                    Beamxrz-undefined Offline
                                    Beamxrz-
                                    wrote last edited by
                                    #17

                                    Dr Geedorah I think that’s a bug on Plutonium’s side. But everything else works perfectly well… I haven’t had no issues with the Warlord perk, as I fixed the issues with it a while back…

                                    1 Reply Last reply
                                    0
                                    • Beamxrz-undefined Beamxrz-

                                      Irfanzariff2019 From what I heard, it’s the Bot Warfare mod. It’s outdated, so it’ll be fixed in a couple of minutes. Be ready for a new update…

                                      CHASKOHundefined Offline
                                      CHASKOHundefined Offline
                                      CHASKOH
                                      wrote last edited by
                                      #18

                                      Beamxrz- Unfortunately its still there for me 😞

                                      1 Reply Last reply
                                      0
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