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  3. [Release][ZM] Any Player Easter Egg Mods

[Release][ZM] Any Player Easter Egg Mods

Scheduled Pinned Locked Moved BO2 Modding Releases & Resources
easter eggssolocooptranzitdie riseburiedoriginsmotdmob of the dead
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  • J445undefined J445

    jstretch yes tranzit seems to be the buggy one (richtofen extra)

    Hadi77KSAundefined Offline
    Hadi77KSAundefined Offline
    Hadi77KSA
    Contributor
    wrote on last edited by
    #11

    @Ballfondler2-0 could you elaborate on how it’s buggy?

    J445undefined 1 Reply Last reply
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    • Hadi77KSAundefined Hadi77KSA

      @Ballfondler2-0 could you elaborate on how it’s buggy?

      J445undefined Offline
      J445undefined Offline
      J445
      wrote on last edited by
      #12

      Hadi77KSA just backs out of tranzit and gives me a error message i have it named and placed into the correct path

      Hadi77KSAundefined 1 Reply Last reply
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      • J445undefined J445

        Hadi77KSA just backs out of tranzit and gives me a error message i have it named and placed into the correct path

        Hadi77KSAundefined Offline
        Hadi77KSAundefined Offline
        Hadi77KSA
        Contributor
        wrote on last edited by
        #13

        @Ballfondler2-0 TranZit-Extra has been updated now. It should be working without problems.

        J445undefined 1 Reply Last reply
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        • Hadi77KSAundefined Hadi77KSA

          @Ballfondler2-0 TranZit-Extra has been updated now. It should be working without problems.

          J445undefined Offline
          J445undefined Offline
          J445
          wrote on last edited by
          #14

          Hadi77KSA Thanks

          1 Reply Last reply
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          • Hadi77KSAundefined Hadi77KSA

            The following scripts allow the main Easter Egg quests to be done with any number of players—whether it is solo (1 player), duo (2 players), trio (3 players), or even more than 4 players—while aiming to be as similar to the original Easter Eggs as possible.

            Installation

            1. Download the latest release.
            2. Extract the zm_any_player_ee folder from the ZIP file that was downloaded.
            3. Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then pressing OK, and open the mods folder. If the mods folder does not exist, create it.

            run window

            1. Move the zm_any_player_ee folder to inside the mods folder.

            mods folder

            1. Start the game and load the mod through the in-game Mods menu.

            mods menu

            Patches

            Can be found in zm_any_player_ee\scripts\zm\Patches

            • die_rise_any_player_ee-no_reset.gsc to avoid conflict, not to be used with die_rise_any_player_ee.gsc
              The file goes in scripts\zm\zm_highrise
              This version makes the floor symbols not reset once an incorrect symbol is stepped on.
            • buried_body_fix.gsc can be used along with buried_any_player_ee.gsc
              The file goes in scripts\zm\zm_buried
              This patch makes the bodies on the round infinity step on the Richtofen side have the switch on the first 3 bodies searched.
              Update: ZWR has prohibited the use of the body fix patch, thus it will no longer be provided/maintained.
            • nav_autocomplete.gsc to go in scripts\zm
              This patch builds the Nav Tables and applies the Navcards to all maps for all players.

            Alternative Installation Methods

            Following any of these methods makes the scripts be loaded automatically without needing to select the mod from the in-game Mods menu.

            Complete Scripts Folder

            • Follow steps 1 & 2 from the main installation instructions.
            • Go to %localappdata%\Plutonium\storage\t6 by pressing Win+R then pasting the mentioned path then press OK.
            • Open the zm_any_player_ee folder and copy the scripts folder from inside of it.
            • Paste the scripts folder into the t6 folder.

            Individual Files

            1. Navigate to the Releases page and download the script you desire.
            2. Navigate to %localappdata%\Plutonium\storage\t6\scripts\zm
            3. Place the files into their respective map's folder. If the map's folder does not exist, create it and place it into the path from step 2.
            • TranZit's scripts go to scripts\zm\zm_transit
            • Die Rise's scripts go to scripts\zm\zm_highrise
            • Buried's scripts go to scripts\zm\zm_buried
            • super_any_player_ee.gsc goes to scripts\zm\zm_buried
            • Origins' scripts go to scripts\zm\zm_tomb

            Features

            TranZit

            - Tower Step and Lamp Post Step for the Maxis Side

            For solo, only require 1 Turbine.

            Die Rise

            - Nav Table

            The script by default will automatically build the Nav Table if it is not already built. To prevent this, the person hosting will need to open the console and execute the following command:

            set any_player_ee_highrise_nav "0"
            

            - Elevators Step and Dragon Puzzle

            Require the same amount as the number of players.
            If the Dragon Puzzle step is failed, it will reset back to require the same amount as the number of players.

            - Trample Steam Step

            a) Maxis Side
            • On solo and on 3p while the 1st ball is already flinging between Trample Steams placed on a set of lion symbols, only one Trample Steam will be required in order to be able to place down a ball.
            • If the number of players is 3 or less, the players will have the ability to place both balls on the same set of Trample Steams.
            • On 3p, having the 1st ball flinging is required to be able to place the other ball on the lone Trample Steam.
            b) Richtofen Side

            Requires the players to place Trample Steams only on the same amount of symbols as players.

            Buried

            a) Maxis Side

            - Wisp Step

            For less than 3p, wisp will no longer rely on zombies getting near it.

            - Bells Step

            For less than 3p, time limit will be removed. Will only reset if it is failed.

            b) Richtofen Side

            - Round Infinity A.K.A. the Time Bomb Step

            On 4p or less, requires all players in the lobby to be near the location of the Time Bomb.
            If the number of players is greater than 4, the step will only work if 4 players are near the location, no more no less, exactly how it works without the mod.

            Sharpshooter

            Minimum number of required targets:

            • 1p: 20 targets (Candy Shop)
            • 2p: 39 targets (Candy Shop + Saloon (19))
            • Otherwise: all 84 targets

            Super Easter Egg

            Allows for the Super Easter Egg button to be accessible with any number of players as long as:

            • the players have, collectively, inserted the Navcards on all three Victis maps of TranZit, Die Rise, and Buried;
            • each player in the lobby has completed the Victis maps' Easter Eggs on the same side across the maps;
            • the completed side across all players is the same.

            For more than 4 players, the mod will only use the player progress that is shown on the box.

            Origins

            Spawns stone tablets near the challenge boxes for players to grab the One Inch Punch from. This allows for matches of 5+ players to be able to obtain the One Inch Punch to complete Step 6: Wield a Fist of Iron of the Easter Egg.

            Alternative Mods With Extra Features + Other Maps

            • TranZit Extra: makes the EMP step on the Richtofen quest on solo only require 2 EMPs instead of 4.
              https://github.com/Hadi77KSA/TranZit-Any-Player-EE/releases/tag/Extra

            • Die Rise Extra: on the Trample Steam step on the Maxis side while there are less than 4 players, gives the players the ability to pick up extra Trample Steams, and the zombies will ignore the Trample Steams placed during the step.
              https://github.com/Hadi77KSA/Die-Rise-Any-Player-EE/releases/tag/Extra

            • Mob of the Dead: cleaned-up version of teh_bandit's mod. This mod functions the same way as his mod, where a bot is spawned in once all mobsters' numbers are entered into the number pad on solo.
              https://github.com/Hadi77KSA/teh-bandit-Plutonium-T6ZM-Solo-Mods/releases/latest/download/motd_solo.gsc
              To install, follow the steps in the Individual Files alternative installation method. The script goes to scripts\zm\zm_prison

            • Buried Extra: different versions have been provided containing some or all of the following features:-

              • Richtofen maze levers step notifies the players whether each lever has sparked or not.
              • Maxis bells step auto-completes once started on solo.
              • On the sharpshooter step on 3p, the players can choose the minimum number of targets to either be 61–65 or all targets on every attempt; where choosing the minimum to be 61–65 targets is done by shooting less than or exactly 65 targets, and choosing the minimum to be all targets is done by shooting more than 65 targets.

              https://github.com/Hadi77KSA/Buried-Any-Player-EE/releases/tag/Extra

            FAQ

            - Q: Do I/we need all of these mods to do all the EEs?

            A: Depends on the number of players and which maps and side you choose. The host is required to have the mods installed. The following shows the required files:

            • 1p:-
              • TranZit Maxis:
                • tranzit_maxis_any_player_ee.gsc
              • Die Rise: die_rise_any_player_ee.gsc
              • Buried: buried_any_player_ee.gsc
              • Super EE: super_any_player_ee.gsc
            • 2p:-
              • Die Rise: die_rise_any_player_ee.gsc
              • Buried: buried_any_player_ee.gsc
              • Super EE: super_any_player_ee.gsc
            • 3p:-
              • Die Rise: die_rise_any_player_ee.gsc
              • Buried Richtofen:
                • buried_any_player_ee.gsc
              • Super EE: super_any_player_ee.gsc
            • 4p:- None
            • More than 4p:-
              • Super EE: super_any_player_ee.gsc
              • Origins: origins_any_player_ee.gsc

            - Q: On TranZit, should I worry that Maxis says the Turbine does not have enough power shortly after placing the Turbine under the tower?

            A: Likely a vanilla game issue, especially if the Turbine begins not emitting power. If the Turbine is emitting power, then you probably should not worry. Wait at least 6 seconds after placing the Turbine(s) before killing the Avogadro just to be safe.

            - Q: On Die Rise, why is the elevator step not completing even though we are standing on enough elevator symbols?

            A: Vanilla game problem. You need to make sure the Nav Table is fully built.

            - Q: On Die Rise, why is the Ballistic Knife step not completing even though Maxis said his quote about reincarnation, and the Ballistic Knife is upgraded and is shot into the Buddha room?

            A: Vanilla game problem. The player shooting the Ballistic Knife must not have a melee weapon (Bowie Knife, Galvaknuckles) nor have bled out, which includes falling off the map and getting crushed with the exception of doing so while having Who's Who or solo Quick Revive. To fix this, either get another player—who does not have a melee weapon nor has bled out—to do the step, or if the player has a melee weapon but has not bled out, make them get rid of the melee weapon by downing while having Who's Who and letting their original self disappear.

            Credits

            • CCDeroga: TranZit Maxis mod, Buried Maxis mod.
            • teh_bandit: TranZit Richtofen mod, Mob of the Dead mod, and other contributions mentioned in the credited people's scripts.
            • DaddyDontStop: Die Rise Maxis mod, Buried Maxis mod.
            • shyperson0/znchi: Die Rise Richtofen mod.
            • Stick Gaming/Nathan3197: Buried Richtofen mod.
            • Raheem1 and the Easter Egg speedrunning community: testing my Die Rise's mod, and giving opinions on my changes made to Die Rise's mod and Buried's mod.
            Ti_Morel974undefined Offline
            Ti_Morel974undefined Offline
            Ti_Morel974
            wrote on last edited by
            #15

            Hadi77KSA said in [Release][ZM] Any Player Easter Egg Mods:

            ods.

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            • Hadi77KSAundefined Hadi77KSA referenced this topic on
            • CAW TRICKSHOTundefined Offline
              CAW TRICKSHOTundefined Offline
              CAW TRICKSHOT
              wrote on last edited by
              #16

              in die rise maxis ee i got to the place multiple flingers but only one was available only thing i couldnt do so far

              Hadi77KSAundefined 1 Reply Last reply
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              • CAW TRICKSHOTundefined CAW TRICKSHOT

                in die rise maxis ee i got to the place multiple flingers but only one was available only thing i couldnt do so far

                Hadi77KSAundefined Offline
                Hadi77KSAundefined Offline
                Hadi77KSA
                Contributor
                wrote on last edited by
                #17

                CAW TRICKSHOT if you’re not using the Die Rise Extra script, then that behaviour is intended. Check the Features for how the step works.
                If you are using Die Rise Extra, then you need to be on the Trample Steam step, as explained here:

                Trample Steam step: Maxis Side

                If the number of players is less than 4, the players will be able to obtain at least 4 trample steams from the equipment table during the Maxis Trample Steams step, but they must place one down before being able to equip the next one. Zombies will ignore your buildables during the step.

                Make sure to search the external console/terminal window for if it says that it got the script named die_rise_extra_springpads_maxis.gsc loaded successfully.

                CAW TRICKSHOTundefined Ln3pundefined 2 Replies Last reply
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                • Hadi77KSAundefined Hadi77KSA

                  CAW TRICKSHOT if you’re not using the Die Rise Extra script, then that behaviour is intended. Check the Features for how the step works.
                  If you are using Die Rise Extra, then you need to be on the Trample Steam step, as explained here:

                  Trample Steam step: Maxis Side

                  If the number of players is less than 4, the players will be able to obtain at least 4 trample steams from the equipment table during the Maxis Trample Steams step, but they must place one down before being able to equip the next one. Zombies will ignore your buildables during the step.

                  Make sure to search the external console/terminal window for if it says that it got the script named die_rise_extra_springpads_maxis.gsc loaded successfully.

                  CAW TRICKSHOTundefined Offline
                  CAW TRICKSHOTundefined Offline
                  CAW TRICKSHOT
                  wrote on last edited by
                  #18

                  Hadi77KSA yh i put that in ill try downloading again i done rictofen super ee than that happened

                  Hadi77KSAundefined 1 Reply Last reply
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                  • CAW TRICKSHOTundefined Offline
                    CAW TRICKSHOTundefined Offline
                    CAW TRICKSHOT
                    wrote on last edited by
                    #19

                    might be cause i had galvas if ur the same as daddydontstop

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                    • CAW TRICKSHOTundefined CAW TRICKSHOT

                      Hadi77KSA yh i put that in ill try downloading again i done rictofen super ee than that happened

                      Hadi77KSAundefined Offline
                      Hadi77KSAundefined Offline
                      Hadi77KSA
                      Contributor
                      wrote on last edited by
                      #20

                      CAW TRICKSHOT if you face the problem again, I’d appreciate if you could provide a screenshot from the external terminal window showing the “loaded successfully” scripts.
                      Also, no, Galvaknuckles shouldn’t affect the Trample Steams step. I don’t believe it does on DaddyDontStop’s version either.

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                      • CAW TRICKSHOTundefined Offline
                        CAW TRICKSHOTundefined Offline
                        CAW TRICKSHOT
                        wrote on last edited by
                        #21

                        yh in game its orange loaded and green for die rise ee i wouldnt lie i enjoy it or u nd sank

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                        • Vois27undefined Offline
                          Vois27undefined Offline
                          Vois27
                          wrote on last edited by
                          #22

                          do i need to play custom game or singleplayer works to complete the ee? tried tranzit like 10 times and after i hit the electro zombie under the tower he says something like not enough power repeat the last step or something (playing in german) idk what to do

                          Hadi77KSAundefined 1 Reply Last reply
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                          • Vois27undefined Vois27

                            do i need to play custom game or singleplayer works to complete the ee? tried tranzit like 10 times and after i hit the electro zombie under the tower he says something like not enough power repeat the last step or something (playing in german) idk what to do

                            Hadi77KSAundefined Offline
                            Hadi77KSAundefined Offline
                            Hadi77KSA
                            Contributor
                            wrote on last edited by
                            #23

                            Vois27 either should be fine. Check the FAQ regarding the Maxis quote, and attempt the last step if you believe you have completed the Avogadro step. If the last step does not get completed when you attempt it, then you did not complete the Avogadro step successfully, and you should repeat that step.

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                            • tatras02undefined Offline
                              tatras02undefined Offline
                              tatras02
                              wrote on last edited by
                              #24

                              Thanks for the guide! Do you know if disables achievements?

                              Hadi77KSAundefined 1 Reply Last reply
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                              • tatras02undefined tatras02

                                Thanks for the guide! Do you know if disables achievements?

                                Hadi77KSAundefined Offline
                                Hadi77KSAundefined Offline
                                Hadi77KSA
                                Contributor
                                wrote on last edited by
                                #25

                                There are no achievements on Plutonium.

                                tatras02undefined 1 Reply Last reply
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                                • Hadi77KSAundefined Hadi77KSA

                                  There are no achievements on Plutonium.

                                  tatras02undefined Offline
                                  tatras02undefined Offline
                                  tatras02
                                  wrote on last edited by
                                  #26

                                  Hadi77KSA Thanks!

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                                  • BreadWithAlmondundefined Offline
                                    BreadWithAlmondundefined Offline
                                    BreadWithAlmond
                                    wrote on last edited by
                                    #27

                                    does this mod include solo motd as well? I got linked here and I see contradictory info. let me know, thanks.

                                    Hadi77KSAundefined 1 Reply Last reply
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                                    • BreadWithAlmondundefined BreadWithAlmond

                                      does this mod include solo motd as well? I got linked here and I see contradictory info. let me know, thanks.

                                      Hadi77KSAundefined Offline
                                      Hadi77KSAundefined Offline
                                      Hadi77KSA
                                      Contributor
                                      wrote on last edited by
                                      #28

                                      BreadWithAlmond it’s provided separately in the section titled Alternative Mods With Extra Features + Other Maps

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                                      • ActiveStone-undefined Offline
                                        ActiveStone-undefined Offline
                                        ActiveStone-
                                        wrote on last edited by
                                        #29

                                        I have another script to see my health and i noticed that my health is at 190 insted of 100, how can i fix this?

                                        Hadi77KSAundefined 1 Reply Last reply
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                                        • ActiveStone-undefined ActiveStone-

                                          I have another script to see my health and i noticed that my health is at 190 insted of 100, how can i fix this?

                                          Hadi77KSAundefined Offline
                                          Hadi77KSAundefined Offline
                                          Hadi77KSA
                                          Contributor
                                          wrote on last edited by
                                          #30

                                          ActiveStone- unrelated to this mod, but you most likely have the persistent Jugg upgrade.

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