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  3. [v1.7 | Currently Down…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)

[v1.7 | Currently Down…][MP] Beamxrz-'s Unofficial Weapon Patch (Black Ops Version)

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  • Beamxrz-undefined Offline
    Beamxrz-undefined Offline
    Beamxrz-
    wrote on last edited by Beamxrz-
    #1

    Welcome!

    Hey, everybody! I will be announcing/releasing a new mod that changes the overall performance for every weapon to make them feel different instead of feeling the same. This mod is called Beamxrz-'s Unofficial Patch (Black Ops Version). This mod improves the weapon balancing for the multiplayer.

    Download

    Multiplayer Weapon Patch

    Installation

    There are 2 folders in this "zip." file. Choose which one you want to use and place the "mods" folder inside "%localappdata%/Plutonium/storage/t5".

    How to start a game with the mod/patch:

    • Launch Multiplayer, go to the Mods section, and launch “mp_patch”.
    • Once you load the mod, start up a game through a Private Match (NOTE: This Weapon Patch mod is also bundled with @INeedBots “Bot Warfare” mod. If you want to play with bots, start up a game through a Private Match. Once you start up a match, 11 bots will spawn automatically).

    Please, use Private Match instead of Combat Training, as Combat Training is broken, and you also get extra game mode settings/options in Private Match!

    1. Bots Capacity: You can also remove/add bots from spawning by changing the "bots_manage_add" section from 0-17 in the console by pressing the "tilde" key (Ex: '~' key) or "_bots.gsc" inside the .iwd file.

    2. Bots Difficulty: You can change the bots difficulty by changing the "bots_difficulty" section from "easy", "normal", "hard", or "fu" in the console by pressing the "tilde" key (Ex: '~' key) or going to Combat Training and changing their difficulty from the game mode settings.

    (Tip: You can change the bots difficulty with both methods any time and the bots will stick to the difficulty you chose before loading the mod; This doesn't work after loading the mod.)

    Changelog

    v1.7 | Latest Update

    • Fixed visual attachment issues when using the "Warlord" perk (Ex: These bugs are noticeable when using the ACOG or Reflex optic and the Suppressor attachment).
    • Reverted the ammo clip/capacity for certain weapons back to their original.
    • The bots can now use underbarrel attachments as intended and have the ability to jump and prone.

    v1.6

    • The damage profiles for the Kiparis and the Spectre have been updated for balancing purposes.
    • The ammo clip/capacity for the Enfield has been reverted to its original capacity.
    • Another revamp for weapon stats in the Create-a-Class menu.
    • Removed armor-piercing rounds from the Sniper Rifles and the Kiparis due to visual issues.
    • Fixed issue where the bots were restricted from using certain weapons (Ex: the Uzi, the Commando, and the PSG1).

    v1.5

    • Fixed multiple attachment issues.
    • Revamped weapon stats in the Create-a-Class menu.
    • Improved every Party Mode.

    v1.4.5

    • UAV sweep is now enabled (Party Modes only).
    • Party Modes now use their original description and images.
    • Fixed killfeed issue for Party Modes.
    • Fixed issue when using the Red Dot attachment on the M60.
    • Reworked every SMG and Assault Rifle (excluding the AK-74u and the M16).

    v1.4

    • Reworked the Dual Wield (Akimbo) attachment on every weapon for balancing purposes.
    • The Sniper Rifles have gotten a huge rework, as they now have updated damage profiles (Increased potential for collateral kills) and different fire rates.
    • Party Modes are now available for Combat Training and Private Match.
    • Reworked the performance for the Shotguns.

    v1.3

    • Fixed the ammo capacity for the LMGs.
    • Reworked and tightened the recoil values for multiple weapons.

    v1.2

    • Completely fixed the "Warlord" perk issue.
    • Removed the fire rate cap from Semi-Automatic weapons (except for the Sniper Rifles).

    v1.1.5

    • The gun kick values for the L96A1 have been fixed.
    • The fire rate and the rechamber values for the China Lake have been updated for balancing purposes.

    v1.1

    • Semi-Automatic weapons now do higher damage (Ex: High-caliber weapons like the FN FAL, the M14, and the Python have the ability to acquire 1-shot kills to the head, while the M14 can also acquire 1-shot kills to the neck) at their maximum damage range.
    • The Attack Helicopter now does/takes more damage and its targeting system improved in order to acquire more kills before getting destroyed or leaving the warzone.
    • The Care Package has been improved. Now, you will have an increased chance of getting better killstreaks out of them.

    v1.0

    • Official Release

    Mod Preview

    Primary Weapons

    Submachine Guns

    MP5K
    • Recoil: Tightened Recoil Pattern
    • Fire Rate: 0.08 -> 0.077
    Skorpion
    • [N/A]
    MAC-10
    • Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 35/105 (Extended Mags: 50/90)
    • Recoil: Reworked Recoil Pattern
    AK-74u
    • [N/A]
    Uzi
    • Damage: 30 (Minimum: 20) -> 40 (Minimum: 30)
    • Recoil: Reworked Recoil Pattern
    • Fire Rate: 0.064 -> 0.09
    • Bullet Penetration: Small -> Medium
    PM63
    • Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 36/108 (Extended Mags: 54/90)
    • Fire Rate: 0.064 -> 0.054
    MPL
    • Recoil: Tightened Recoil Pattern
    • Fire Rate: 0.064 -> 0.07
    Spectre
    • Recoil: Tightened Recoil Pattern
    • Fire Rate: 0.064 -> 0.072
    • Damage: Ability for 3-shot kills to the Neck and Upper Torso
    Kiparis
    • Ammo Capacity: 20/80 (Extended Mags: 30/70) -> 32/96 (Extended Mags: 48/80)
    • Recoil: Reworked Recoil Pattern
    • Damage: Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms
    • Fire Rate: 0.064 -> 0.075

    Assault Rifles

    M16

    (Alternative Version only)

    • Fire Type: 3-Round Burst -> Full-Auto
    • Fire Rate: 0.064 -> 0.087
    Enfield
    • [N/A]
    M14
    • Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet, Head, and Neck"
    • Fire Rate: 0.096 -> 0.112

    (Alternative Version only)

    • Fire Type: Semi-Auto -> Full-Auto
    • Fire Rate: 0.109 -> 0.175
    • Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
    Famas
    • Damage: 35 (Minimum: 25) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck and Upper Torso"
    • Fire Rate: 0.064 -> 0.072
    Galil
    • Fire Rate: 0.08 -> 0.082
    AUG
    • Damage: 35 (Minimum: 25) -> 40 (Minimum: 20)
    • Fire Rate: 0.064 -> 0.078
    FN FAL
    • Damage: 50 (Minimum: 40) -> 75 (Minimum: 45) "Ability for 1-shot kills to the Helmet and Head"

    (Alternative Version only)

    • Fire Type: Semi-Auto -> Full-Auto
    • Fire Rate: 0.096 -> 0.145
    • Damage: 50 (Minimum: 40) -> 50 (Minimum: 30)
    AK-47
    • Fire Rate: 0.08 -> 0.085
    Commando
    • Fire Rate: 0.08 -> 0.075
    • Damage: 40 (Minimum: 30) -> 30 (Minimum: 20) "Ability for 3-shot kills to the Neck, Upper Torso, and both Upper Arms"
    G11

    (Alternative Version only)

    • Fire Type: 3-Round Burst -> Full-Auto
    • Fire Rate: 0.059 -> 0.074

    Shotguns

    Olympia
    • [N/A]
    Stakeout
    • [N/A]
    SPAS-12
    • Fire Rate: 0.15 -> 0.2
    HS10
    • Fire Type: Semi-Auto -> Full-Auto
    • Fire Rate: 0.15 -> 0.175
    • Ammo Capacity: 4/16 -> 12/36

    Light Machine Guns

    HK-21
    • Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 100/200 (Extended Mags: 150/150)
    • Recoil: Tightened Recoil Pattern
    RPK
    • Ammo Capacity: 40/120 (Extended Mags: 80/80) -> 75/150 (Extended Mags: 125/125)
    • Recoil: Reworked Recoil Pattern
    • Fire Rate: 0.08 -> 0.087
    M60
    • Ammo Capacity: 100/100 (Extended Mags: 200/0) -> 100/200 (Extended Mags: 150/150)
    • Fire Rate: 0.112 -> 0.1
    Stoner63
    • Ammo Capacity: 30/90 (Extended Mags: 60/60) -> 75/150 (Extended Mags: 125/125)
    • Recoil: Reworked Recoil Pattern
    • Fire Rate: 0.064 -> 0.075

    Sniper Rifles

    • (Idle Sway: 60x2 -> 40x1.5)
    • (Damage: 75 [w/ Suppressor: 50] -> 98 [w/ Suppressor: 75]; Different damage body multipliers for every Sniper Rifle)
    Dragunov
    • Ammo Capacity: 10/30 (Extended Mags: 15/25) -> 12/36 (Extended Mags: 16/32)
    WA2000
    • Ammo Capacity: 6/18 (Extended Mags: 12/12) -> 10/30 (Extended Mags: 15/25)
    • Fire Rate: 0.256 -> 0.212
    L96A1
    • Fire Rate: 0.2 -> 0.175
    • Rechamber: 1 -> 0.85
    PSG-1
    • Ammo Capacity: 5/15 (Extended Mags: 10/10) -> 7/21 (Extended Mags: 14/14)
    • Fire Rate: 0.256 -> 0.35

    Secondary Weapons

    Pistols

    ASP
    • Ammo Capacity: 7/35 -> 15/60
    • Fire Rate: 0.096 -> 0.059
    M1911
    • Damage: 40 (Minimum: 20) -> 45 (Minimum: 35) ”Ability for 2-shot kills to the Neck and Upper Torso” (Maximum Damage Range only)
    • Fire Rate: 0.096 -> 0.079
    Makarov
    • Ammo Capacity: 8/36 (Extended Mags: 12/36) -> 12/48 (Extended Mags: 16/48)
    • Fire Rate: 0.096 -> 0.079
    Python
    • Damage: 50 (Minimum: 30) -> 75 (Minimum: 45) ”Ability for 1-shot kills to the Helmet and Head”
    • Fire Rate: 0.096 -> 0.079
    CZ-75
    • Fire Type: Semi-Auto -> Full-Auto
    • Fire Rate: 0.096 -> 0.075
    • Ammo Capacity: 12/48 (Extended Mags: 16/48) -> 18/72 (Extended Mags: 24/72)

    Launchers

    M72 LAW
    • [N/A]
    RPG-7
    • [N/A]
    Strela-P
    • [N/A]
    China Lake
    • [N/A]

    Specials

    Ballistic Knife
    • [N/A]
    Crossbow
    • [N/A]

    Other Mods/Patches

    Here are some other Weapon Patches I have made if you're interested in trying them out:

    • Multiplayer Weapon Patch (IW4x/MW2 Version) | Status: v1.5 (New Update!)
    • Multiplayer Weapon Patch (MW3 Version) | Status: v1.7 (New Update!)
    • Multiplayer Weapon Patch (WaW Version) | Status: v0.95 (Pre-Release)

    Zombies Edition

    • Unofficial Weapon Patch | Status: Work In Progress… (Release Date: August 21st, 2025)

    1 Reply Last reply
    1
    • Beamxrz-undefined Beamxrz- referenced this topic on
    • FaZe Flickundefined Offline
      FaZe Flickundefined Offline
      FaZe Flick
      wrote on last edited by
      #2

      please make this for zombies

      1 Reply Last reply
      3
      • Beamxrz-undefined Beamxrz- referenced this topic on
      • Beamxrz-undefined Beamxrz- referenced this topic on
      • Beamxrz-undefined Beamxrz- referenced this topic on
      • bhfffundefined bhfff referenced this topic on
      • soy mesi chisitoundefined Offline
        soy mesi chisitoundefined Offline
        soy mesi chisito
        wrote on last edited by
        #3

        how to get m16 full auto?

        Beamxrz-undefined 1 Reply Last reply
        0
        • Beamxrz-undefined Offline
          Beamxrz-undefined Offline
          Beamxrz-
          replied to soy mesi chisito on last edited by
          #4

          soy mesi chisito The M16 comes fully automatic if you use the Alternative version. The G11 also becomes fully automatic as well.

          1 Reply Last reply
          0
          • soy mesi chisitoundefined Offline
            soy mesi chisitoundefined Offline
            soy mesi chisito
            wrote on last edited by
            #5

            thanks

            1 Reply Last reply
            0
            • Beamxrz-undefined Beamxrz- referenced this topic on
            • Seliskarundefined Offline
              Seliskarundefined Offline
              Seliskar
              wrote on last edited by
              #6

              So amazing, thank you so much. Is the maximum amount of bots (total) 18?

              Beamxrz-undefined 1 Reply Last reply
              0
              • Beamxrz-undefined Offline
                Beamxrz-undefined Offline
                Beamxrz-
                replied to Seliskar on last edited by
                #7

                @Mayla Yes, it is.

                1 Reply Last reply
                0
                • BrokenDreams_undefined Offline
                  BrokenDreams_undefined Offline
                  BrokenDreams_
                  wrote on last edited by
                  #8

                  found how to fix combat training, you gotta make patch_mp_ff and patch_ui_mp files for zone in t5 for it to load the mod when you start the game, some reason when it loads mods it just dosnt work anymore idk

                  1 Reply Last reply
                  1
                  • xHIGH1xundefined xHIGH1x referenced this topic on
                  • Typsy12undefined Offline
                    Typsy12undefined Offline
                    Typsy12
                    wrote on last edited by
                    #9

                    hey, every time i try to load the mod i get a black screen telling me it exceeds 2048 weapon assets, do you know anyway to resolve the issue ?

                    Beamxrz-undefined 1 Reply Last reply
                    0
                    • Beamxrz-undefined Offline
                      Beamxrz-undefined Offline
                      Beamxrz-
                      replied to Typsy12 on last edited by
                      #10

                      Typsy12 Currently fixing…

                      SRC267undefined 1 Reply Last reply
                      0
                      • Irfanzariff2019undefined Offline
                        Irfanzariff2019undefined Offline
                        Irfanzariff2019
                        wrote on last edited by
                        #11

                        getting server script compile error everytime i try to load into a private match, mod hasnt worked for me 😢

                        SavoyHpundefined Beamxrz-undefined 2 Replies Last reply
                        2
                        • SavoyHpundefined Offline
                          SavoyHpundefined Offline
                          SavoyHp
                          replied to Irfanzariff2019 on last edited by
                          #12

                          Irfanzariff2019 did you find a fix???

                          1 Reply Last reply
                          0
                          • Beamxrz-undefined Offline
                            Beamxrz-undefined Offline
                            Beamxrz-
                            replied to Irfanzariff2019 last edited by Beamxrz-
                            #13

                            Irfanzariff2019 From what I heard, it’s the Bot Warfare mod. It’s outdated, so it’ll be fixed in a couple of minutes. Be ready for a new update…

                            1 Reply Last reply
                            0
                            • SRC267undefined Offline
                              SRC267undefined Offline
                              SRC267
                              replied to Beamxrz- last edited by
                              #14

                              Beamxrz- Hi, random reply. Just wondering why the ",Ward" prefix for clan tags don't work for AlterWare (MW2) It works great for IW5. Unless MW2 requires a totally different prefix. Mind you, i'm using the multi color prefix for the bot names, e.g. ^:Player 1 (maybe that's why it won't work, haven't tested without yet.

                              1 Reply Last reply
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