[MP & ZM] Return to Alpha
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Updated the mod’s description, to reflect what it’s actually about.
For a little while, I was confused on what this project was. I didn't know if it was a remaster or a rebirth of ALPHA. So thanks for updating the topic.
(I should've known anyways with all the attempts of cut images and whatnot).
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Bone Crusher That issue, never seen it but it should be fixed in later versions, I’ve made alot of improvements to the menus code.
hindercanrun I guess you didnt see it cuz you dont play in spanish which makes sense
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hindercanrun I guess you didnt see it cuz you dont play in spanish which makes sense
Bone Crusher Are you referring to the English on there? If so that's because it wasn't possible to make it for every language.
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Made a new forum post for that other mod I've been working on, so it doesn't fill up this post.
https://forum.plutonium.pw/topic/35242/zm-bus-depot-remastered -
Working on something..
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Got some work done.
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ZombieDog69 : )
)
hindercanrun this isnt real... the scar on bus depot? how?
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Restored the early SQ.
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Restored the early SQ.
hindercanrun
It almost appears as if subtitles were enabled. -
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hindercanrun
It almost appears as if subtitles were enabled.GOLD3N 4RM It's also a tiny bit different from my playtests.
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this project has been going for 2 years, when are you gonna give us playtest atleast?
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Soon.
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Avogadro.
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Death Machine power-up.
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Fixed it's model now.
Going at this rate, I could fix a few things and send a playtest soon.
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Fixed it's model now.
Going at this rate, I could fix a few things and send a playtest soon.
hindercanrun
I'll let you know to the best of my abilities of what I can find as far as errors. -
hindercanrun
I'll let you know to the best of my abilities of what I can find as far as errors.GOLD3N 4RM
There was an issue with the SQ, it ended up un-syncing your client with the game then freezing your game.
Ended up fixing it though.Also got some more progress.
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shits fire keep cooking