[Release][ZM] Any Player Easter Egg Mods
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The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.
Installation
- Download the repository.
- Extract the
zm_any_player_ee
folder from the ZIP file that was downloaded. - Go to
%localappdata%\Plutonium\storage\t6
by pressing Win+R then pasting the mentioned path then pressing OK, and open themods
folder. If themods
folder does not exist, create it. - Move the
zm_any_player_ee
folder to inside themods
folder. - Start the game and load the mod through the in-game
Mods
menu.
Patches
Can be found in
zm_any_player_ee\scripts\zm\Patches
die_rise_any_player_ee-no_reset.gsc
to avoid conflict, not to be used withdie_rise_any_player_ee.gsc
The file goes inscripts\zm\zm_highrise
This version makes the floor symbols not reset once an incorrect symbol is stepped on.buried_body_fix.gsc
can be used along withburied_any_player_ee.gsc
The file goes inscripts\zm\zm_buried
This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched. This patch was provided due to a bug that sometimes doesn't make all bodies spawn in.nav_autocomplete.gsc
to go inscripts\zm
This patch builds the Nav Table on the current Victis map and applies the Navcards to all maps for all players.
Alternative Installation Methods
Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game
Mods
menu.Complete Scripts Folder
- Follow steps 1 & 2 from the main installation instructions.
- Go to
%localappdata%\Plutonium\storage\t6
by pressing Win+R then pasting the mentioned path then press OK. - Open the
zm_any_player_ee
folder and copy thescripts
folder from inside of it. - Paste the
scripts
folder into thet6
folder.
Individual Files
- Navigate to the Releases page and download the script you desire.
- Navigate to
%localappdata%\Plutonium\storage\t6\scripts\zm
- Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
- TranZit's scripts go to
scripts\zm\zm_transit
- Die Rise's scripts go to
scripts\zm\zm_highrise
- Buried's scripts go to
scripts\zm\zm_buried
super_ee_any_player.gsc
goes toscripts\zm\zm_buried
Features
TranZit
- Tower Step and Lamp Post Step for the Maxis Side
For solo, only require 1 Turbine.
Die Rise
- Nav Table
The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:
set any_player_ee_highrise_nav "0"
- Elevators Step and Dragon Puzzle
Require the same amount as the number of players.
If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.- Trample Steam Step
a) Maxis Side
- On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
- If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
- On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
b) Richtofen Side
Requires the players to place Trample Steams only on the same amount of symbols as players.
Buried
a) Maxis Side
- Wisp Step
For less than 3p, wisp will no longer rely on zombies getting near it.
- Bells Step
For less than 3p, time limit will be removed. Will only reset if it is failed.
b) Richtofen Side
- Round Infinity A.K.A. the Time Bomb Step
On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.Sharpshooter
Minimum number of required targets:
- 1p: 20 targets (Candy Shop)
- 2p: 39 targets (Candy Shop + Saloon (19))
- Otherwise: all 84 targets
Super Easter Egg
Allows for the Super Easter Egg button to be accessible with any number of players as long as:
- the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
- each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
- the completed side across all players is the same.
For more than 4 players, the mod will only use the player progress that is shown on the box.
Alternative Mods With Extra Features + Other Maps
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TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra -
Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra -
Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/download/current/motd_solo.gsc
To install, follow the steps in the Individual Files alternative installation method. The script goes toscripts\zm\zm_prison
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Buried Extra: different versions have been provided containing some or all of the following features:-
- Richtofen maze levers step notifies the players whether each lever has sparked or not.
- Maxis bells step auto-completes once started on solo.
- On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.
https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra
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Origins: I currently have not made a script that makes it possible for more than 4 players. However, this mod by theclashingfritz should suffice, which allows players 5–8 to also be able to get the One Inch Punch in order to obtain the Iron Fist and be able to complete Step 6: Wield a Fist of Iron and finish the EE.
To install, follow the steps in the Individual Files alternative installation method. The script goes toscripts\zm\zm_tomb
FAQ
- Q: Do I/we need all of these mods to do all the Victis EEs?
A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:
- 1p:-
- TranZit Maxis:
tranzit_maxis_any_player_ee.gsc
- Die Rise:
die_rise_any_player_ee.gsc
- Buried:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- TranZit Maxis:
- 2p:-
- Die Rise:
die_rise_any_player_ee.gsc
- Buried:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- Die Rise:
- 3p:-
- Die Rise:
die_rise_any_player_ee.gsc
- Buried Richtofen:
buried_any_player_ee.gsc
- Super EE:
super_ee_any_player.gsc
- Die Rise:
- 4p:- None
- More than 4p:-
- Super EE:
super_ee_any_player.gsc
- Super EE:
- Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?
A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.
- Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?
A: Vanilla game problem. You need to make sure the Nav Table is fully built.
- Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?
A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.
Credits
- CCDeroga: TranZit Maxis mod, Buried Maxis mod.
- teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
- DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
- shyperson0/znchi: Die Rise Richtofen mod.
- Stick Gaming/Nathan3197: Buried Richtofen mod.
- theclashingfritz: Origins 8-player challenges/reward box mod.
- Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
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preciate you gang
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Incredible work you all, thank you
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Thank you so much.
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buried is the only working one out of the 3
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@Ballfondler2-0 If you followed the alternative installation method, then I suspect you’ve placed them in incorrect paths. Otherwise, check what’s mentioned regarding checking through the bootstrapper, and also check the FAQ. You can ping me in the Plutonium Discord server if you’d like to discuss this further on Discord.
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So i got die rise working but no tranzit i just installed a solo mod from github and that fixed the problem
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@Ballfondler2-0 did you test the mod in buried and tranzit ?
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jstretch yes tranzit seems to be the buggy one (richtofen extra)
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To check if the mod is working, look for the following indications:
- If you've followed the mods folder installation method, you'll see the mod information when the mod is selected in the Mods menu. Additionally, if the mod is loaded, a message on the top right will indicate it's loaded by showing: "Mod loaded: mods/zm_any_player_ee". These will not show if you've followed the alternative installation method.
- When starting TranZit, you'll see in the external console this line:
Script "scripts/zm/zm_transit/tranzit_maxis_solo.gsc" loaded successfully
- When starting Die Rise, you'll see a message in-game saying: "Any Player EE Mod Die Rise". Additionally, you'll see in the external console this line:
Script "scripts/zm/zm_highrise/die_rise_any_player_ee.gsc" loaded successfully
- When starting Buried, you'll see messages in-game saying: "Any Player EE Mod Super Easter Egg" and "Any Player EE Mod Buried". Additionally, you'll see in the external console these lines:
Script "scripts/zm/zm_buried/buried_any_player_ee.gsc" loaded successfully Script "scripts/zm/zm_buried/super_ee_any_player.gsc" loaded successfully
Not seeing these indications means that the mod or scripts were not installed in the correct path. Refer back to Installation for the paths.
If you're seeing these indications but you're having trouble with specific steps, refer back to the Features and FAQ sections. - If you've followed the mods folder installation method, you'll see the mod information when the mod is selected in the Mods menu. Additionally, if the mod is loaded, a message on the top right will indicate it's loaded by showing: "Mod loaded: mods/zm_any_player_ee". These will not show if you've followed the alternative installation method.
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@Ballfondler2-0 could you elaborate on how it’s buggy?
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Hadi77KSA just backs out of tranzit and gives me a error message i have it named and placed into the correct path
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@Ballfondler2-0 TranZit-Extra has been updated now. It should be working without problems.
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Hadi77KSA Thanks
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Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:
ods.
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in die rise maxis ee i got to the place multiple flingers but only one was available only thing i couldnt do so far
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CAW TRICKSHOT if you’re not using the Die Rise Extra script, then that behaviour is intended. Check the Features for how the step works.
If you are using Die Rise Extra, then you need to be on the Trample Steam step, as explained here:Trample Steam step: Maxis Side
If the number of players is less than 4, the players will be able to obtain at least 4 trample steams from the equipment table during the Maxis Trample Steams step, but they must place one down before being able to equip the next one. Zombies will ignore your buildables during the step.
Make sure to search the external console/terminal window for if it says that it got the script named
die_rise_extra_springpads_maxis.gsc
loaded successfully. -
Hadi77KSA yh i put that in ill try downloading again i done rictofen super ee than that happened
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might be cause i had galvas if ur the same as daddydontstop
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CAW TRICKSHOT if you face the problem again, I’d appreciate if you could provide a screenshot from the external terminal window showing the “
loaded successfully
” scripts.
Also, no, Galvaknuckles shouldn’t affect the Trample Steams step. I don’t believe it does on DaddyDontStop’s version either.