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Bo1 Textures

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  • Indecencyyundefined Indecencyy

    I've put in textures before on this game, and I want to keep them, but whenever I delete some and try and put new ones in, they stay or get bugged out. For example, I want a different claymore, I removed every file with claymore in it, and replaced them, but the new ones dont show and the old ones stay. Any one got a solution to this?

    Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote on last edited by
    #2

    Depending how you installed the textures, they might be installed directly in your game folder. Open your game folder then the main folder. If you see iw_##.iwd where the number is greater or equal to "42", then those are extra textures installed for custom texture mods and can be deleted to remove any custom textures installed in the game folder. If you had to replace the iwd files (or what’s inside the files) lower than iw_42 to apply custom textures, then repair your game files. https://plutonium.pw/docs/repair/

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    • Indecencyyundefined Offline
      Indecencyyundefined Offline
      Indecencyy
      wrote on last edited by
      #3

      So you're saying I shouldn't use anything under iw_42 to have custom textures? If so, then I did use iw_39 for some of my textures.

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      • Indecencyyundefined Indecencyy

        So you're saying I shouldn't use anything under iw_42 to have custom textures? If so, then I did use iw_39 for some of my textures.

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote on last edited by Hadi77KSA
        #4

        @zTeskeys correct. When there’s the option of applying mods without replacing files from the game folder, then I consider replacing the game files to be a bad practice. Just follow Plutonium’s document for replacing textures: https://plutonium.pw/docs/modding/loading-textures/
        Alternatively, if you really have to place the texture replacements in an IWD file, just place your textures in an images folder, zip it, rename the zip and change its format to iw_42.iwd (or any number higher than 42. You can go up to 99 I believe (edit: seems it doesn’t really matter what the name is as long as it has iw_ at the beginning and is in .iwd format. Some symbols might not work though)), and place the new IWD file in the main folder inside your game folder.

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        • Indecencyyundefined Offline
          Indecencyyundefined Offline
          Indecencyy
          wrote on last edited by
          #5

          im now trying to use a iwd without a number (iw_animatedcamos_iwd). Will that work instead of 42 or higher?

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          • Indecencyyundefined Indecencyy

            im now trying to use a iwd without a number (iw_animatedcamos_iwd). Will that work instead of 42 or higher?

            Hadi77KSAundefined Offline
            Hadi77KSAundefined Offline
            Hadi77KSA
            Contributor
            wrote on last edited by
            #6

            @zTeskeys yes.

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            • Indecencyyundefined Offline
              Indecencyyundefined Offline
              Indecencyy
              wrote on last edited by
              #7

              also by doing this and making it into iw_42.iwd, the gloves just didnt work at all. They used to work by using my glove file, but now that isnt working. My hands and arms just turn white. Same with my claymore.

              Hadi77KSAundefined 1 Reply Last reply
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              • Indecencyyundefined Indecencyy

                also by doing this and making it into iw_42.iwd, the gloves just didnt work at all. They used to work by using my glove file, but now that isnt working. My hands and arms just turn white. Same with my claymore.

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote on last edited by
                #8

                @zTeskeys I suspect it’s a problem from the texture pack itself. Try uninstalling it and applying it again https://forum.plutonium.pw/topic/31053/animated-camos-v2-0-zm
                Note for the zone files when using them on Plutonium: you can place them in %localappdata%\Plutonium\storage\t5\zone instead of replacing the the ones in the game folder.

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                • Indecencyyundefined Offline
                  Indecencyyundefined Offline
                  Indecencyy
                  wrote on last edited by
                  #9

                  Maybe, but I'm just trying to use the bonecrusher gloves, which should work normally as I've put them in the right spot, and I've done a little rearranging and now I only have the bones. Meaning that there is the texture for the bones popping up, just not the arm and hands.

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                  • Indecencyyundefined Offline
                    Indecencyyundefined Offline
                    Indecencyy
                    wrote on last edited by
                    #10

                    image_2024-03-02_091119428.png

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                    • Indecencyyundefined Indecencyy

                      Maybe, but I'm just trying to use the bonecrusher gloves, which should work normally as I've put them in the right spot, and I've done a little rearranging and now I only have the bones. Meaning that there is the texture for the bones popping up, just not the arm and hands.

                      Hadi77KSAundefined Offline
                      Hadi77KSAundefined Offline
                      Hadi77KSA
                      Contributor
                      wrote on last edited by
                      #11

                      @zTeskeys if you have placed textures in the \t5\images folder (from the Plutonium loading textures document), try removing the images folder entirely and see if that’s the cause of the problem. If that’s not it, then idk. It would be good if you provide links of the textures you’re trying to apply.

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